File information

Last updated

Original upload

Created by

DaddySmurf

Uploaded by

DaddySmurf2nm

Virus scan

Safe to use

Tags for this mod

About this mod

Edits some locations into Order Guard Outposts. NPC dialog suggest there should be some.

Permissions and credits
Changelogs
Enderal SE Version: 
https://www.nexusmods.com/enderalspecialedition/mods/18

Dialog with NPC in the game suggests that the Order has several outpost in Enderal to protect the land. But they are no where to be found. So i made this mod. There is another mod with thd same idea already. That mod however changes Bandit outposts/Ruins into guard outpost. My mod only edits neutral/friendly locations into order outposts. 

Full list of locations and edits i made. For more details see screenshots
All locations feature at least two crafting stations, some loot to steal (it is owned my the order guards) and at least two order guards. The guards have generic sun temple guard dialog and roam inside the outposts. 

Ark Farm Crossroad - medium size
This location is new. The goal was to make a checkpoint at the farms west of the docks. This area has some weak enemys and the guards can be help to secure the area. 
- stockade wall and gate, big tent with sleeping backs, some spikes
- alchemy table and armor workbench

Deset Docks - medium size
This location is in the vanilla game. I added a desert house and made it into an order outpost. Most other edits are only for visual
- added desert house and order outpost with good loot
- tanning rack and woodchopping is vanilla crafting stations
- the tower is now with cannons to protect the docks

Farmerscoast - small size
This tower is at the eastern end of the farmer village. An old ruin changed into and order watchtower. 
- small waterway that leads into the mountain
- alchemy table and smelter

Frostwindbridge - medium size
In the vanilla game only a small woodchack. I added a overwatch to the bridge, fireplace and barricade
- wood chopping block and fireplace to cook
- overview for the bridge and a small watchtower

Heartland Crossroad - big size
The only place with a bandit i edited. His dead body can still be found near the watchtower. This is one of the mainroads in the heartland and so i added good protection to it. 
- fully walled crossroad with ruined watchtower, order guards patrol the crossroad
- save sleeping area for the guards
- enchanting table and a cooking pot

Myrad Tower Dark Valley - medium size
The dark valley is a dangerous place and the myrad tower needs protection. I always liked this tower design and only expanded on it. A watchtower to look for pirates in this area with some good loot if you can pick the lock. 
- full stonewall and gate, watchtower to the ozean
- smithing area and alchemy table
- some more loot if you can lockpick

Myrad Tower Fogville - small size
This lonesome myrad warden works in a very dangerous place. Now he has some protection. I also added a mountainpeak to protect the norther side of the outpost. 
- some cannons and a guardpost, some tents to sleep in, placed a siegeramp as a watchtower
- an alchemy table and an anvil

Frostcliff Mountains Camp - big size
This camp is part of the vanilla game, the hunters here work in a very dangerous place. This camp also has an teleportation rune so it must be important for the order. Now the camp is walled and protected. 
- stockade wall all over the place, bigger rocks for more protection, 3 order guards and 2 watch towers
- a eating place and starling themed loot
- tanning rack and wood chopping is vanilla, added a cooking pot

At first i also wanted to add a outpost to the Myrad tower at the wellwatch but than i found this great mod, and i love it. Try it out 
https://www.nexusmods.com/skyrim/mods/87673
Same goes for the Frostcliff Tavern try this 
https://www.nexusmods.com/skyrim/mods/91454

Enderal Gameplay Overhaul Patch 
https://www.nexusmods.com/enderal/mods/186
Enderal SE version 
https://www.nexusmods.com/enderalspecialedition/mods/18