Fallout 3
woops

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Imp of the Perverse

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I'm attempting to fix the issue Fallout 3 has with increasing fJumpHeightMin - if it's too high, your character will seem to land on an invisible ledge, stopping on the way back to the ground. What I'm doing is spawning an object (a baseball base static mesh) under the player's feet at the top of the jump, causing them to "land", then deleting it. They then fall back to earth, uninterrupted. It works OK, but while messing around with it I made a coding error that caused me to fart permanent bases, like a major league version of the silver surfer. Looks kind of funny.

4 comments

  1. Imp of the Perverse
    Imp of the Perverse
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    This actually works, I'll be using it in my upcoming Powered Power Armor mod - a mod that makes all power armor require recharging, but offers several available upgrades, some of which increase jump height.
  2. Eiries
    Eiries
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    I have given this image my endorsement.

    Mm. Often experience this while using the Nano Armor System mod. Great way to avoid melee, but horribly unrealistic. Great to see you're looking for a workaround.
  3. Imp of the Perverse
    Imp of the Perverse
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    You know how with the Liberty Prime mod, if you jump or go airborne you get stuck mid-air? I'm trying to fix that. I wrote some code so that when you get to the top of your jump, you land on something that then disappears. If you're jumping the game engine will stop you midair after a set number of seconds for some obnoxious reason, but if you're just falling (like you walked off of something high up) you'll drop continuously. So what this does is switch you from jumping to falling at the peak of your jump.
  4. satanslilhelper
    satanslilhelper
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    I have given this image my endorsement.

    I have absolutely no clue what you were talking about in the description, lol, I like it because it makes me think of M.C.Escher.
    Hugs & kisses,
    Elouise