Endless Legend mod pack improving balance, AI and quality of life.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.7
corrected some descriptions
fixed ContextualDiplomaticTerms mod not working as intented
nerfed the % bonuses of the four era 1 buildings to make them more early game oriented (they were too impactful later in the game while costing no resources)
buffed the ruins tech
rebalanced the winter buildings again
increased regional fortifications by 25%
included an optional Reshade preset (sharpen + ambient removal)
Version 1.6.1
Fixed cargo docks population requirements
Changed ruins tier 1 technology
Version 1.6
replaced Major Faction Unit Adjustments with Major Faction Rebalance
replaced Minor Faction Unit Adjustments with Minor Faction Rebalance
all units should now feel desirable in some way
replaced SettlerMobilityOnFirstTurn with Better Settlers
replaced Vanilla Hero Rebalance with Hero Capacity Rework
removed Heroes of Auriga
removed Expanded Hero Market
added new mod: Harmonious Difficulties
added new mod: ELCP cuts and fixes
added new mod: Endless Adjustments
updated Skill Tree Rebalance
(experimental) increased expansion disapproval per city by 5 and disaproval from district level 1 by 5 (level 2 still gives 5 approval)
increased costs of converted villaged and fungal blooms by 25% to compensate for the change above
reduced resource costs of all common accessories except tomes by 50% and unique weapons by 25%
minor AI improvements
Version 1.5
Added rain and fog spawning on land
Changed ownership recovery formula (now the recovery starts slow and gets faster over the time, overall slightly faster)
Nerfed broken lords empire plan level 4: -67% -> -50% population boyout reduction
Rebalanced winter accessories
Buffed pearl towers and ward of auriga due to retaliation accessory nerf
Further rebalanced infiltration actions
Made adamantian/palladian weapons cheaper and the cost now matches mythrite/hyperium weapons
Made glassteel/titanium non-hero accessories 33% cheaper
Made mercenaries 20% cheaper in the early game
Disabled unecessary random world events included in the guardians dlc. That dlc is now recommended
Version 1.4
Rebalanced items again: iron items production cost increased by 50%, dust items cost more dust, resource costs of armors and non-army accessories decreased by 50%,slightly decreased resource costs of weapons, doubled resource costs of artifacts
Now all important buildings beyond era 1 cost resources
Nerfed era 1 buildings
Reduced disparity between spying ability levels: 4,6,8,12 -> 5,6,7,8 infiltration point per turn
Buffed Dust Sense (Forgotten's era 1 tech): 100% -> 150% more pillage gold to compensate for the change above
Buffed Forgotten's Practiced Pillage trait: -1 upkeep cost per unit -> -2 upkeep cost per unit to compensate for the change above
Added new mod: Monster Progression
Updated mod: Skill Tree Overhaul
Victory quest now scales with gamespeed (easier on fast)
Supremacy victory can only happen from turn 100
Wonder victory is harder to achieve than before
Made hero market section unlocked from the beginning, the technology now only unlocks mercenaries
Made parley and bribe technology unlocked from the beginning (talking to villages)
Starting techs got adjusted where necessary (Necrophages got the tier 1 items tech to compensate for the change above)
The original parley technology got reworked into Archeology Site (Drakkens can't research this)
Kapaku lost their science bonus from exploiting ruins (they can still exploit ruins better than other factions with the new technology)
Version 1.3
Rebalanced items ( items made of resources are now significantly cheaper )
Rebalanced resource costs of buildings
Rebalanced influence costs of infiltration actions ( capture governor is the most expensive now )
Buffed Roving Clans money traits: increased buying market fee, 15% -> 30% trade route modifiers but market ban is more expensive and winter trade route malus is higher
Buffed level 3 / level 4 of the empire plan 'Science and Production'
Buffed 'versatile' type of hero
Added two new mods: Hero Labels and More Heroes
Version 1.1
Increased cost of era VI techs.
Reduced raze time, especially for small cities.
Increased cost of dust items.
Endless Legend was left in a bad state by its developers. Thankfully, we have mods to correct. This modpack contains the best mods from Steam Workshop, edited to work together seamlessly plus some personal edits. Community Patch is also included. Balance issues have been eliminated along with much better AI thanks to LeaderEnemyBoss.
Installation instructions inside.
After launching the game, in mod menu you can read what each mod does and disable any mod you don't like. That does not apply to Community Patch.