Fallout 3
engineer suit retex

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MonsterMonkey

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5 comments

  1. MonsterMonkey
    MonsterMonkey
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    WTF !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    This wasn't my reply at all!!!!!!!!!!!?????????????

    Damn ther is something wrong here i made this answer for another topic and it's there...
    But...
    the same answer appeared here in replacement of another one wich i was explaining that it's not wired it's just the way the model is and was in Dead Space too.

    It's wired that the post from anothertopic just popped here, what's wrong with the nexus these days ?
    1. flamenx01
      flamenx01
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      I've seen this happen before here:
      http://newvegas.nexusmods.com/mods/50552/?
      http://skyrim.nexusmods.com/images/254767/?
      a new vegas mod and a skyrim image tread got link. You should probably report this bug to a member of staff.
  2. 7thsealord
    7thsealord
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    Endorsed as a distinctive and extremely interesting design - but either the wearers have very strange physiognomies or the helmets are positioned WAY too high.
    1. MonsterMonkey
      MonsterMonkey
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      But i assume that if they have anims in New Vegas they can have it in FO3 for sure, like i ported mostly all stuffs that i liked in New Vegas to FO3, these are the same game in a way.
    2. 7thsealord
      7thsealord
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      ?????

      I don't have NV, so cannot make comparisons. All I know is that the placement of the helmets here don't seem right to me.