About this image
Added wrappings from the .32 hunting rifle and part of the stock from the hunting rifle (after bashing it back into shape and making it fit the shotgun).
Now for a general request: does anyone know how to make weapon parts move? It seems that after putting weapons through Blender, moving components lose any animation properties they had. Releasing this as-is might be fine for some people, but I know how very particular weapon mod users are about the details.
10 comments
That's a beautiful looking shotgun. Good luck with the animation.
very nice
you have to paste the NiTriStripsData of your rifle over the "HuntingRifle:0"NiTriStripsData no 41 in nifskope.
postion of the may may or maynot be correct. If you have used CRTL+A in blender on the mesh this can throw the positioon of the mesh out. Your mesh will be 0,0,0 while the original is 19.2040, 1.0819 -0.2232. This movement can be massivel fustrating at time. Nodes may also have to be moved depending on how different your design is.
In fact, trying to do the same for the wrapping around the barrel and hand guard causes the duplicated barrel to disappear and be replaced by another shotgun stock as well.