the second version will take some delay cause they don't do anything :S probably thanks to the auto heal and other extra's I added... so yeah have fun with it now
I've had 2 mods running, but with New vegas coming I'm probably not going to release them complete... I'll try but I can't promise anything
The first time I found an eyebot at level 30, i had just installed this. I had tottally forgotten it was in my load list because I hadn't played in a long time, I was too busy editing Project Brazil.
After sighing and saying, "friggen eyebot. Shut up!"
people, I've tested the Auto-healing. And I've seen for the first time a plasma Eyebot in the wasteland. I was kinda dissapointed since he was like the rest slow to decide if he should shoot or not
So I've started searching after a solution and I found one. It doesn't make them much quicker, but there's a difference. Oh yeah, it will be a separate file and I will also upload the newer versions with auto healing and other stuff ^^
oh and downloading EVE makes the mod even more fun
EDIT: Give me some time, I've found an other way to make them shoot faster, but since I'm making it in the TOTAL UPGRADE, It does take some time. Remember by using my smaller CS restyle they will shoot a bit faster but with the coming version they will shoot even faster and hit harder. (and by using them at the same time you will get pwned by the little ones) Stay tuned for more
hehe, I know about the mines. I did this cause they've got unlimited mines to shoot and I didn't want this to be a god mod, so yeah you can't pick them up. But you can target them in VATS, so that you know where they are hiding.
!!!this is only for the eyebot Mines!!!
Btw if you're using MMM reduced wasteland spawns, then their spawning rate is decreased by half. They still get killed by enemies but not as fast.
2nd BTW: I'm planning on making a more advanced version, with auto healing eyebots, more weapons, and maybe even more. time will tell, but for now, the auto healing allready works. I'm still tweaking it to be balanced
I've had this installed for a while now but haven't encountered many eyebots. I finally found one. Apparently, it dropped some armed mines, but I couldn't disarm them. A little annoying. Endorsed anyway, though.
I didn't test it out ingame, you could try it. but I did test it in FO3Edit and it says there "override but no conflict" so yeah they should work together.
the only thing I changed about "CrEyebotEnclave" is that it uses a leveled list
BTW I'm planning on making a more advanced version, with auto healing eyebots, more weapons, and maybe even more. time will tell
20 comments
the second version will take some delay cause they don't do anything :S
probably thanks to the auto heal and other extra's I added... so yeah have fun with it now
I've had 2 mods running, but with New vegas coming I'm probably not going to release them complete...
I'll try but I can't promise anything
After sighing and saying, "friggen eyebot. Shut up!"
I shot it with my .45 and turned around to leave.
... then it came after me.
That moment was forth it.
And I've seen for the first time a plasma Eyebot in the wasteland. I was kinda dissapointed since he was like the rest slow to decide if he should shoot or not
So I've started searching after a solution and I found one.
It doesn't make them much quicker, but there's a difference.
Oh yeah, it will be a separate file and I will also upload the newer versions with auto healing and other stuff ^^
oh and downloading EVE makes the mod even more fun
EDIT: Give me some time, I've found an other way to make them shoot faster, but since I'm making it in the TOTAL UPGRADE, It does take some time.
Remember by using my smaller CS restyle they will shoot a bit faster but with the coming version they will shoot even faster and hit harder. (and by using them at the same time you will get pwned by the little ones)
Stay tuned for more
hehe, I know about the mines. I did this cause they've got unlimited mines to shoot and I didn't want this to be a god mod, so yeah you can't pick them up. But you can target them in VATS, so that you know where they are hiding.
!!!this is only for the eyebot Mines!!!
Btw if you're using MMM reduced wasteland spawns, then their spawning rate is decreased by half.
They still get killed by enemies but not as fast.
2nd BTW: I'm planning on making a more advanced version, with auto healing eyebots, more weapons, and maybe even more.
time will tell, but for now, the auto healing allready works. I'm still tweaking it to be balanced
but I did test it in FO3Edit and it says there
"override but no conflict"
so yeah they should work together.
the only thing I changed about "CrEyebotEnclave" is that it uses a leveled list
BTW I'm planning on making a more advanced version, with auto healing eyebots, more weapons, and maybe even more.
time will tell