About this mod
Feral Ghouls (Currently only Feral Reavers) can now use guns.
- Permissions and credits
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THE OPTIONAL FILES REQUIRE THE
MAIN FILE FOR THE ANIMATION MESHS
SO DON'T FORGET TO PICK IT UP.
DRAKEN
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Short version:
I have used the Fallout 3 NPC gun animations ranging from Pistols to Minigun animation meshes (reloading aswell) and placed it into the Feral ghoul animation Mesh file and also created a Esp that adds the Fallout 3 vanilla Weapons to its Weapon Form ID list known as
"DLC03FeralGhoulWeapons"
I have tried to create a custom one from scratch so that Feral Ghouls in the base game but there is no weapon Form list for Feral ghouls as I beleieve they are rigged only to use two handed attack animations.
Luckly the Broken Steel Feral Ghoul Reaver has its own List for throwing those gut grenades.
NOTE: The Gun Animations are the same used as NPCs in the Game (Ghoul and human) I just extracted them and placed them into the Feral Ghoul Anim folder, made a esp that adds the weapons to the Feral ghoul Reaver List and placed a few new Reavers to be found in the "TestQAnavmesh" Interior.
I believe that any animation replacer such as "Fallout 3 Reanimated" could be used if you wish by overighting these files.
I don't use "Fallout 3 Reanimated" out of personal taste.
Beaware that this may or may not work as I am still very new to this whole modding Sceen for Fallout 3.
I just wanted to add something Unique and not thought of yet.
Can I ask if somebody could add the "DLC03FeralGhoulWeapons" Form List to every ghoul in the game and not just Reavers?
I hope you enjoy.
~DrakenGuard.
+ Licenceing and Legal +
You may use this file for anything as anybody can do it quite easy once you dug about on the Internet finding out how.
All I ask that I am credited as I made the idea spring to people's minds.
All the folders in this mod are vanilla Fallout 3 anims and *NOT* mine. I did not create these what so ever.
They are the property etc of bathesda.
Credits
Me *Draken*
Bathesda.