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For the past few days I was making shurikens as throwable weapons and after I'm finished I'll release that mod. I've got 8 different models of shurikens and as you can see in the screenshot I managed to position one of them as a projectile and I'm sticking it into that target (I'm still testing the projectile). The only problem with them is that FO3 doesn't have an animation for throwing weapons, only grenade (which looks bad) so I need to think which animation to use for throwing these (currently I'm firing them from a railway rifle).
If you have any suggestions, feel free to tell me.
5 comments
I was thinking of the first variant of this NV mod:
http://www.newvegasnexus.com/downloads/file.php?id=35101
If you have new vegas as well, you can look at this file and copy the idea for your mod.
If not, here is how it works:
- first you have to create an script-base effect, that applies following EFFECT-script:
scn ThorwBaseEffectScript
ref myself
begin ScriptEffectStart
set myself to GetSelf
myself.additem ShurikenAmmo 1
end
- after you created the base-effect (and named it like ShurikenWEaponBaseEffect) create an Object-Effect that only contains your ShurikenWeaponBaseEffect (duration 1 second) (if you want poisoned weapons you have to create another object-effect with your ShurikenBaseEffect and the poison-effect (damage health 5 for 30 seconds, something like that)
- apply your created Object-Effect to the weapon
Hope that helped. ^^
@BlackRampage I thought about it but I don't think I'm going to leave it in a railway rifle. But I was thinking about making a Dart Gun fire them, with a shuriken model instead of the dart on the gun of course. I think that would look good.
@retakrew7 I tried the one-handed melee, I don't really like it but it's the best one I can find so that will probably be the animation I'll use. The problem however is that the weapon will always be in your hand but it seems that is the only way to implement it. I like the idea about the script, I considered it but after a lot of trying and failing and failing and failing I discarded it (scripting is a foreign language to me). Now you got me thinking again.
Edit:
You would use a fire-weapon with a special shuriken-model (adjusted for your hand, maybe having three of them in your hand would look cool) as base weapon and the shuriken-model as projectile, while using the melee attack animation.
Advantages would be:
- Shuriken as ammo, no unequipping after 'firing' one
- realistic look
- no cluttering of your inventory with one and the same weapon
Disadvantage:
- placeholder weapon
You could also add a script to the weapon, that if you hit a target, one shuriken ammo is added to its inventory if it has one (pm me if you need help with this). That way your shurikens wouldn't magically disappear if you throw them (however, this does not work if you throw them on the ground, you actually have to hit someone).