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Created by

Scarecrow

Uploaded by

Scarecrow23

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About this mod

Expands Fort Independence to be more befitting of the Outcasts.

Permissions and credits
***Requires OA***

DESCRIPTION

Expands Fort Independence to be more befitting of the Outcasts, a highly technological and military organization.

Based on a cleaned up version Bikkebakke's excellent mod (http://www.fallout3nexus.com/downloads/file.php?id=9033), I've added some more defensive structures, and added some additional guards and turrets; in addition to fixing typos, giving new NPCs names that aren't horrible anime/japanese related for MY IMMERSION etc.


INSTALLATION

Place the files in your \Data\ directory.


UNINSTALLATION

Remove Fort Independence Expanded.esp


KNOWN ISSUES

None


CREDITS
Bikkebakke for Fort Independence Improved.
Bethesda for being so mod/user/community friendly in all their games.


CHANGELOG
v1.4
-removed an oddly placed turret
-fixed the placement on another turret
-completely reworked the "vendors" and added two additional, should be easier to use Fort Independence as a base of operations now (assuming you're friendly or whatever)
-lots of internal mod cleaning
-various other little changes, most of it interior
-fixed first aid kits on trucks being tied to a quest
-removed a dirty scripts from some NPCs

v1.3
-completely redid/fixed the navmeshes in both interiors
-fixed a few navmeshes outside
-fixed a typo
-fixed two micro fusion cells that mysteriously got placed tens of thousands of units away in the lower level, causing a havok related crash (cosmic bit flips man...)
-fixed Doc Knox's facegen all of a sudden crashing the game when it tries to render it in the lower levels (I'm telling you...)
-fixed a floating first aid kit

v1.2
-fixed Snipers not moving correctly along the buildings

v1.1
-added an additional wall inside the compound around the fence
-added collision to the roof and an walled in area on top of roof for possible future use
-changed/fixed the main gate turrets
-slightly altered the AI of the Defenders
-added some more guards and snipers
-fixed the ownership of the medical supplies
-fixed the navmeshes

v1.0
-initial release