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Maris Darell

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Heliophagus

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About this mod

By this mode I've tried to fix all balance and blind spot problems with preserving main mechanics and atmosphere.

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Install

For installing this mod you need copy all files to the common game location (for instance X:\Games\SteamLibrary\steamapps\common\FE Legendary Heroes)

Changes

I've tried to do as less changes as possible, however it contains a huge amount of changes. Here is the almost full list of them:

General

  • Unhide Physical Resistance in the unit description (UnitStat_ResistPierce)
  • Increased bonuses when defending
  • Increased Swarm bonus by 2 times (UnitStat_SwarmBonusCounter)
  • Changed the minimum crit chance to 5
  • Changed the minimum number of counterattacks to 1
  • Increased the default counterattack damage to 100% of the base damage (UnitStat_CounterattackMultiplier)

Faction Traits

  • Increased ScholarsTechAbility bonus to +15% Research
  • Reduced LuckyEmpire bonuses to +15% Accuracy and Dodge
  • Redesigned AssassinsTools, added accessories to it with additional poison damage
  • Redesigned Enchanters, added accessories to it with additional fire and cold damage
  • Redesigned Wanderlust, turned it into Great Swords
  • Added Great Light Armors, included Athican Leather Cuirass and Athican Champion's Leather Armor
  • Reduced the DefensiveAbility bonus to 5% per city level
  • Reduced the MasterSmithsAbility bonus to -25% of the cost of metal and upgrade and to -10% of the production cost of armor and weapons, and made it cheaper
  • Reduced the capture of the city 's population when ravaged to half for DLC04_UndeadFactionAbility
  • Renamed WarriorCaste to FuriousEmpire and removed access to it from the design of nations

Race bonuses

  • Redesigned Blood_Altarian (added +1 Hit Point per Level)
  • Redesigned Blood_Ironeer (removed +1 Hit Point per Level and tactical spells cost 50% more, reduced the Spell Resistance bonus to +15)
  • Redesigned Blood_Quendar (removed -50% Cold Resistance, reduced Fire Resistance bonus to +15%)
  • Redesigned Blood_Undead (removed -2 Initiative, added -10 Spell Resistance)
  • Redesigned the racial abilities for Ironeer and Umber
  • Replaced ImmuneToPoison with ResistPoison for the Ironeer race
  • Added racial abilities for Trogs, Mancers and Undead

Sovereign Abilities

  • Increased the number of sovereign customization points to 7 (SovereignCreationCustomizationPoints)
  • Increased success rate to 15% for TreasureHunter
  • Increased mana gained to 4 for Attunement
  • Removed poison immunity from Hardy
  • Removed sovereign access to Lifeblood (due to a healing bug after a basic attack with a ranged weapon)
  • Added sovereign access to WeakRegeneration
  • Renamed Tactician to Encouraging and increased the bonus to +2 Initiative
  • Renamed Might to Mighty

Abilities

  • Removed access to Brutal Nature for Iron Golem
  • Added access to Weak Overpower for Iron Golem
  • Redesigned summons for henchman, witcher and champions
  • Increased the duration and reduced the cost of Summon Mastery
  • Added the ability to re-cast for Raise Skeleton and Raise Skeletal Horde and others summon spells
  • Strengthened the summoned units, but increased the cost of HauntedArmy
  • Added new life spells (DeathWard_Tactical)
  • Added new air spells (CallLightning)
  • Added new water spells (ProtectionFromPoison, IcePrison)
  • Removed spells (BloodRage and Celerity) that increase the characteristics of champions and units permanently
  • Removed NaturesCall from Earth 2 spells
  • Removed SpellLeech from Water 3 spells
  • Reduced the duration of Spit Acid II and Spit Acid III to 12 and 15 moves (from 15 and 20)
  • Increased damage, added cooldown and ignoring half of defense for Shockwave_Ability 
  • Increased the damage and added ignoring half of the defense for Shockwave
  • Increased damage, added ignoring half of the Defense and reduced the cost of Riptide
  • Fixed the damage calculation and added the ability to resist Thunderstrike and Thunderstrike_Ability
  • Fixed damage calculation of LightningBolt
  • Fixed damage calculation of Storm_Ability
  • Fixed Fireball and Fireball_Ability damage calculation
  • Fixed StaticBlast damage calculation
  • Fixed Embers damage calculation
  • Fixed DelinsBreath damage calculation
  • Fixed Wellspring_Ability damage calculation
  • Fixed Blizzard_Ability damage calculation
  • Fixed Inferno_Ability damage calculation
  • Fixed CallLightning_Ability damage calculation
  • Fixed damage calculation and reduced mana gain to 20 when using ConsumeSpirit
  • Fixed the damage calculation and added the ability to resist for Sunder
  • Fixed the calculation of the power for Slow_Ability
  • Fixed the calculation of strength, added cooldown and the ability to resist for Shadowbolt, Shadowbolt_Adept and Shadowbolt_Ability
  • Fixed the calculation of strength, increased cooldown and added the ability to resist for Nightfall_Ability
  • Fixed damage calculation and cost of FlameWave_Ability
  • Changed damage calculation, cooldown and cost of FlameDart_Ability, FlameDart and FlameDart_Adept
  • Changed the damage increment for HurlBoulder
  • Added the cost (3 stamina) and reduced the Defense bonus to 50% for Guard
  • Reduced decreasing of Accuracy (to -10) for DoubleStrike
  • Increased the power (16) for SecondWind
  • Increased the cost and reduced power (12) for FirstAid
  • Changed the power increment (to 1 per level) for HealingLight
  • Reduced the power (16 + 2 * number of Life Shards) for Wellspring, Wellspring_Tactical and (16 + level) Wellspring_Ability
  • Increased the cost and changed target type to FriendlyUnit for DeathWard and DeathWard_Tactical
  • Changed damage calculation (16 + 2 * number of Air Shards + 2 * number of Fire Shards) and added periodic damage (5 + 0.4 * number of Fire Shards) for 5 turns for Soulburning
  • Changed damage calculation (16 + 2 * level) and added periodic damage (5 + 0.2 * level) for 5 turns for Soulburning_Ability
  • Added the ability to resist for FireBreath
  • Reduced the cost and damage (3 + 0.66 * number of Death Shards) of DirgeOfCeresa, changed scope to within radius, added cast time, and untied sovereign
  • Increased the cost and reduced damage (2 + 0.66 * number of Death Shards) of Contagion and  (2 + 0.33 * level) Contagion_Ability
  • Reduced the cost and damage (16 + 4 * number of Death Shards) of TouchOfEntropy and  (16 + 2 * level) TouchOfEntropy_Ability
  • Reduced the damage of Despair and added a separate version of the spell for Despair Scroll
  • Untied the damage of the Wraith Touch ability from the number of creatures in the squad and the level, added initial damage (4 + 2 * number of Death Shards)
  • Untied the damage of the Soul Spark ability from the number of creatures in the squad and the level, added initial damage (6 + 2 * number of Air Shards)
  • Untied the Flame Tongue ability damage from the number of creatures in the squad and the level, added initial damage (8 + 3 * number of Fire Shards)
  • Untied the damage of the Furnaceborn ability from the number of creatures in the squad and the level, added initial damage (14 + 2 * number of Fire Shards)
  • Removed cast time for CallUteran
  • Reduced the cost and duration of the action from constant to 3 turns for Graveseal
  • Increased the cost and added an effect when resisting Lament and Lament_Level
  • Increased mana gained to 500 when using Consume
  • Increased the duration of the action to 2 turns for Rush, but at the same time, the unit takes only half of the Moves
  • Reduced damage gain to +20% for each member of the enemy group for Decimate
  • Renamed Frostborn to FreezingTouch
  • Renamed Vulnerable to VulnerableToMagic
  • Reduced damage gain to +20% of weapon specialization abilities (Axeman, Bruiser, Spearman, Swordsman, etc.)
  • Reduced Spell Mastery gain to +1 per level for Brilliant
  • Reduced Accuracy gain to +2 per stamina for Predator Stance
  • Changed the increase of element resistance to an increase of Spell Resistance for NaturesCloak
  • Reduced the Attack bonus (up to 50%) for JuggernautAbility
  • Reduced the damage gain (up to 50%) from the Amarian Legacy ability and added a Spell Mastery gain for the Unit design version of the ability
  • Reduced the damage gain (up to 50%) from the Fire Eater ability and added a Spell Mastery gain for the Unit design version of the ability

Units

  • Increased the number of Unit Design Traits by 1 (via sovereign specialization and A_Traits)
  • Added different Sions for differen races
  • Added access to Sion like unit for kingdoms (War Maiden)
  • Added an analogue of Henchmen for all races
  • Redesigned Stats and Abilities of Iron Golem
  • Redesigned Stats and Abilities of Juggernaut
  • Redesigned AirShrill and AirShrill_Group damage calculation
  • Redesigned WaterShrill and WaterShrill_Group damage calculation
  • Redesigned Wisp
  • Redesigned Lightbringer
  • Redesigned SkeletonA
  • Redesigned SkeletonB
  • Redesigned SkeletonC
  • Redesigned SkeletonC_Company
  • Redesigned Butcherman
  • Redesigned DarklingOverseer (removed Spell_SummonDarkling, added Spell_SummonSpider)
  • Redesigned Mercenary and Mercenary_Party (added RoundShield and ChainBoots)
  • Increased Defense of IceElemental
  • Increased Defense of FireElemental
  • Redesigned the damage calculation and added Defense AirElemental
  • Redesigned the damage calculation and added Defense CrowDemon, CrowDemon_Ancient and CrowDemon_Young
  • Added Prodigy_Monster to Malayan Devilman
  • Added Prodigy_Monster to Dark Wizard
  • Added Prodigy_Monster and Prodigy2_Monster and fixed Abilities (replaced Spell_ChainLightning with Spell_CallLightning) of Ritualist
  • Added Prodigy_Monster and Prodigy2_Monster to Shrill Lord
  • Added Prodigy_Monster and Prodigy2_Monster to Ashwake Dragon
  • Added Prodigy_Monster and Prodigy2_Monster to Clambercoil Dragon
  • Added Prodigy_Monster and Prodigy2_Monster to Fell Dragon
  • Added Prodigy_Monster and Prodigy2_Monster to Storm Dragon
  • Added Prodigy_Monster, Prodigy2_Monster, SpellResistance_Monster and SpellResistance2_Monster to Sarog
  • Added Prodigy_Monster, Prodigy2_Monster, Prodigy3_Monster, SpellResistance_Monster, SpellResistance2_Monster and SpellResistance3_Monster to Abeix, Who Dwells Beneath
  • Added Prodigy_Monster, Prodigy2_Monster, Prodigy3_Monster, SpellResistance_Monster, SpellResistance2_Monster and SpellResistance3_Monster to Delin, the Pyre of Man (including summon)
  • Added Prodigy_Monster, Prodigy2_Monster, Prodigy3_Monster, SpellResistance_Monster, SpellResistance2_Monster and SpellResistance3_Monster to Morian, the Ruin of Summer
  • Added Prodigy_Monster, Prodigy2_Monster, Prodigy3_Monster, SpellResistance_Monster, SpellResistance2_Monster and SpellResistance3_Monster to Torax, Who Grinds Mountains to Dust
  • Added Prodigy_Monster, Prodigy2_Monster, Prodigy3_Monster, SpellResistance_Monster, SpellResistance2_Monster and SpellResistance3_Monster to Vetrar, Guardian of the World's End

Champions

  • Redesigned Stats (Dodge +10, Spell Resist +10 and Moves +1) and Abilities (added MediumResistLightning) of the champion Renge
  • Redesigned Stats (Dodge +10 and Spell Resist +10) and Abilities (removed Large, added Hardy and MediumResistLightning) of the champion Kasst
  • Redesigned Stats (added Defense +5, Dodge +10, Spell Resist +10 and Spell Mastery +10) and Abilities (removed the Vulnerable Fire) of the champion Tuatha
  • Redesigned Stats (added Defense +15, Dodge +10, Spell Resist +10 and Spell Mastery +10) and Abilities (removed VulnerableToMagic, added ResistElements, Stun and Sluggish) of the champion Huhrus
  • Redesigned Stats (Dodge +10, Spell Resist +10 and Spell Mastery +10) and Abilities (removed Spell_DeathWard, added ResistElements, Spell_RunicProtection and Fragile) of the champion Mausolos
  • Fixed access to items (boots, greaves and mounts) for the champion Nen Ratcatcher and redesign Abilities (removed Spell_SummonDarkling, added Spell_CallStalker)
  • Fixed access to items (boots, greaves and mounts) for the champion Raza the Wild and redesign Abilities (removed Spell_CoalStones and Spell_SummonWilding, added Spell_Blindness and Spell_CallIgnys)
  • Changed the path from Defender to Commander for the champion Lady Sculla
  • Changed the path from Assassin to Commander for the champion Norak
  • Changed the path from Assassin to Commander for the champion Flurin
  • Changed the path from Assassin to Commander, removed Trigger_MassCurse, added Spell_CallHarridan and Sluggish for the champion Csilla
  • Changed the path from Commander to Assassin, removed Spell_CallSlag and Frail, added Trigger_MassCurse and Sluggish for the champion Hertia
  • Changed the path from Commander to Defender, removed Spirit and added WeakSpirit for the champion Corinne the Archivist
  • Removed Spirit and added WeakSpirit for the champion Pellion the Bright
  • Removed DragonBorn, ImmuneToFire and added FlameAffinity, Feeble for the champion Tann the Dragonborn
  • Removed the Revenge ability for the champion Soliag the Undefeated
  • Added PiercingStrike, ResistElements, ArcaneCreature, Counterattack2, ThunderAffinity, increased Defense (up to 18) and Attack (up to 21), and removed the Maul ability for the champion Ascian
  • Added Sluggish to the champion Gwenneth
  • Added Weak to the champion Listrid
  • Added Sluggish to the champion Naegach
  • Added Leisured to the champion Bacco the Beggar
  • Added Slow to the champion Skuzu the Smith
  • Sluggish added Inaccurate to the champion Ralle Stormborn
  • Added Weak to the champion Gallowman
  • Added Weak to the champion Adant Verris
  • Removed Spell_Confusion from the champion Gaylyn the Grey
  • Added Sluggish and Spell_Confusion to the champion Naddi Arena
  • Replaced Frail with Sluggish and Spell_DemonicAlly with Spell_DemonicPact for the champion Bibiyana
  • Added WeaklyVulnerableToMagic and replaced Spell_DemonicAlly with Spell_DemonicPact for the champion Hyru the Caller
  • Added Weak and Encouraging to the champion Endis Steelhand
  • Removed Encouraging from the champion Poena
  • Removed VulnerableToMagic from the champion Magush the Adept
  • Removed FreezingTouch from the champion Ritressa
  • Removed Weak from the champion Alexan the Beetle
  • Removed Weak from the champion Jesselde
  • Removed Clumsy from the champion Klunni
  • Removed Spell_LightningForm from the champion Bragni
  • Added WeaklyVulnerableToMagic, replaced Spell_CallSlag with Spell_CallHarridan, redesigned the other abilities, raised the level and gave Scroll_CallSlag to the champion Pralius
  • Redesigned the abilities of the champion Waerloga the Dragonlord
  • Redesigned the abilities of the champion Arneson
  • Redesigned the abilities of the champion Araine
  • Redesigned the abilities of the champion Daxus
  • Changed the path from Mage to Assassin and redesigned the abilities of the champion Petar (Baylur)
  • Changed the path from Mage to Commander and redesigned the abilities of the champion Haitan

Armors

  • Added a set of leather armor, similar to Champion's Armor
  • Added a set of chain mail armor, similar to Champion's Armor
  • Redesigned the set of plate Champion's Armor
  • Redesigned shields for GreatShields (changed existing ones, added new ones)
  • Removed availability to get cloaks with resistance to fire and cold by researching of technologies and added alternative cloaks
  • Reduced the resistance to fire, cold and lightning from the cloaks
  • Reduced the resistance to fire, cold and lightning from the shields
  • Reduced the resistance to fire, cold and lightning from armor
  • Reduced the resistance to fire, cold and lightning from other items
  • Added the resistance to fire to Mage's Robe
  • Added the resistance to fire to Archmage's Robe
  • Added the resistance to fire to Dark Sorcerer Robe
  • Added the resistance to fire to Spectral Leather Cuirass
  • Added the resistance to fire to Ophidian Scale Shirt
  • Added the resistance to fire to Spectral Plate Cuirass
  • Added the resistance to fire to Impenetrable Plate Cuirass
  • Added the resistance to fire to Star Forged Cuirass
  • Added the resistance to cold to Ophidian Scale Gauntlets
  • Added the resistance to cold and removed the Lightning Attack gain from the level for Star Forge Gauntlets
  • Reduced the defense of the ChainBreastpiece_MasterworkArmor set (to eliminate a selection conflict with the ChainBreastpiece_ChampionsArmor set)
  • Reduced the Defense when Defending for shields
  • Reduced Dodge Against Ranged when Defending for shields
  • Reduced the Dodge when Defending for Bunny Slippers
  • Reduced the Defense when Defending for Lady Umber's Boots
  • Reduced Physical resistance for Lady Umber's Cuirass
  • Reduced Physical resistance for Lady Umber's Greaves
  • Reduced Critical Damage for Lady Umber's Vambraces
  • Reduced Spell Damage to 25% for Cloak of Stars

Weapons

  • Removed the damage gain from the level and redesigned the Spear_AirElemental damage
  • Removed the damage gain from the level and redesigned the Longbow_Shocking damage
  • Removed the damage gain from the level and redesigned the Warhammer_Spark damage
  • Removed the damage gain from the level and redesigned the Warhammer_Bacco damage
  • Strengthened Queen's Staff
  • Added the ability to choose Queen's Staff and Sindarian Staff (instead of War Staff) as a Sovereign weapon
  • Allocated lightning staves to a separate category of weapon upgrades for units (LightningStaff)
  • Allocated daggers to a separate category of weapon upgrades for units (Dagger)
  • Added daggers for units by analogy with swords
  • Added lightning staves for units by analogy with the rest of the staves
  • Added melee staves for units by analogy with other weapons
  • Redesigned crossbows, added a new crossbow for units
  • Redesigned Bows, added Ignys Longbow replacement for Nations with Great Bows
  • Redesigned hammers (more initiative, less damage, shorter production time)
  • Redesigned axes and their availability in technology
  • Redesigned spears, made their advanced versions two-handed
  • Redesigned the swords and added the missing ones to the technological tree
  • Redesigned the daggers to make it more meaningful to use them
  • Redesigned elemental staves, increased damage
  • Redesigned the melee staves to make it more meaningful to use them
  • Redesigned the initial weapon for sovereign
  • Added ability Guarded Strike for all swords
  • Added ability Piercing Strike for all daggers
  • Added ability Sniper Shot for all bows
  • Added ability Сoncussion for melee staves
  • Added ability Staff Lightning Bolt for Lightning staves
  • Added ability Staff Fire Bolt for Fire staves
  • Added ability Staff Cold Bolt for Cold staves
  • Changed the damage mechanic for Crushing Blow
  • Reduced damage to +50% for SingingForge
  • Reduced power (10) for HealingLight_Staff
  • Replaced the Soulburning cast with Burning_Effect when hitting Pyre Brand
  • Replaced the Deadly Bite with Deadly Shot for Skath Longbow

Mounts

  • Strengthened Warhorse (added permanent initiative)

Other Items

  • Added books to study the magic of life and death (TomeoftheDragons and TomeoftheDarkPower)
  • Removed availability to get books that increase the characteristics of champions permanently by researching of technologies
  • Replaced ability from the Scroll of fortune with Fortune ability (not dependent on Merchant path)
  • Reduced the resistance to poison to 15% for Silver Goblet
  • Increased healing by 3 times and fixed the error of not triggering for Bishop's Ring
  • Increased damage by 3 times and added charge reset at the beginning of each combat for Revenging Ring

Town Development

  • Redesigned city improvements for Fortress and Conclave
  • Weakened the Fist of Vetrar and Heart of Delin bonuses

Technologies

  • Added technology to boost Dodge (Refined_Dodge_Training)
  • Reduced mana gain to +10% for Refined_Arcana