v2.0.1 UPDATE: Quick hotfix and rolling back overreaching changes. A mod aiming to fix bugs and inconsistencies in Fable: The Lost Chapters.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
While the above permissions apply to all generated patch data, the executable `bspatch.exe` is free, open source software under the BSD Protection License, the text of which is supplied with the mod itself.
File credits
The bspatch executable itself was altered from its original Unix code to work with Windows and was compiled in 2004 by Timotheus Pokorra.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Rolled back Demon Door fix due to newly introduced bug
Rolled back changes to elixir effectiveness, rate of aging, and economy due to scope overreach
Version 2.0
[Removed in v2.0.1] Marked Demon Doors as undamageable, regardless of scripted state
[Removed in v2.0.1] Adjusted economy buy/sell price multiplier to fix inherent exploitability
Associated Dark and Bright Wizard Hats with their respective suits
Added walkable area in Guild Cave to prevent halted Assassin Rushes on the bridge
Version 1.1
Removed poppy CoverValue. The current implementation of CoverValue is broken and allows hiding in plain sight, and can even result in dropped fines.
Increases the teleporter radius of the Guild teleporter to be consistent with other teleporter markers, as well as the radius of the experience pedestal opposite the teleporter in the Guild.
Decreases the number of augmentation slots in the Frying Pan to remain consistent with the maximum number that the augmentation interface normally allows.
Lowers the placement of the Guild teleport pedestal to make it level with the ground leading into the teleporter's area and also consistent with the levelling of the experience pedestal.
Version 1.0
[Removed in v2.0.1] Modified age increase per level up so that Hero does not reach max age until all skill level ups are purchased
[Removed in v2.0.1] Modified maximum hero health and will stat increases to match the number of usable Elixirs
Corrected NW Balverine hit location entry's armour entry link to match its intended armour
Modified number of melee weapon slots to match maximum number of obtainable weapons, including those obtainable via unintended means such as Hero Save exploits or picking up Bandit weapons
Associated the Sword of Aeons in the Chamber of Fate with its intended quest script, so that it is only loaded during Battle Jack of Blades
Modified Physique and Heal Life skill video data so that they are playable on Windows 10
Consider supporting me onKo-fi | Join other Fable modfolk in the Fable Modders' Guild Discord community
This mod aims to fix every bug and inconsistency present in Fable: The Lost Chapters by any and all means available. Below are a list of changes so far:
Fixed issue where Northern Wastes Balverines were using incorrect armour type, as opposed to their own unique one
Fixed issue where not enough melee weapon inventory slots were present to account for all obtainable weapons
Moved Sword of Aeons to its proper quest section in the Chamber of Fate level script
Fixed issue in which Physique and Heal Life skill videos would not play on Windows 10 due to header data
Removes poppy CoverValue due to broken mechanics and property inconsistency, and to remain consistent with the upcoming Unofficial Fable Anniversary Patch, where it's being removed due to inconsistencies between LEV data and UE3 landscape data
Fixed inconsistency where the teleport marker in the Heroes' Guild had half the radius of any other teleport marker or the marker for the experience pedestal opposite of it
Fixed issue where the Frying Pan had more augmentation slots than the augmentation interface would permit under normal circumstances
Lowered the teleporter pedestal in the Heroes' Guild to be level with the floor leading to it, and level with the experience pedestal opposite of it
Associated Wizard Hats with their respective suits
Fixed issue where Assassin Rush would be interrupted by a lack of walkable area beneath Guild Cave bridge
The Unofficial Fable Patch is being actively developed and more changes are likely to be added as time goes on.
Installation instructions
On a clean, vanilla install of Fable, unpack the UFP archive into the root Fable folder (where Fable.exe is)
Unpack the 2.0.1 hotfix archive into the root folder, overwriting 2 files
Run UFP-patcher.bat
If no errors were displayed in the main terminal window, the patch has been installed successfully
Compatibility Install UFP before any other mod, as it should be overwritten by any other game modifications.