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Created by

wizardmirth

Uploaded by

wizardmirth

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About this mod

A collection of both separate and combined tweaks including items, all timed healing, map markers, NPCs, and abandoned shacks. Also includes some bonus features like prizes for feeding the water beggars, a shack town overhaul, and more...

Permissions and credits
Donations


GENERAL FEATURES


  • The item tweaks include weight, price, and consistently grouped name adjustments for better listing, with all healing items working on a timed basis.
  • Only misc. items and ingestibles are tweaked. Some items have a little weight added, others taken away - but overall you will be able to carry more.
  • Markers include adding more convenient locations like right outside Craterside Supply and a merchant stop added just outside the Evergreen Mills entrance, plus others.
  • NPC tweaks include making the merchants and their party immune to being killed and making certain other lesser NPC more combat-worthy for use with such mods as Sharing and Caring Companions.
  • Abandoned shack tweaks deal with some better naming and slight overhauls that give them more dimension.
  • Some of the bonus tweaks include water beggar prizes, a small Shack Town overhaul, Super-Duper display items for testing item tweaks, and a Sharing & Caring Companions streamlined quick-menu for use when needing to issue many commands in a short time.


CHOOSING A FILE


If not sure when to start simply try the “Super-Duper All” file which has all the tweaks combined and test everything in-game in case there are certain aspects you would like to remove. If so, then you can go through the smaller files and find a better match. Even closer, but still not perfect? Then use an editing program to get that file exactly the way you want. Then simply rename and backup your new file and you will have your own personal tweak file ready for use at any time.


REQUIREMENTS


RECOMMENDED TOOLS


LATEST CHANGES (2.0):
  • created a balanced “timed” healing ratio system for food and chems
  • added “human flesh” more dynamic conditions
  • finished all balancing of weights, healing, and names
  • added a separate tutorial on how to merge mods
  • left the older versions of the archive in case you want to try the “lighter” builds (1.2)

VERSIONS (1.2 & 2.0)

  • anything below the 2.0 archive can be considered a “lighter” version of all tweaks though some tweaks may still be exactly the same
  • for detailed info on all Non-Item tweaks (Markers, Shacks, and NPCs) please read the older pdfs included in the 2.0 archive


For the full latest Readme is in the Readme tab (txt) and also in the new archive (pdf).



RECOMMENDED MODS

There are probably way too many great texture replacers to mention for use in conjunction with this mod, so here are just a few...


Descriptive Icons for Fallout 3 by MistakenMystic and Deadmano
http://www.nexusmods.com/fallout3/mods/21148/

Chems and Meds Re-TexturePack by Kevkas
http://www.nexusmods.com/fallout3/mods/15960/

Hi-Res Lunchbox Retexture by Dazington
http://www.nexusmods.com/fallout3/mods/3682/

Nuka-Cola Hi-Res Retexture by 6IX
http://www.nexusmods.com/fallout3/mods/19276/

Fallout Food PackageRetexture Compilation by majormodder
http://www.nexusmods.com/fallout3/mods/21130/


And for a complimentary (to these tweaks) player house mod please try my Holo Ranch Enclave plugin, which in addition to a ton of other features, gives you many auto-sorting containers to sort all your freshly re-balanced items such as workbench components and chems.