About this image
Okay, so I'm completely new to this nifskope. I previously managed to articulate a minigun and turn it into a shoulder mounted minigun(check my other image to see what I mean, although it's still a WIP). I decided to try some more extensive modding, and chose to make a "new" armor. It's just a normal raider badlands armor, with the addition of various deathclaw gauntlets as trophies. The result is this, and when I was done, I presse "save as", renamed the .nif, and opened the GECK. But when I choose this custom .nif file instead of the default one, only the deathclaw gauntlet at the right hand showes up. I tried googling for answers and followed a tutorial, with no luck.
So any advice is much appreciated, but keep in mind, that I'm almost completely new to this, so I might not understand everything.
7 comments
If you manage to get it installed, I made a nifskope and (very basic) blender tutorial geared towards outfit creation. It will at least get you a few steps into the process, up to the rigging and weighting part of it. It sounds like you already know all the nifskope things I have to offer (maybe), but the blender part might help you.
http://fallout3.nexusmods.com/mods/17535
If you do manage to get that far, to rig to a skeleton you select all mesh items (tap A), right click on a visible part of the skeleton, control P, then click "name groups" over and over again until it stops asking.
Nifscoping is much easier also their also is quite a few good unused assets to use in the meshes and textures you can see most of them here: http://tcrf.net/Fallout_3/Unused_Items
But it was nice working with nifskope, I just don't understand why dismemberment data isn't optional. But I'll stick with the most basic nifskoping, anyway, thanks for replying so quickly