About this mod
By this mode I've tried to fix all balance and blind spot problems with preserving main mechanics and atmosphere.
- Permissions and credits
- Donations
For installing this mod you need copy all files to the common game location (for instance X:\Games\SteamLibrary\steamapps\common\FE Legendary Heroes)
I've tried to do as less changes as possible, however it contains a huge amount of changes. Here is the almost full list of them:
- Unhide Physical Resistance in the unit description (UnitStat_ResistPierce)
- Increased bonuses when defending
- Increased Swarm bonus by 2 times (UnitStat_SwarmBonusCounter)
- Changed the minimum crit chance to 5
- Changed the minimum number of counterattacks to 1
- Increased the default counterattack damage to 100% of the base damage (UnitStat_CounterattackMultiplier)
- Increased ScholarsTechAbility bonus to +15% Research
- Reduced LuckyEmpire bonuses to +15% Accuracy and Dodge
- Redesigned AssassinsTools, added accessories to it with additional poison damage
- Redesigned Enchanters, added accessories to it with additional fire and cold damage
- Redesigned Wanderlust, turned it into Great Swords
- Added Great Light Armors, included Athican Leather Cuirass and Athican Champion's Leather Armor
- Reduced the DefensiveAbility bonus to 5% per city level
- Reduced the MasterSmithsAbility bonus to -25% of the cost of metal and upgrade and to -10% of the production cost of armor and weapons, and made it cheaper
- Reduced the capture of the city 's population when ravaged to half for DLC04_UndeadFactionAbility
- Renamed WarriorCaste to FuriousEmpire and removed access to it from the design of nations
- Redesigned Blood_Altarian (added +1 Hit Point per Level)
- Redesigned Blood_Ironeer (removed +1 Hit Point per Level and tactical spells cost 50% more, reduced the Spell Resistance bonus to +15)
- Redesigned Blood_Quendar (removed -50% Cold Resistance, reduced Fire Resistance bonus to +15%)
- Redesigned Blood_Undead (removed -2 Initiative, added -10 Spell Resistance)
- Redesigned the racial abilities for Ironeer and Umber
- Replaced ImmuneToPoison with ResistPoison for the Ironeer race
- Added racial abilities for Trogs, Mancers and Undead
- Increased the number of sovereign customization points to 7 (SovereignCreationCustomizationPoints)
- Increased success rate to 15% for TreasureHunter
- Increased mana gained to 4 for Attunement
- Removed poison immunity from Hardy
- Removed sovereign access to Lifeblood (due to a healing bug after a basic attack with a ranged weapon)
- Added sovereign access to WeakRegeneration
- Renamed Tactician to Encouraging and increased the bonus to +2 Initiative
- Renamed Might to Mighty
- Removed access to Brutal Nature for Iron Golem
- Added access to Weak Overpower for Iron Golem
- Redesigned summons for henchman, witcher and champions
- Increased the duration and reduced the cost of Summon Mastery
- Added the ability to re-cast for Raise Skeleton and Raise Skeletal Horde and others summon spells
- Strengthened the summoned units, but increased the cost of HauntedArmy
- Added new life spells (DeathWard_Tactical)
- Added new air spells (CallLightning)
- Added new water spells (ProtectionFromPoison, IcePrison)
- Removed spells (BloodRage and Celerity) that increase the characteristics of champions and units permanently
- Removed NaturesCall from Earth 2 spells
- Removed SpellLeech from Water 3 spells
- Reduced the duration of Spit Acid II and Spit Acid III to 12 and 15 moves (from 15 and 20)
- Increased damage, added cooldown and ignoring half of defense for Shockwave_Ability
- Increased the damage and added ignoring half of the defense for Shockwave
- Increased damage, added ignoring half of the Defense and reduced the cost of Riptide
- Fixed the damage calculation and added the ability to resist Thunderstrike and Thunderstrike_Ability
- Fixed damage calculation of LightningBolt
- Fixed damage calculation of Storm_Ability
- Fixed Fireball and Fireball_Ability damage calculation
- Fixed StaticBlast damage calculation
- Fixed Embers damage calculation
- Fixed DelinsBreath damage calculation
- Fixed Wellspring_Ability damage calculation
- Fixed Blizzard_Ability damage calculation
- Fixed Inferno_Ability damage calculation
- Fixed CallLightning_Ability damage calculation
- Fixed damage calculation and reduced mana gain to 20 when using ConsumeSpirit
- Fixed the damage calculation and added the ability to resist for Sunder
- Fixed the calculation of the power for Slow_Ability
- Fixed the calculation of strength, added cooldown and the ability to resist for Shadowbolt, Shadowbolt_Adept and Shadowbolt_Ability
- Fixed the calculation of strength, increased cooldown and added the ability to resist for Nightfall_Ability
- Fixed damage calculation and cost of FlameWave_Ability
- Changed damage calculation, cooldown and cost of FlameDart_Ability, FlameDart and FlameDart_Adept
- Changed the damage increment for HurlBoulder
- Added the cost (3 stamina) and reduced the Defense bonus to 50% for Guard
- Reduced decreasing of Accuracy (to -10) for DoubleStrike
- Increased the power (16) for SecondWind
- Increased the cost and reduced power (12) for FirstAid
- Changed the power increment (to 1 per level) for HealingLight
- Reduced the power (16 + 2 * number of Life Shards) for Wellspring, Wellspring_Tactical and (16 + level) Wellspring_Ability
- Increased the cost and changed target type to FriendlyUnit for DeathWard and DeathWard_Tactical
- Changed damage calculation (16 + 2 * number of Air Shards + 2 * number of Fire Shards) and added periodic damage (5 + 0.4 * number of Fire Shards) for 5 turns for Soulburning
- Changed damage calculation (16 + 2 * level) and added periodic damage (5 + 0.2 * level) for 5 turns for Soulburning_Ability
- Added the ability to resist for FireBreath
- Reduced the cost and damage (3 + 0.66 * number of Death Shards) of DirgeOfCeresa, changed scope to within radius, added cast time, and untied sovereign
- Increased the cost and reduced damage (2 + 0.66 * number of Death Shards) of Contagion and (2 + 0.33 * level) Contagion_Ability
- Reduced the cost and damage (16 + 4 * number of Death Shards) of TouchOfEntropy and (16 + 2 * level) TouchOfEntropy_Ability
- Reduced the damage of Despair and added a separate version of the spell for Despair Scroll
- Untied the damage of the Wraith Touch ability from the number of creatures in the squad and the level, added initial damage (4 + 2 * number of Death Shards)
- Untied the damage of the Soul Spark ability from the number of creatures in the squad and the level, added initial damage (6 + 2 * number of Air Shards)
- Untied the Flame Tongue ability damage from the number of creatures in the squad and the level, added initial damage (8 + 3 * number of Fire Shards)
- Untied the damage of the Furnaceborn ability from the number of creatures in the squad and the level, added initial damage (14 + 2 * number of Fire Shards)
- Removed cast time for CallUteran
- Reduced the cost and duration of the action from constant to 3 turns for Graveseal
- Increased the cost and added an effect when resisting Lament and Lament_Level
- Increased mana gained to 500 when using Consume
- Increased the duration of the action to 2 turns for Rush, but at the same time, the unit takes only half of the Moves
- Reduced damage gain to +20% for each member of the enemy group for Decimate
- Renamed Frostborn to FreezingTouch
- Renamed Vulnerable to VulnerableToMagic
- Reduced damage gain to +20% of weapon specialization abilities (Axeman, Bruiser, Spearman, Swordsman, etc.)
- Reduced Spell Mastery gain to +1 per level for Brilliant
- Reduced Accuracy gain to +2 per stamina for Predator Stance
- Changed the increase of element resistance to an increase of Spell Resistance for NaturesCloak
- Reduced the Attack bonus (up to 50%) for JuggernautAbility
- Reduced the damage gain (up to 50%) from the Amarian Legacy ability and added a Spell Mastery gain for the Unit design version of the ability
- Reduced the damage gain (up to 50%) from the Fire Eater ability and added a Spell Mastery gain for the Unit design version of the ability
- Increased the number of Unit Design Traits by 1 (via sovereign specialization and A_Traits)
- Added different Sions for differen races
- Added access to Sion like unit for kingdoms (War Maiden)
- Added an analogue of Henchmen for all races
- Redesigned Stats and Abilities of Iron Golem
- Redesigned Stats and Abilities of Juggernaut
- Redesigned AirShrill and AirShrill_Group damage calculation
- Redesigned WaterShrill and WaterShrill_Group damage calculation
- Redesigned Wisp
- Redesigned Lightbringer
- Redesigned SkeletonA
- Redesigned SkeletonB
- Redesigned SkeletonC
- Redesigned SkeletonC_Company
- Redesigned Butcherman
- Redesigned DarklingOverseer (removed Spell_SummonDarkling, added Spell_SummonSpider)
- Redesigned Mercenary and Mercenary_Party (added RoundShield and ChainBoots)
- Increased Defense of IceElemental
- Increased Defense of FireElemental
- Redesigned the damage calculation and added Defense AirElemental
- Redesigned the damage calculation and added Defense CrowDemon, CrowDemon_Ancient and CrowDemon_Young
- Added Prodigy_Monster to Malayan Devilman
- Added Prodigy_Monster to Dark Wizard
- Added Prodigy_Monster and Prodigy2_Monster and fixed Abilities (replaced Spell_ChainLightning with Spell_CallLightning) of Ritualist
- Added Prodigy_Monster and Prodigy2_Monster to Shrill Lord
- Added Prodigy_Monster and Prodigy2_Monster to Ashwake Dragon
- Added Prodigy_Monster and Prodigy2_Monster to Clambercoil Dragon
- Added Prodigy_Monster and Prodigy2_Monster to Fell Dragon
- Added Prodigy_Monster and Prodigy2_Monster to Storm Dragon
- Added Prodigy_Monster, Prodigy2_Monster, SpellResistance_Monster and SpellResistance2_Monster to Sarog
- Added Prodigy_Monster, Prodigy2_Monster, Prodigy3_Monster, SpellResistance_Monster, SpellResistance2_Monster and SpellResistance3_Monster to Abeix, Who Dwells Beneath
- Added Prodigy_Monster, Prodigy2_Monster, Prodigy3_Monster, SpellResistance_Monster, SpellResistance2_Monster and SpellResistance3_Monster to Delin, the Pyre of Man (including summon)
- Added Prodigy_Monster, Prodigy2_Monster, Prodigy3_Monster, SpellResistance_Monster, SpellResistance2_Monster and SpellResistance3_Monster to Morian, the Ruin of Summer
- Added Prodigy_Monster, Prodigy2_Monster, Prodigy3_Monster, SpellResistance_Monster, SpellResistance2_Monster and SpellResistance3_Monster to Torax, Who Grinds Mountains to Dust
- Added Prodigy_Monster, Prodigy2_Monster, Prodigy3_Monster, SpellResistance_Monster, SpellResistance2_Monster and SpellResistance3_Monster to Vetrar, Guardian of the World's End
- Redesigned Stats (Dodge +10, Spell Resist +10 and Moves +1) and Abilities (added MediumResistLightning) of the champion Renge
- Redesigned Stats (Dodge +10 and Spell Resist +10) and Abilities (removed Large, added Hardy and MediumResistLightning) of the champion Kasst
- Redesigned Stats (added Defense +5, Dodge +10, Spell Resist +10 and Spell Mastery +10) and Abilities (removed the Vulnerable Fire) of the champion Tuatha
- Redesigned Stats (added Defense +15, Dodge +10, Spell Resist +10 and Spell Mastery +10) and Abilities (removed VulnerableToMagic, added ResistElements, Stun and Sluggish) of the champion Huhrus
- Redesigned Stats (Dodge +10, Spell Resist +10 and Spell Mastery +10) and Abilities (removed Spell_DeathWard, added ResistElements, Spell_RunicProtection and Fragile) of the champion Mausolos
- Fixed access to items (boots, greaves and mounts) for the champion Nen Ratcatcher and redesign Abilities (removed Spell_SummonDarkling, added Spell_CallStalker)
- Fixed access to items (boots, greaves and mounts) for the champion Raza the Wild and redesign Abilities (removed Spell_CoalStones and Spell_SummonWilding, added Spell_Blindness and Spell_CallIgnys)
- Changed the path from Defender to Commander for the champion Lady Sculla
- Changed the path from Assassin to Commander for the champion Norak
- Changed the path from Assassin to Commander for the champion Flurin
- Changed the path from Assassin to Commander, removed Trigger_MassCurse, added Spell_CallHarridan and Sluggish for the champion Csilla
- Changed the path from Commander to Assassin, removed Spell_CallSlag and Frail, added Trigger_MassCurse and Sluggish for the champion Hertia
- Changed the path from Commander to Defender, removed Spirit and added WeakSpirit for the champion Corinne the Archivist
- Removed Spirit and added WeakSpirit for the champion Pellion the Bright
- Removed DragonBorn, ImmuneToFire and added FlameAffinity, Feeble for the champion Tann the Dragonborn
- Removed the Revenge ability for the champion Soliag the Undefeated
- Added PiercingStrike, ResistElements, ArcaneCreature, Counterattack2, ThunderAffinity, increased Defense (up to 18) and Attack (up to 21), and removed the Maul ability for the champion Ascian
- Added Sluggish to the champion Gwenneth
- Added Weak to the champion Listrid
- Added Sluggish to the champion Naegach
- Added Leisured to the champion Bacco the Beggar
- Added Slow to the champion Skuzu the Smith
- Sluggish added Inaccurate to the champion Ralle Stormborn
- Added Weak to the champion Gallowman
- Added Weak to the champion Adant Verris
- Removed Spell_Confusion from the champion Gaylyn the Grey
- Added Sluggish and Spell_Confusion to the champion Naddi Arena
- Replaced Frail with Sluggish and Spell_DemonicAlly with Spell_DemonicPact for the champion Bibiyana
- Added WeaklyVulnerableToMagic and replaced Spell_DemonicAlly with Spell_DemonicPact for the champion Hyru the Caller
- Added Weak and Encouraging to the champion Endis Steelhand
- Removed Encouraging from the champion Poena
- Removed VulnerableToMagic from the champion Magush the Adept
- Removed FreezingTouch from the champion Ritressa
- Removed Weak from the champion Alexan the Beetle
- Removed Weak from the champion Jesselde
- Removed Clumsy from the champion Klunni
- Removed Spell_LightningForm from the champion Bragni
- Added WeaklyVulnerableToMagic, replaced Spell_CallSlag with Spell_CallHarridan, redesigned the other abilities, raised the level and gave Scroll_CallSlag to the champion Pralius
- Redesigned the abilities of the champion Waerloga the Dragonlord
- Redesigned the abilities of the champion Arneson
- Redesigned the abilities of the champion Araine
- Redesigned the abilities of the champion Daxus
- Changed the path from Mage to Assassin and redesigned the abilities of the champion Petar (Baylur)
- Changed the path from Mage to Commander and redesigned the abilities of the champion Haitan
- Added a set of leather armor, similar to Champion's Armor
- Added a set of chain mail armor, similar to Champion's Armor
- Redesigned the set of plate Champion's Armor
- Redesigned shields for GreatShields (changed existing ones, added new ones)
- Removed availability to get cloaks with resistance to fire and cold by researching of technologies and added alternative cloaks
- Reduced the resistance to fire, cold and lightning from the cloaks
- Reduced the resistance to fire, cold and lightning from the shields
- Reduced the resistance to fire, cold and lightning from armor
- Reduced the resistance to fire, cold and lightning from other items
- Added the resistance to fire to Mage's Robe
- Added the resistance to fire to Archmage's Robe
- Added the resistance to fire to Dark Sorcerer Robe
- Added the resistance to fire to Spectral Leather Cuirass
- Added the resistance to fire to Ophidian Scale Shirt
- Added the resistance to fire to Spectral Plate Cuirass
- Added the resistance to fire to Impenetrable Plate Cuirass
- Added the resistance to fire to Star Forged Cuirass
- Added the resistance to cold to Ophidian Scale Gauntlets
- Added the resistance to cold and removed the Lightning Attack gain from the level for Star Forge Gauntlets
- Reduced the defense of the ChainBreastpiece_MasterworkArmor set (to eliminate a selection conflict with the ChainBreastpiece_ChampionsArmor set)
- Reduced the Defense when Defending for shields
- Reduced Dodge Against Ranged when Defending for shields
- Reduced the Dodge when Defending for Bunny Slippers
- Reduced the Defense when Defending for Lady Umber's Boots
- Reduced Physical resistance for Lady Umber's Cuirass
- Reduced Physical resistance for Lady Umber's Greaves
- Reduced Critical Damage for Lady Umber's Vambraces
- Reduced Spell Damage to 25% for Cloak of Stars
- Removed the damage gain from the level and redesigned the Spear_AirElemental damage
- Removed the damage gain from the level and redesigned the Longbow_Shocking damage
- Removed the damage gain from the level and redesigned the Warhammer_Spark damage
- Removed the damage gain from the level and redesigned the Warhammer_Bacco damage
- Strengthened Queen's Staff
- Added the ability to choose Queen's Staff and Sindarian Staff (instead of War Staff) as a Sovereign weapon
- Allocated lightning staves to a separate category of weapon upgrades for units (LightningStaff)
- Allocated daggers to a separate category of weapon upgrades for units (Dagger)
- Added daggers for units by analogy with swords
- Added lightning staves for units by analogy with the rest of the staves
- Added melee staves for units by analogy with other weapons
- Redesigned crossbows, added a new crossbow for units
- Redesigned Bows, added Ignys Longbow replacement for Nations with Great Bows
- Redesigned hammers (more initiative, less damage, shorter production time)
- Redesigned axes and their availability in technology
- Redesigned spears, made their advanced versions two-handed
- Redesigned the swords and added the missing ones to the technological tree
- Redesigned the daggers to make it more meaningful to use them
- Redesigned elemental staves, increased damage
- Redesigned the melee staves to make it more meaningful to use them
- Redesigned the initial weapon for sovereign
- Added ability Guarded Strike for all swords
- Added ability Piercing Strike for all daggers
- Added ability Sniper Shot for all bows
- Added ability Сoncussion for melee staves
- Added ability Staff Lightning Bolt for Lightning staves
- Added ability Staff Fire Bolt for Fire staves
- Added ability Staff Cold Bolt for Cold staves
- Changed the damage mechanic for Crushing Blow
- Reduced damage to +50% for SingingForge
- Reduced power (10) for HealingLight_Staff
- Replaced the Soulburning cast with Burning_Effect when hitting Pyre Brand
- Replaced the Deadly Bite with Deadly Shot for Skath Longbow
- Strengthened Warhorse (added permanent initiative)
- Added books to study the magic of life and death (TomeoftheDragons and TomeoftheDarkPower)
- Removed availability to get books that increase the characteristics of champions permanently by researching of technologies
- Replaced ability from the Scroll of fortune with Fortune ability (not dependent on Merchant path)
- Reduced the resistance to poison to 15% for Silver Goblet
- Increased healing by 3 times and fixed the error of not triggering for Bishop's Ring
- Increased damage by 3 times and added charge reset at the beginning of each combat for Revenging Ring
- Redesigned city improvements for Fortress and Conclave
- Weakened the Fist of Vetrar and Heart of Delin bonuses
- Added technology to boost Dodge (Refined_Dodge_Training)
- Reduced mana gain to +10% for Refined_Arcana