I put that in for the people that expect to just add it and have it work without a script.
These are ment for a repair script in my personal vault, so I need to be able to turn it on and off, so an Idle would work, but wouldn't give me a visual cue if its "working" or "offline".
My vault starts out ruined and is slowly repaired in steps like this:
1). You restore power to the ruined console. 2). You re-paint the ruined console. 3). The new console can experience a system failure and turn off, so you can repair it multiple times. 4). A catrostropic event(explosion) can return the console to the ruined dead state, to be repaired anew.
So I really need an On/Off!
I can however easily make it into an Idle animation as you said.
I don't usually make idles. I usually just attach a script to activate if the player is in the cell for eyecandy stuff.
you dont need a SCRIPT to animate it. you can set it as "Idle", or you can simply remove the NiControllerManager and have the animation always running.
2 comments
These are ment for a repair script in my personal vault, so I need to be able to turn it on and off, so an Idle would work, but wouldn't give me a visual cue if its "working" or "offline".
My vault starts out ruined and is slowly repaired in steps like this:
1). You restore power to the ruined console.
2). You re-paint the ruined console.
3). The new console can experience a system failure and turn off, so you can repair it multiple times.
4). A catrostropic event(explosion) can return the console to the ruined dead state, to be repaired anew.
So I really need an On/Off!
I can however easily make it into an Idle animation as you said.
I don't usually make idles. I usually just attach a script to activate if the player is in the cell for eyecandy stuff.
you can set it as "Idle", or you can simply remove the NiControllerManager and have the animation always running.