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MihailMods - Kolapon - HajyMurat

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HajyMurat

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About this mod

Say goodbye to boring skeletons and Skyrim' draugrs.

Requirements
Permissions and credits
Translations
  • Russian
  • Mandarin
  • German
Updated version of my "Enderal Skeletons - Mihail Monsters and Animals". Now includes replacer of lost ones (draugrs) and works as an addon (replacer) for No more Skyrim-looking creatures by Kolapon.

The goal of this mod is not to turn Enderal's lost ones into a heavy armored army but rather add variety to their appearance. You'll still see "classic" skeletons and draugrs (not armored onese) here and there.

Fleshless Lost Ones (Skeletons)
Version 1 - Human AI (Not supported)

Skeletons use human AI - that means they fight and move like humans. Also they will use any combat mod you have installed. The good thing is that it makes fighting them more interesting. Also skeleton' models are more anatomically accurate in proportions if you into such things. The bad thing - it's bugged as shit. They may refuse to fight or draw out their weapons. Also they won't crumble to pieces like vanilla skeletons upon death. 


Version 2 - Vanilla skeletons AI

Good old vanilla. Even though vanilla skeletons look like they were apes or something this version is not bugged (hopefully). They will have new appearance but vanilla animations and behaviour. 


 
List of changes
  • New armor
  • New weapon
  • Renamed some skeletons and lost ones so there is a sort of a class system (Archers, Warriors, Guardians etc)
  • Almost all unique Lost ones now have unique armor set
  • Removed skyrim armor pieces from Zu-Sherath, Enma and The Archivist

Important notes
  • Some weapon on the screenshots (not the rusty ones) and old iron arrow and quiver are a part of EAWO. So if you don't have it installed they will look different
  • Almost all screenshots been made with Shuffler90's glowing eyes remover installed.    

If you installed previous version of the mod called "Enderal Skeletons - Mihail Monsters and Animals" make sure to back up your save game files before installing. The reason being is that original plugin was flagged as esl. I removed this flag for technical reason and can't say for sure how it will affect your save game file. It works fine for me and I couldn't find any proofs that removing esl flag breaks a save game but still. Make a backup.

Installation

Important: Undead Creatures Replacer must be loaded after Mihail's skeletons

German Translation
Possible bugs
  • Some lost ones may refuse to fight or have problems drawing out their weapons. (Version 1) Try exiting/entering the cell if it happens
  • Some armor pieces may stretch more than they should. That's a result of me being incompetent at applying armor bone weights and draugrs flexing their body parts more than humans. 
  • Some lost ones won't change their weapon until their inventory is updated. Try waiting for two weeks after installing the mod or reset manually by clicking on an npc ant typing resetinventory in the console 
  • If you don't install glowing eyes remover some draugrs may have minor eye glowing glitch. That's because at some point I forgot to import eyes alongside the body when assembling draugr skins
Credits
TH3WICK3D1, lord0fwar - conversion
StudioCD Projekt RED - creator of armors/textures
redxavier - helmets pack
Afro - assembler of collection, updater of esp forms to post-final-update skyrim, builder of proper recipes, fixer of typos, manager of prices

My other mods