Is it possible to use this alongside thefifthmatt's Item and Enemy Randomizer? I tried using it with that, but when adding the altered regulation.bin it just gives an error about incorrect bytes
Well, I know the problem now, seems like Elden Ring changed the compression method they use on the regulation.bin to zstd, and the merge function doesn't work with it. But you can use Smithbox to fix it. Go to Settings -> Param Editor, check "save regulation.bin as DCX.DFLT", go to the regular Param Editor tab, then File -> Save Selected Param and it should save the regulation.bin in the old compression format, and you can use that to merge alongside other mods with Mod Engine etc.
It works, but unfortunately if you want to re-randomize your summons you need to go through the whole saving process again
Copy oo2--core6_win64.dll from the Game folder to this mod folder.Start this mod to randomize the ragulation.bin file from Item and enemy randomizer,the error is successfully resolved.
It seems like it does the job (the summon randomizer goes through), however it makes me unable to launch the game as I'm stuck on the launch screen with error to launch the game without randomizer first. Doing so doesn't fix it
when i try to randomize the summons along with the items and enemy randomizer it gives me an error about not having the supported version of oo2core when i have oo2core_6_win64.dll in the item and enemy randomizer folder plz help
i want to ask how to break the limit of field summon like with seamless mod, or this mod can play in seamless? bcs seamless has open all limit area foe summon , thx
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It works, but unfortunately if you want to re-randomize your summons you need to go through the whole saving process again
English isn’t my first language, so please excuse any mistakes.
Thx