About this mod
This mod adds a pre-war Vault Tech's automaton protoype, which was built for children entertainment, as a portable companion. Read full description for more details.
- Requirements
- Permissions and credits
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Translations
- Changelogs
- Donations
This mod adds a pre-war Vault Tech's automaton protoype, which was built for children entertainment, as a portable companion. This toy is about two feet tall and can be picked up and be carried in your inventory while not in use. To use it, just click in its icon in your inventory. He is armed with and small custom pistol. He is essential, but is very weak as follower, because, after all, he is just a toy. You cannot pick it up while it is in combat.
His pistol BB projectiles.
LOCATION
You can find it in a mail box outside vault 101.
REQUIREMENTS
Fallout 3
DLC Mothership Zeta
ArchiveInvalidation Invalidated or FOMM (fallout mod manager)
INSTALLATION
As usual, extract the .rar in your Fallout 3 data folder and check the .esp in your FOMM or in your Fallout 3 Launcher.
Make sure you have installed ArchiveInvalidation or FOMM (or new meshes and textures wont work properly)
VERSION 1.01
I added him to the player faction. In the previous version I had forgotten about it. Now he is permanently in the player faction.
VERSION 1.04
Now our Vault boy has voice and will make random comments while idle and has combat dialogue too. He is a toy for kids with preset comments. He has a 15% of posibilities of making random comments while not in combat. He also has some combat quotes.
VERSION 1.07
Face's textures improved and mesh in the arms revamped.
VERSION 2.00
This version add some new features and fixes. Vault boy idle dialogue has been fixed and he will also be able to perform a lipsync animation. His meshes now are also in folder apart due this new changes.
To avoid issues, uninstall any old version and install this new one.
INCOMPATIBILITY, BUGS OR ERRORS
None so far. If you find any, please, notifiy me.
SPECIAL THANKS to
Bethesda
Nexus community