Fallout 3
Girdershade Reborn possible residual tree lods issue

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streetyson

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This is just to assist with identifying and reporting an apparent possible minor dead tree-lods bug with this otherwise very nice mod. There are two - one by the windmill in the foreground, the other in the background next to a shack (which in the mod is the home of Hunter) and sticking out of a 3d dead tree model.

2 comments

  1. chicagoasylum
    chicagoasylum
    • member
    • 23 kudos
    try this mod: https://www.nexusmods.com/fallout3/mods/20058
    should fix that issue :)
    1. streetyson
      streetyson
      • member
      • 108 kudos
      Sorry for a very late spotting of your comment. Thanks for the link but the reason I didn't use that tree mod was because, according to the author in its comments, it "fixes" the problem by literally making all dead tree lod invisible, and that would be horrible in my game. I do use a modified misty/foggy mod to mask lods as much as possible, but I couldn't go without dead tree lod entirely.

      It's moot anyway - I uninstalled the mod as I had a bit too much bother with it back then - though it's probably been improved by now.
      Cheers.