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Robindahood

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robindahood

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About this mod

This started out as a project after I found myself unhappy with the vanilla version of Charon, and tried downloading Charon Improved only to find it required Broken Steel. I don\'t have any of the DLC -or a credit card:P- so I thought it couldn\'t hurt to try to learn how to use the G.E.CK. and maybe get the companion I wanted as well. It is

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This mod changes the ghoul companion Charon from his vanilla state to someone more fitting
of the role of ?hired? gun to the Vault 101 wunderkind.

I'm still on my first playthrough of Fallout 3, and had been looking for a ghoul
companion, because although my character may have some serious moral flaws, prejudice isn't
among them. And it helps that ghouls sound rather badass. So I was thrilled when I found
Charon in Underworld. I didn't think twice about replacing Greta's pillow with a frag
grenade, and soon Azrukhal was serving as a mop for the floor of the Ninth Circle, while
Charon and myself were ready to tackle the Capital Wasteland.

But, I soon found that Charon's unresolved anger issues led him to charge any Super
Mutant mob within half a mile. Since I play on very hard, this would consistently result in
his getting disemboweled before I could even aim down my sights (thanks Rogue Hallow). This
leads me to the biggest (okay, maybe only significant) gameplay change this mod makes.

Charon is now essential. Cue dramatic string music. I refrained from changing his combat
package to "unaggressive", because, well... "You like that, you bastard?" "Want some
more?" ...yeah. So he still charges like a one-man Light Brigade. However, I hate cheats, and
I needed a way to balance his newfound immortality. Thus, this mod sets the global knockout
length for essential characters to a full minute, rather than ten seconds. I went with the
sixty second time because I find it short enough to avoid slowing you down too much after a
fight during a quest or whatever, but still plenty long for you to get your head blown off
in a firefight. So, if you've any regard for your own hide, you'll give poor Charon some
support or take the lead entirely, rather than using him exclusively as a bullet sponge.

Now for the rest of the changes. Short list. One of the ESPs leaves Charon's loadout the
same as in vanilla. The other replaces his combat shotgun with a chinese assault rifle.
Because it makes a cooler sound. I'll let you guess which is which.

Aaaaanndd.... the final feature. Which you might actually notice more than his newfound
unkillability....if you play on easy. Ever wonder what was up with the irritating little tufts
of hair clinging onto what's left of Charon's skull? I did. It seems to me that this is sort
of the signal of a ghoul who's not entirely comfortable with their newfound "ghoulness" and tries
to cling onto any remnant of their former smoothskin status in whatever way possible. Whereas,
I feel Charon is too occupied with all-consuming rage to have any time for insecurity about his appearance.
And besides that, any self-respecting fighter knows that hair is just something for your
enemy to use against you if it comes to close-quarters combat. So it makes sense that Charon
would just shave his scalp entirely. Since Bethesda didn't allow him to, I did it for him. He
looks like a proper merc now. I also replaced the ghoul eyes with the vanilla blue eye
texture. Because...because...because it looks better, yeah? Check the screens.