Fallout 3
Nifskope Problem

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asbj0813

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Okay, so I'm completely new to this nifskope. I previously managed to articulate a minigun and turn it into a shoulder mounted minigun(check my other image to see what I mean, although it's still a WIP). I decided to try some more extensive modding, and chose to make a "new" armor. It's just a normal raider badlands armor, with the addition of various deathclaw gauntlets as trophies. The result is this, and when I was done, I presse "save as", renamed the .nif, and opened the GECK. But when I choose this custom .nif file instead of the default one, only the deathclaw gauntlet at the right hand showes up. I tried googling for answers and followed a tutorial, with no luck.

So any advice is much appreciated, but keep in mind, that I'm almost completely new to this, so I might not understand everything.

7 comments

  1. jonas66
    jonas66
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    The monumental user-unfriendliness that is blender claims another victim. . . .

    If you manage to get it installed, I made a nifskope and (very basic) blender tutorial geared towards outfit creation. It will at least get you a few steps into the process, up to the rigging and weighting part of it. It sounds like you already know all the nifskope things I have to offer (maybe), but the blender part might help you.

    http://fallout3.nexusmods.com/mods/17535

    If you do manage to get that far, to rig to a skeleton you select all mesh items (tap A), right click on a visible part of the skeleton, control P, then click "name groups" over and over again until it stops asking.
  2. Werne
    Werne
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    If you add objects to an armor, they need to be rigged to the skeleton. I don't know can it be achieved in NifSkope but it can be done in Blender by importing the skeleton and parenting it to the mesh.
  3. flamenx01
    flamenx01
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    I'm exactly the same I just installed blender a few days ago but all I've managed to do in it is spin objects round in circles.

    Nifscoping is much easier also their also is quite a few good unused assets to use in the meshes and textures you can see most of them here: http://tcrf.net/Fallout_3/Unused_Items
  4. asbj0813
    asbj0813
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    Just tried to download Blender... And OH GOD!!! it's complicated. Even the most basic step, installing it, drives me crazy! All those components... Guess I'll just have to forget this, it's hopeless:p

    But it was nice working with nifskope, I just don't understand why dismemberment data isn't optional. But I'll stick with the most basic nifskoping, anyway, thanks for replying so quickly
  5. flamenx01
    flamenx01
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    Then it probably is because they lack dismemberment data. You'll probably need to do this in blender.
  6. asbj0813
    asbj0813
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    I tried doing that, and while the gauntlets now show up in the Geck, they seem to be misplaced(they float freely in the air). I tried opening the game, but not even the gauntlet at the hand(which showed up nicely in the game) is there.
  7. flamenx01
    flamenx01
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    Try right click apply to the added gauntlets. Though this probably won't work as things on clothing items need dismemberment data for them to appear (I'm pretty sure you need blender to do this). You could add them as a clothing addon to the armor in geck that might work.