About this mod
Replace the Nuka Cola and Quantum bottles as well as the vending machines with the FO4 style.
- Requirements
- Permissions and credits
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Translations
- Russian
Note that the bottle mesh is about four times as big as the normal bottle mesh. It's not normally a problem, but there is a mod called Nuka Cola In SuperDuper Mart which adds a few HUNDRED bottles of Nuka Cola and Nuka Quantum to SuperDuper Mart. When I went in, my frame rate dropped to a couple frames per second. It's not a bug, you just may need a beefier video card for mods like that. If you're on a lesser machine (like my own), I suggest turning off the replacer until you've dealt with all the bottles, then turn it back on. That's perfectly safe as all this mod does is replace a couple models for items in the game.
NEW!
This now combines three mods - the two mentioned above, and now AfroSlayer's Nuka-Cola flavors! You now have several flavors of Nuka-Cola to choose from, all with their own unique effects. Need to be a little more persuasive? Need to carry a few more pounds? Need to be a little faster? That and more is only a bottle away. All vending machines now have a random mix of flavors, and the pristine machines can make them all ice cold.
Various flavors and their effects
Nuka Cola
.01 addiction chance, +10 health, and 120 seconds of +2 health
Ice Cold Nuka Cola
.01 addiction chance, +20 health, and 120 seconds of +4 health
Nuka Cola Quantum
.1 addiction chance, 120 seconds of +1 rad level per second, and 240 seconds of +20 AP, +2 critical chance, +2 health per second
Ice Cold Nuka Cola Quantum
.1 addiction chance, 120 seconds of +1 rad level per second, and 240 seconds of +30 AP, +3 critical chance, +4 health per second
Nuka Cola Fusion
.2 addiction chance, +10 health, and 120 seconds of +3 agility, 50% speed increase, +2 rad level per second
Ice Cold Nuka Cola Fusion
.2 addiction chance, +20 health, and 120 seconds of +4 agility, 100% speed increase, +2 rad level per second
Nuka Cola Black
.3 addiction chance, +5 health, and 240 seconds of +3 agility, +2 melee, +2 unarmed, +20 carry weight, -2 intelligence
Ice Cold Nuka Cola Black
.3 addiction chance, +10 health, and 240 seconds of +4 agility, +3 melee, +3 unarmed, +30 carry weight, -3 intelligence
Nuka Cola Burst
.01 addiction chance, +10 health, and 120 seconds of 15% rad resistence, -1 rad level per second
Ice Cold Nuka Cola Burst
.01 addiction chance, +20 health, and 120 seconds of 25% rad resistence, -1 rad level per second
Nuka Cola Cherry
.1 addiction chance, +10 health, and 360 seconds of +2 strength, -1 intelligence, -2 perception, +10 speech
Ice Cold Nuka Cola Cherry
.1 addiction chance, +20 health, and 360 seconds of +4 strength, -2 intelligence, -3 perception, +20 speech
Nuka Cola Clear
.05 addiction chance, +5 health, +5 rad level, and 120 seconds of 15% stealth field
Ice Cold Nuka Cola Clear
.05 addiction chance, +10 health, +5 rad level, and 120 seconds of 25% stealth field
Nuka Cola Frost
.01 addiction chance, 10 seconds of -2 health per sec frost damage, and 180 seconds of 25% fire resist, +1 charisma, -1 intelligence
Ice Cold Nuka Cola Frost
.01 addiction chance, 10 seconds of -3 health per sec frost damage, and 180 seconds of 50% fire resist, +2 charisma, -2 intelligence
Nuka Cola Heat
.01 addiction chance, 10 seconds of -2 health per sec fire damage, and 180 seconds of 25% frost resist, +1 charisma, -1 intelligence
Ice Cold Nuka Cola Heat
.01 addiction chance, 10 seconds of -3 health per sec fire damage, and 180 seconds of 50% frost resist, +2 charisma, -2 intelligence
Requirements
Fallout 3
Point Lookout
Point Lookout is required as that DLC has its own containers for the Nuka Cola machines as well as the Nuka Cola Quantum bottles used in the swamp. If you don't have all the DLCs by now, get them. :)
Installation
Copy the files from the data folder to your Fallout 3 data folder, then enable the mod in your mod manager. I've included both loose files as well as a BSA archive - the BSA is cleaner, especially if you don't use Mod Organizer. The loose files are mainly for folks who wish to look at the meshes and textures.
Uninstallation
Delete the files from your Fallout 3 data folder.
Acknowledgments
The mesh and textures for the Nuka Cola machine are from EdibleGrenade12's mod, Fallout 4-Style Nuka-Cola Vending Machine Replacer:
http://www.nexusmods.com/newvegas/mods/59783/?
The mesh and fin textures for the Nuka Cola bottle are from darksider21's mod, Fallout 4 Nuka Cola Bottle Replacer:
http://www.nexusmods.com/newvegas/mods/59926/?
The new flavors textures and pristine machine script are from AfroSlayer's mod, AfroSlayers Nuka-Cola:
http://www.nexusmods.com/fallout3/mods/5814/?
AfroSlayer in turn used a resource from Skykappa, SkyKappa 3000:
http://www.nexusmods.com/fallout3/mods/12978/?
I made edits with nifskope to the Nuka Cola bottle to make the other bottles. I used Paint.net to modify the vending machine textures to make the pristine vending machine textures. I made some changes to the flavor effects using FO3Edit.
Permissions
The meshes and textures mentioned above are used with permission of their authors as mentioned on the mod pages. They allow their use with acknowledgment. Similarly, I allow the use of all other assests with acknowledgment. New flavor textures and the pristine machine script are used by permission of AfroSlayer with acknowledgement to him and Skykappa.
Changelog
2016-02-27: Released v1.0.
2016-03-01: Released v2.0. Pristine vending machines now have their own textures. Fixed a missed reference to a pristine vending machine. Replaced the generic empty soda bottle with the empty nuka bottle. Cut a hole in the top of the empty nuka bottle in nifskope.
2016-03-05: Released v2.1. Minor update to replace the novelty bottle in Sierra's shack in Girdershade.
2016-03-07: Released v2.2. Minor update to adjust glossiness of empty bottles, and replace reference to static model of the vending machine.
2016-04-29: Released v3.2. New flavors added.
2016-04-30: Released v2.3/3.3. Just updated the BSA files with a larger Nuka Cola machine.