Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
All credit goes to the Dev Team of Empyrion.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
The idea was to design a CV that allows (potentially) as many weapon/turret spots as possible without growing out of proportion. Unfortunaltely the number of weapons is restricted and hence there are many "free" areas for additional turrets. This CV is constructed using steel and heavy windows. Some features are:
Internal docking area accessible via a sensor controlled blast door assembly (force field covered) with an opening 14m wide and 25m height.
Max tier CPU, power generator, shield, warp drive, O2 and gravity.
Max number of retractible turrets including one harvest (drill) turret and 6 plulse lasers.
Individual activation controls for turrets (space, ground and harvest).
Top level (docking area) housing the bridge, medical facilities and an R&R area.
Mid level with a garden (growing pots/lights), a kitchen area (food processor and 2 fridges) and an advanced contructor.
The bottom level, with a sensor controlled exit (sliding door and ramp), contains the main engineering equipment (generators, tanks etc.).
Two normal container controllers, one ammo controller and one harvest controller with maximum extensions.
Four supoorts (blast doors) allows parking (custom signal) even on rough landscapes.
All levels are connected by an elevator.
Note, that Concept C has no landing gear. Before you touchdown please activate "Parking".