Fallout 3
Too much

Image information

Added on

Uploaded by

User_1205226

About this image

Hitting the limits. Too much triangles. Should rework the Worldspace into smaller child worlds. Not sure I have the energy...

*Edit* Thank you very much to everyone trying to help or just support. It is really appreciated.

13 comments

  1. fredlaus
    fredlaus
    • account closed
    • 194 kudos
    WOW. After all these years I haven't seen the percentage on the top line. Have to check that up with my New Nolan mod.
    I tried to divide my mod in two but one of the parts crashed my game? This is really a p i t a.
    If anyone is coming up with a solution it would make me immensely happy (if that is worth anything at all?) :)

    Love you all for taking part in pix's problem.

    Edit:
    Something has changed. The New Nolan city area has sunk to 91.7% while the entrance area (by the National Guard...) has rised to 178%?
    But the GECK is still running smoothly around the New Nolan Entrance.
    1. User_1205226
      User_1205226
      • account closed
      • 113 kudos
      This upper line seems to be some kind of average. There are more function to analyze loaded Data: Menu -> View -> Scene Info Window will give you more detailed info on geometry and textures usage.
      Actually, I don't know how bad my situation is and how much attention should be given to this warning (the red border), information on World space optimization are scarce.
      I'll have to annoy some specialist is this area to find out.
    2. fredlaus
      fredlaus
      • account closed
      • 194 kudos
      For yours and maybe others info the same area as New Nolan (without New Nolan loaded) shows 137% and also features a red border
      Looking forward to an explanation from an annoyed specialist.
      Thank you for taking your time again Pix.
  2. dragonpico
    dragonpico
    • supporter
    • 2 kudos
    It looks like you put more effort into this than the devs put into Megaton. I'm not familiar with the GECK, but would removing clutter objects clear up some space?
    1. User_1205226
      User_1205226
      • account closed
      • 113 kudos
      Thanks for the compliment and the suggestion. Unfortunately the world space isn't really cluttered yet. It's only basic setup at this point, which is why I get worried.
  3. id2301
    id2301
    • member
    • 332 kudos
    don know whats that, but pixl's content is always intresting) endorsed without a look!))
    1. User_1205226
      User_1205226
      • account closed
      • 113 kudos
      Thanks for the vote on confidence!
      This is me stuck in a already 3 years of work mod...
    2. id2301
      id2301
      • member
      • 332 kudos
      not so bad man. i've been making a p-94t models and textures about a 8 years. and it doesnt realesed yet ;D.
  4. teamfalcon
    teamfalcon
    • member
    • 0 kudos
    Hmm, that's a shame
    maybe replace some rocks with less amount?
    1. User_1205226
      User_1205226
      • account closed
      • 113 kudos
      Cliffs and rocks are already decimated versions, further would go the Minecraft road. Really, I need to break the whole thing in smaller spaces or dumb down my ambition....

      Thanks for support, appreciated!
    2. teamfalcon
      teamfalcon
      • member
      • 0 kudos
      But there are mods with huge worldspaces filled with a lot of things.
      Is this limit connected to object density?
      How critical is it?
    3. User_1205226
      User_1205226
      • account closed
      • 113 kudos
      I have been told that even some Vanilla space are over the Geck limit warning. I don't have problems in game, yet, FPS is 60 and stable.
      But This is my only experience with mid sized world space, I don't know all the tricks to optimize.
      Still, I'm half way and GECK says I'm at 102% and put a red border around the render window (as illustrated) so I don't if I can safely ignore that and up to which point or if I have to redesign and rebuild most of it. Stuck.
    4. teamfalcon
      teamfalcon
      • member
      • 0 kudos
      I think you should check some worldspaces from vanilla game (Point Lookout? The Mall?) and see the percentage of them.
      I think it's not a problem since GECK can't replicate the game. Ingame some objects can be disabled/enabled by scripts. But GECK shows everything.)

      So I advise to not care much about it since game runs normal.
      PS Damn, you gave me a thought to check my own project worldspace, since there are some heavy locations (one, at least) :)