File information
Created by
Blinky the one eyed pirateUploaded by
Blinky_the_one_eyed_pirateVirus scan
About this mod
Fear not guardsmen, the renowned Imperial Chimera is now available for your galactic survival needs.
- Permissions and credits
- Mirrors
- Donations
Chimera Tank features:
• Spacious room for a driver and four passengers*
• Two autocannons (miniguns): one fixed and one turret mounted
• A harvester module capable of grinding through rocks, trees, or alien flesh
• A fully enclosed and armored interior with all of the amenities**
• A motion detecting rear hatch
• A switch activated top hatch for launching drone missions
Chimera Transport features:
• Spacious room for a driver and four passengers*
• Two autocannons (miniguns): one fixed and one turret mounted
• A fully enclosed and armored interior with all of the amenities**
• A motion detecting rear hatch
• A switch activated top hatch for launching drone missions
Trojan Support Vehicle features:
• Spacious room for a driver and four passengers*
• One fixed autocannon (minigun)
• A multi-turret for maintaining other vehicles or recycling ones that have failed their duties
• A fully enclosed and armored interior with all of the amenities**
• A motion detecting rear hatch
• A switch activated top hatch for launching drone missions
• A tow hook for towing damaged tanks out of the heat of battle***
* Spacious is defined by the imperial guardsman handbook, page 327, section 11
** The armor on the Chimera variant is not designed to contain the driver or passengers incase of a crash. Amenities include a constructor, dry and cold storage, a tiny armor locker, and oxygen replenishment.
*** The Trojan Support Vehicle is currently unable to tow anything, please consult the manufacturer for details
Requirements:
The two Chimeras variants are available to build at level 5 for modest amounts of iron, copper, and silicon. Check the images for more detailed requirements or statistics.
Notes:
• This is based off of the Warhammer 40k model by Games Workshop:
• To open the hatch, set the lever below it to the green setting, red to close it (it might need to be toggled the first time after spawn)
• In the Alpha 8, leaving the cockpit no longer returns you to where you entered it so you often get stuck, just aim for one of the passenger seats, enter and leave it, then you should be good.
• Sometimes hover vehicles (in the alpha) get caught on the water and sink a bit, just use your booster and it will set you on top again.****
• I intentionally did not give them much lateral thrust to make them drive more like tanks. Originally I didn't give them any, but it was like driving a car on a sheet of lard with tires made out of Teflon.
**** The Chimera variants are not designed for driving on top of water features as they are tanks...