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Nine-Oh-Five

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Zeaban

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About this mod

An in-development spirit replacement mod, with the theme of playermodel NPCs.

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[THIS MOD IS INCOMPATIBLE WITH ANY OTHER MOD THAT MODIFIES SPIRITS]

I recommend having a decent pc if you want to use the spirits with custom spells.

I was originally not going to release this until finished, but after fixing a problem that has doubled the goal, I realized this was going to take an eternity to finish. SO, I decided to do what every AAA def nowadays does, and release it in an unfinished, barely functioning state, and fix it later.

SO.

Here is the Healthy Heap of Ash, an npc-focused spirit replacement mod, currently containing over 40 spirits(not all currently accessible), split into 9 unimmersive categories, names possibly not final.

[Tank]
At the cost of damage, speed, and/or mobility, tanks are the immovable objects of the battlefield, featuring increased aggro generation and immense survivability. Be warned, their ability to coral enemies is as often a detriment as it is a blessing.

[DPS]
Fragile but fearsome, DPS are the exact opposite of tanks, obliterating their enemies with extreme prejudice. Self-preservation not included.

[Healer]
Some men want to watch the world burn. Some want to stand in the flames and laugh. Who, however, will tend to those caught in the “crossfire,” HMMM? Healers, the heroes amongst us that have chosen the scalpel over the sword or shield. Or, in this case, the incantation, and maybe even a sorcery. Weak of body and arm, but strong in their convictions or fear, healers provide a variety of restorative effects, from Runia’s exponential buffs, to Helel’s damage-boosting heal spam, or even Darloka’s self-serving team leech, Healers won’t be making any bruises, but they will certainly be removing them.

[Fodder]
Every army needs its rank-and-file, and that’s the job of fodder. Weak, fragile, and stupid, all fodder spirits summon multiple allies, all of whom take personal offense to the concept of enemy stance regen.

[Breaker]
Bring them to their knees, tarnished. At least, that’s what breakers would tell you, possessing survivability somewhat above DPS, and damage on par with tanks, the true strength of breakers is their immense stance damage, keeping your enemies down, and your ripostes plentiful.

[Bruiser]
Survivability AND damage in between a tank and DPS, Bruisers are one of 2 hybrid roles, leaning more towards offensive play, but possessing the survivability to hold their ground in the fray. Versatile and varied.

[Champion]
The second of the hybrid roles, Champions lean more onto the side of survivability, standing firm against the storm, but lacking the enhanced aggro generation of tanks, as well as possessing fewer or weaker methods of directly protecting the team.

[Ascended]
Some spirits give it their all, while others push themselves to the point of death, or band together to take on greater foes. Ascended spirits introduce a new level of upgrade available only to a few spirits, massively enhancing their power, at a hefty cost to their summoner.

[Lord Aspirant]
The only reason these spirits never became Elden Lord was because they had no interest. Bafflingly powerful, it’s often times just as dangerous to fight along side lord aspirant spirits as it is to fight against them. Best to just let them handle it.(note: currently lord aspirant spirits are unobtainable in the mod, as they are still being worked on, but they exist, should you chose to spawn one in its unfinished form and test it out. The 2 existing lord aspirants replace tiche and mad pumpkin head, and are made with seamless coop PvP in mind. Summon them against your friends and let them die to them.)




NEW MECHANIC: SPIRIT ASCENSION

specific spirits can be ascended into greater spirits, often powerful enough to solo even dlc bosses. All ascended spirits cost 1900 health and 170 fp to summon, and must be upgraded from a set of +10 spirits, 1 marika’s blessing, a catalyst, and 1,000,000 runes. Ascended spirits cannot be upgraded. Ascended spirits are very much so OP.


[INSTALLATION]
You will need Mod Engine 2 installed for this mod.
-Extract the folder from the ZIP
-Open extracted folder
-Drag contents of folder into C:\Program Files (x86)\Steam\steamapps\common\ELDEN RING\Game\ME2\mod

Once you’ve done that, just launch the game using the launchmod_eldenring batch and you’re good to go!
If ya wanna play this in seamless, do the same, but install seamless into C:\Program Files (x86)\Steam\steamapps\common\ELDEN RING\Game\ME2

Please follow mod engine’s own installation tutorial, for I am stupid.



Why do all of the spirits drain health and fp?
Because I felt like it. They are significantly stronger than most base game spirits, and that is reflected in their cost in a manner that aims not to lock most melee builds out of them.


Will you give the players access to the spirit’s spells?
Nope. Those are their unique spells, which they spent countless years developing without any intent to share them… or something.


Will this work with cracked/pirated ER?
I sure as hell hope not. And I will never make it work for them if it doesn’t. Buy the game.


Does this work with seamless coop?
Yep! Just slap it into the mods folder in your seamless folder and send it to your friends. I am very thankful to mine for helping me test out the PvP modifiers on these spirits.


Your writing is cringe.
Yes.