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It gives 3 new techs.
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More Visible Move Radius in Tactical Battles
Making the Move Radius tiles in tactical battles less transparent and more visible
- 92KB
- 33
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More Visible Move Radius in Tactical Battles
Making the Move Radius tiles in tactical battles less transparent and more visible
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NoXPSplit for Quest and Event Heroes - Compatible with LH 1-7
NO LONGER UPDATED. Includes I Need To Move Mod As Well As NoXPSplit Mod
- 10KB
- 21
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NoXPSplit for Quest and Event Heroes - Compatible with LH 1-7
NO LONGER UPDATED. Includes I Need To Move Mod As Well As NoXPSplit Mod
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A total conversion mod for Fallen Enchantress Legendary heroes. Many changes to the base game for a different play experience.
- 1.6MB
- 30
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A total conversion mod for Fallen Enchantress Legendary heroes. Many changes to the base game for a different play experience.
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This mod adds adds a bunch of new traits, gives the DLC5 Sovereigns new unique abilities, and adds something to each Champion History that would directly effect how you use that unit, instead of some of them being bonus faction traits. See below for more info: http://forums.elementalgame.com/453882/
- 221KB
- 48
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This mod adds adds a bunch of new traits, gives the DLC5 Sovereigns new unique abilities, and adds something to each Champion History that would directly effect how you use that unit, instead of some of them being bonus faction traits. See below for more info: http://forums.elementalgame.com/453882/
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This mod removes city archers from the game and replaces them with towers. These towers are ranged units that will defend your cities and scale much better over time.
- 265KB
- 24
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This mod removes city archers from the game and replaces them with towers. These towers are ranged units that will defend your cities and scale much better over time.
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Recruit Mod
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This mod is sort of a compilation of some of my other work plus some unique stuff. It started off with a bunch of unique racial traits to make the units every faction can design much more unique. While I was at it I decided to throw in my Armor Diversity mod and added in some of the monster units from my Age of Fangs mod.
- 11.7MB
- 92
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This mod is sort of a compilation of some of my other work plus some unique stuff. It started off with a bunch of unique racial traits to make the units every faction can design much more unique. While I was at it I decided to throw in my Armor Diversity mod and added in some of the monster units from my Age of Fangs mod.
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XtraDeconstruct - Legacy of Magic
XtraDeconstruct expands LH in a myriad of ways. Fully compatible w/ LH 3.0, Children of Storm, Black Market Bazaar, Champion Bonanza, and more.
- 75.2MB
- 521
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XtraDeconstruct - Legacy of Magic
XtraDeconstruct expands LH in a myriad of ways. Fully compatible w/ LH 3.0, Children of Storm, Black Market Bazaar, Champion Bonanza, and more.
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Makes your heroes level faster
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Some mages defend conclaves, some knights defend fortresses, some crossbowmen defend towns.
- 38KB
- 18
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Some mages defend conclaves, some knights defend fortresses, some crossbowmen defend towns.
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This mod improves AI and makes some aspects of the game more comfortable to play.
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Teaches the AI to play better, or more like me anyway. More info here: http://forums.elementalgame.com/450634/
- 121KB
- 37
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Teaches the AI to play better, or more like me anyway. More info here: http://forums.elementalgame.com/450634/
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My first mod ever. Love the game but i felt, as the opening said \" Before the channelers can conquer each other, they must first conquer the land\". That this was never really true so i made this map to play on.
- 76KB
- 51
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My first mod ever. Love the game but i felt, as the opening said \" Before the channelers can conquer each other, they must first conquer the land\". That this was never really true so i made this map to play on.
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This mod adds 242 new items: accessories, consumables, weapons and armor pieces. Also includes new item related spells.
- 6.7MB
- 596
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This mod adds 242 new items: accessories, consumables, weapons and armor pieces. Also includes new item related spells.
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Children of Storm DLC Item Fix
fixes the issue that \"Children of Storm\" races couldn\'t equip the items from DLC 2 and 3
- 5KB
- 65
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Children of Storm DLC Item Fix
fixes the issue that \"Children of Storm\" races couldn\'t equip the items from DLC 2 and 3
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Remove Bunny Slippers and Giant Lollipop from LH Loot Pack
Should make the Bunny Slippers and the Giant Lollipop items never appear. Current version is 1.0c and shouldn\'t require any further changes. To install extract DLC03_Edit.xml to Mods folder and overwrite any previous version, and make sure Use Mods is turned on in-game.
- 0KB
- 11
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Remove Bunny Slippers and Giant Lollipop from LH Loot Pack
Should make the Bunny Slippers and the Giant Lollipop items never appear. Current version is 1.0c and shouldn\'t require any further changes. To install extract DLC03_Edit.xml to Mods folder and overwrite any previous version, and make sure Use Mods is turned on in-game.
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I Need To Move - Compatible with all LH versions
NO LONGER UPDATED. I Need To Move increases the moves for previously slow heroes who can't use mounts.
- 3KB
- 27
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I Need To Move - Compatible with all LH versions
NO LONGER UPDATED. I Need To Move increases the moves for previously slow heroes who can't use mounts.
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The modification replaces the textures for the better quality Optional redesign speed animations + changes sounds monsters and weapons !!! install and see the difference;)
- 361KB
- 87
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The modification replaces the textures for the better quality Optional redesign speed animations + changes sounds monsters and weapons !!! install and see the difference;)
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What follows is an example on how to use the "ActiveMods.txt" file for shrill or make one from scratch.
The basic setup is like this:
<ActiveSetup=1>
<Setup0>
<Setup1>
TechTree
NoMoreInstantdownDespair
MixedPioneerCost
TrainingYards_AdventurersGuilds
<Setup2>
TechTree
So setting <ActiveSetup=0> and the running Shrill would apply no mods at all and give you the base files. Setting it to 1 would give you all the mods listed and setting it to 2 would only load the mysterious tech tree mod.
If installing a new mod remember to add its name in
the profile you want it to be in and to run shrill.luac
to actually apply the mods. A...