About this mod
Replaces centaurs with super mutant recruits, for those that do not prefer centaurs.
- Permissions and credits
Requirements: Green = Required Orange = Optional
- Fallout3.esm
- Anchorage.esm
- ThePitt.esm
- BrokenSteel.esm
- PointLookout.esm
- Zeta.esm
Description:
Replaces centaurs with super mutant recruits, for those that do not prefer centaurs.
Uses Uncle Theo as model, replaces centaurs in leveled lists and at unique spawn points.
This was requested on forums, now the request is complete.
NOTE: Replacer will not work on any mod which add centaurs which use different Base ID.
Directions:
Drop the .esp into your Fallout 3 data folder and place a check mark next to it in FOMM/NMM.
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If you like mod - please leave comment and endorse!
It is a simple mod and I do not know much, but I do what I can to help, enjoy. ;-)
Bugs & Compatibility Issues:
- Any mod that changes the centaur is not compatible.
Please report any problems encountered.
Credits:
- Bethesda Studios
Only vanilla assets were used
My other mods: [Only a few listed here]
- Tree LOD Bug Fix
- Albino Radscorpion to Yao Guai Alpha - Replacer
- Centaur to Super Mutant - Replacer
- FO3 Workbench Messages Fix and Nuka Grenade Fix
- Action Abe action figure - no sword
Tools Used:
- GECK
- FO3Edit - Mod was cleaned with FO3Edit.
- English translation by Google. Thank you, Google.