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LordXayd

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LordXayd

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About this mod

The gates at the barracks are now open, and a nasty mutant has moved in! You\'ll have to bring your A-game for this one. But I\'ve provided some \"materials\" to help you out. Hint:

Requirements
Permissions and credits
Have you ever wanted to get into the fenced-in barracks at Adams Air Force Base? Now you can!

* I started off by simply opening up the area, which was cool. But there was nothing there. How anti-climactic.
* So I thought, why not a super-behemoth? Yes, this behemoth has 4 times the health and twice the strength and endurance of his original version. And he's sitting pretty at L30 and quite a bit larger than his meager brethren. Good luck with him.
* I polished things off by peppering in various Easter Eggs here and there. I'm sure you'll be interested in what I've provided.


Foreward:
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This is my first graphical mod, so hopefully I haven't missed anything in testing. I spent a few weeks on it to ensure it was working properly and filled with situationally appropriate easter eggs (not just random stuff) that are of practical use in the wasteland.

Note: Since I'm sure you'll ask about it, the barracks houses cannot be entered. An entire house is a single placed object, so you'd have to delete one and then build a house from scratch. I thought about it, but decided there was no need to have one there. Most of my time was spent on figuring out how to allow a mob to walk on a previously unmapped area.


Installation:
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I've created the directories that should exist already in your Fallout 3 directory structure. No overwriting should be necessary. Ergo, place the AAFB_Accessible_Barracks.esp file in your Data directory.


Uninstallation:
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Delete the AAFB_Accessible_Barracks.esp file.


Conflicts & Techy Stuff:
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* You must have the Broken Steel DLC to make use of this mod. Probably a given at this point :)
* I don't think I would recommend enabling this mod until you've actually cleared Adams AFB, unless you want to see a super-behemoth rampaging through all the enclave and brotherhood in the zone. I have him on an isolated patrol path, but it's probable that a snarky Enclave soldier might take a shot at him.
* I removed some fencing, so your game save might state that content is missing the first time you load this one up. Think nothing of it.


Accreditations:
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* This mod was made from scratch, so just me :) (and Bethesda of course)
* Feel free to alter the mod as you will. But if you upload anything, do provide me linking accreditation to this mod. Thanks!

P.S. I love discussion. Do comment if you're so inclined :)