About this mod
Fixes XPMSE script where it can't find the correct animation groups causing Papyrus Stack errors, when using Nemesis.
- Requirements
- Permissions and credits
- Changelogs
This is a simple script patched to work correctly with Nemesis.
This script only directs the function to the correct animation groups.
Fixes the animation names being checked as "FNISaa", when nemesis adds them as "Nemesis_AA"... this solves the issue with XP32 not finding the corresponding animation groups. This means that XP32 Styles options should work for NPCs now with Nemesis.
This file includes the fixes recommended in AllGUD's Article, So if you are using XP32 Maximum Skeleton Special Extended - Fixed Scripts, load my script AFTER that mod, as mine includes those fixes FOR THIS SCRIPT ONLY.
This also includes a Fnis_aa.pex file that corresponds with Nemesis compatibility scripts, which needed default Debug values for some functions. Values that XP32's scripts were not providing.
Recommended mods:
XP32 Maximum Skeleton Special Edition - Fixed Scripts
All Credits go to Groovtama for creating this fantastic mod, and to cskriffin for the fixes this plugin also includes.
-------------------------------------------------------------------------------
All my mods are always going to be free, and requests will never need a transaction, but if you would like to contribute to my xBox found I would appreciate it
https://streamelements.com/tommas2404/tip
All donations are going to be used to buy an xBox and/or xBox related accessories, so I can finally test my own mods and give better support for them, check for incompatibilities and testing the patches I make.