Fallout 3
moar concrete tests

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id2301

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7 comments

  1. IcewaterKat
    IcewaterKat
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    The outer bricks look real good. It's them inner bricks that have that overly uniform look. I'd think that some grout would be crushed making bricks shift inwards and outwards as well as upwards and downwards. That's a lot of work for a mesh but it might be able to be pulled off with the texture. You do have pretty awesome skills to pull that off.
    1. id2301
      id2301
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      like this one?
    2. IcewaterKat
      IcewaterKat
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      Yes. That's wonderful. I live in an old red brick house built in the 1930s, and even after 90 years they've shifted a lot. I've seen some basement walls from the neighborhood that look like your walls. I've even seen worse for how they have shifted. Since those are foundations, whole areas can bulge out or in as well. That would be an obnoxious mesh though, so I'd think to avoid that.

      Some bricks have even sheared off unevenly from moisture getting under the glaze on them on houses around me. It kind of looks neat as a color and texture shift. I would say that would be the only thing missing on bricks that have had their original coating compromised. I'd figure other types of bricks would suffer a similar effect after the time that has passed in Fallout. I know those old red bricks have shown to prove pretty hardy to regular bombings and nuclear blasts for staying together as well as long term radiation. They might get blown apart from each other but still maintain their individual integrity. As the years have gone by, the durability has only improved, so building built with red brick right before the blast in Fallout would have pretty good survivability after all that time, I would think. So the shifting of the bricks would be likelier happen than the hi-tech glaze that would be put on them keeping them from shearing off as much. So unless it was an old old building, but an up to date new pre-war buildings, they wouldn't show as much damage as some of the bricks on my house does now after all that time (IMO).

      I love how you have them looking now. I think that should be good enough and the rest can be covered under the texture put on them. Which I can't wait to see how you do that.
    3. id2301
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      Such a thousands english letters!))) thank you so much!

      Well. I have over fifty million polygons here. And I'm going to add more damages here and there. But I have yet to figure out how to get a normal map from such a dense grid...new skills, great! If I could do that, then I could use this map and new lowpoly mesh for those ugly colored houses later...
    4. IcewaterKat
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      Sorry for killing you with the English.

      50 million polygons!!!!!! Wow! So many. That's enough. lol
  2. Shatterpoint774
    Shatterpoint774
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    Nice but it could look little bit older, more damaged. 
    1. id2301
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      do not worry about it. Bethesda leave here tons of architect groups for me. So together it should looks fine