About this mod

A quest mod, which is rather combat intensive. Also an ultimate Brotherhood of Steel mod. One can do all things Brotherhood, like hunt down and destroy synths, super mutants, ghoul extremists. Also safeguard and prevent proliferation of dangerous technologies. In this mod you may, only if you want to, skip main quest and all DLC main quests.

Requirements
Permissions and credits
- - -ABOUT - - -

This is a quest mod. A large number of quests, some organized into several story lines, some independent. Some appear to be side quests, but they are not because a solution might reveal a vital information, allowing you to continue in other story lines, There is plenty of repeating quests which could be taken periodically. Solving quests often means fighting larger numbers of enemies. Those enemies are mostly created by quest scripts and disposed after the quests are completed. That  helps stability. Keep in mind that neither of  major Fallout engines is handling large numbers of NPC's well.

- - - STORY - - -

For 20 years Elder Lyons kept sending reports back to California. His involvement with locals were very much disapproved. However,information about unstoppable super mutant infestation were alarming, nevertheless. Finally a group of Elders
decided to act. Brotherhood of Steel chapter was sent to the East Coast. Only a half of them survived the journey. Survivors
had a plan. It was assumed that super mutants are being created from humans who went through some sort of transformation.
If confirmed, that could be super mutants' greatest weakness. The chapter should try to prove that super mutants are transformed humans. If they manage to confirm it, then the plan will be put in place...

- - - STABILITY - - -

Fallout engine is not great for handling large numbers of NPC's. However, as long as some limits are not exceeded, it works well. I have found that setting MaxImpactSoundCount=64 seems to help. There is far more yelling, screaming and  shooting than in vanilla game.

Consider turning off Antialiasing. It helps all my older games. I am letting video driver to handle it. There are post processing tools which might provide it, too

Desktop Composition in Windows compatibility settings should be turned off,. 

- - - COMPATIBILITY - - -

Soldier of Fortune 9 is not compatible with older versions. Most save games would work, but nothing will make sense. Game saved at the vault 101 exit should be safe.

- - - DEPENDENCIES - - -

Mod requires "Broken Steel" DLC. Thanks to creative use of leveled lists, mod would benefit from all other DLC's, as well. What does it mean ? For example, NPC  might have Sawed-off Shotgun. With Point Lookout active, they would have Double-Barrel Shotgun instead. No action on user's side  is needed, apart from enabling DLC  

- - - FILES - - -

MCmaster.esm: shared resources for all parts
MCPL.esp: Point Lookout related content
MCPitt.esp: Pitt related content
MCanchorage.esp: Anchorage related content
MCzeta.esp: Mothership Zeta related content
MCpark.esp: Fallout Frontlines related content
MCmod.esp: mod main file and Broken Steel related content


MCcomp.esp: standalone vanilla companions enhancement mod
MCmaster_esp.sources: shared resources for all parts to be edited with GECK

Best way to add DLC is to activate a mod file related to it. For example, to add Mothership Zeta one should activate MCzeta.esp  

- - - HOW TO START - - -

It is safe to start with the game saved at the exit of Vault 101. One should proceed to the  Clearwater shack in Springvale. That is how the game starts.

- - - FEATURES - - -

When traveling away from the cities, one can encounter faction patrols, most of them hostile. They are much improved compared to previous versions and fell more like random encounter then a nuisance.

There is a Brotherhood of Steel main quest to be completed and Brotherhood quest lines in Point Lookout and Operation Anchorage.

Two new cities are added, Subway City and Wellspring. Latter has an outdoor area.

Some new weapons are added based on vanilla models. However, I have done a lot of work on animation, so they are quite different from original ones.

Fallout Frontlines are available. What is it ? Massive battles, on Stanton Park Map, similar to Skyrim Civil War. To use it, Stanton Park mod is required. It can be found here:  https://www.nexusmods.com/fallout3/mods/16916/

This version is  introducing contracts for Clearwater Company.

It is now possible to sell Vault 101 to the Enclave. You must skip main quest to do that, because otherwise you would still be a person of interest to the Enclave. You can still get the Butch out, if you want. As soon as you get message from V1010, you should proceed to CLearwater Springvale Shack. A message will be waiting for you.

- - - CREDITS - - -

This mod has no binary dependencies outside vanilla Fallout 3. As far as ideas borrowed go, everything is taken from somewhere. I am  not going to mention other Fallout games, because modder is obliged to respect the lore.

So, ideas and motives have been take from:

- "Wild Geese", the movie
- "Young Frankenstein", the movie
- "Skyrim Dawnguard", video game
- "The Outer Worlds", video game
- "Rage", video game
- Half-Life, video game
- "Boiling Point", video game
- "Blade Runner", the movie (real one)
- "Plan 9 From Outer Space", the movie

There are quite a few things which are not easy to find. It is good ide to check FAQ, which is still work in progress, I am afraid.