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Hi I love the Mod All Geared up Derivitive SE (All Gud) (https://www.nexusmods.com/skyrimspecialedition/mods/28833?tab=posts&BH=1). It is just awesome to see my Warrior in her heavy armor and her two swords on the side and a bow on her back. I wrote some Instructions on how to get this mod to work for Enderal SE and posted it in the comment section of All Gud. I just wanted to post them here for better visibility. I would unexpirienced usern recommend to watch the video on the mod page of All Gud to get an idea how the whole process works.
Hi I replay Enderal and the first time with Enderal SE and AllGud. I had problems with the mesh generations of 54 Enderal Weapons and Shields. The program just couldnt found the nif files.
I found a simple solution. In the Enderal SE Data folder is a BSA archive called E - meshes. Make a copy of this file and put into a new folder. Use the Bethesda Archive Extractor (BSA and BA2) (https://www.nexusmods.com/skyrimspecialedition/mods/974?tab=files) to unpack this bsa into this new folder. Repack the extracted files with 7zip and use the mod manager of your choice to install it as loose files. Check that you have all the nessesary mods and AllGud installed and install the AllGUD Weapon Mesh Generator Script Fix (https://www.nexusmods.com/skyrimspecialedition/mods/38151). After this run SSEedit, use the Enderal Race patch with the AllGud esp and close the application to save the changes. Then open SSEedit again, load all your mods, mark them all and run the mesh generator script and skeleton patcher as usual. Pack and install the generated meshes and skeleton files and install them with the mod manager of your choice.
Only one forsworn weapon failed to generate meshes now and I can live with that. You can then remove the loose files via the mod manager and let the E - meshes bsa take over again.
7 comments
Turns out the output folder for the meshes had changed. Instead of generating to "ALLGUD\meshes" it was putting them in "ALLGUD\meshes\meshes\".
Now every time I run it it still tries to generate to "meshes\meshes" and I have to make sure it's putting them in the right place.