About this mod
I made a patch to enable mod kits with Millenia's Weapons. However, as I continued to make changes, I started to realize that my mod has actually morphed into a major weapon overall. It changes many guns now, including those weapons not originally affected by Millenia's retexture. Please read the description to learn more.
- Requirements
- Permissions and credits
My patch allows the retextured weapons to retain their improved meshes and textures while also utilizing Antistar's Weapon Mod Kits. Simple as that.
Btw, I also gave the Sniper Rifle a new scope crosshair. I grabbed it from Vandarion's Red Scope Crosshair Mod, which you can locate here:
https://www.nexusmods.com/fallout3/mods/22238?tab=description
You don't have to download it since I already baked it into my patch. Vandarion considers it a modders resource, so I didn't steal it. However, be a nice person and give him/her an endorsement because it's the right thing to do.
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INSTALLATION:
- Install Weapon Mod Kits (https://www.nexusmods.com/fallout3/mods/3388)
- Install RH_Ironsights (https://www.nexusmods.com/fallout3/mods/16787?tab=files)
- Install RH_IronSights - WMK Bridge (https://www.nexusmods.com/fallout3/mods/6938)
- OPTIONAL - Install weapon texture mods of your choice - e.g. Weapon Enhancement Pack
- Install Millenia's Weapon Retextured Project (https://www.nexusmods.com/fallout3/mods/18133)
- Use LOOT to reorganize mod order list. Get it here: https://loot.github.io/
- Install my patch
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IMPORTANT!
Through experience I've learned that the RH_Ironsights - WMK Bridge.esp needs to be placed below the Weapon Enhancement Pack plugins (in your load order). And it should be placed above this mod.
If you have texture problems on your weapons, first check that you have Archive-Invalidated installed (the Updated Unofficial Patch does this automatically for you). Secondly, make sure that your load order is correct in your preferred mod manager - FOMM or Mod Organizer. And check that all plugins (*.esp) are activated.
Lastly, this mod should be considered as companion to my WMK - dlc weapons enabler. Please download it here and install after this mod:
https://www.nexusmods.com/fallout3/mods/23172
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WHAT THIS MOD DOES:
The following weapons remain unchanged from Millenia's WRP:
- Hunting Rifle. It works with ironsights and WMK straight out of the box.
- Sawed-off shotgun. It's just retextured and doesn't have any mod kits.
The following weapons have been changed with this patch:
- The sniper rifle. It will keep Millenia's textures and meshes after you apply mod kits. Reservist and Victory rifles now use the same upscaled model.
- The .44 magnum. It now has full support for Millenia's WRP, Rogue Hallow's Ironsight mod and WMK.
- The 10 mm pistol. It now has full support for WRP, ironsights and WMK.
- Callahan's Magnum. It now uses WRP. I decided to give it back its scope, but the weapon cannot be modded, unfortunately. I just couldn't get it to work. It DOES work, however, if you have my WMK - dlc weapons enabler mod installed.
- After testing, I realized that Colonel Autumn's 10 mm pistol had texture issues. These issues had been introduced by WMK first, which removed the pistol's unique textures when modded at the bench. The RH_Ironsight_WMK_bridge added a glitchy, blue laser to the unmodded pistol for some reason. This patch fixes all the issues and gives the weapon a unique texture (Check third picture for details).
- All small weapons use different scopes now, to eliminate texture issues. This includes the laser pistol, Col. Autumn's laser pistol, Protectron's Gaze, Smuggler laser pistol, alien blaster, fire lancer and 10mm submachine gun. Btw, some of them also reverted back to their vanilla models after applying mod kits. This patch fixes that issue as well. This mod is no longer just a patch - it's a full-on weapon overall.
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The C96 Mauser - WMK Compatibility Patch can be downloaded independently, without my main WRP attachment (but I recommend that you download both). It requires RH_Ironsights and WMK, as well as the original Mauser C96 Retexture by Millenia. Here's the link to that file:
https://www.nexusmods.com/fallout3/mods/18401
NOTE: My plugin is NOT a replacement for Millenia's original C96 plugin. You need both. In your mod manager's load order, place my Millenia_C96_replacer_WMKpatch.esp below Millenia_C96_replacer.esp. In fact, the rule of thumb is to keep patches at the bottom of your load order - the lower the better.
PLEASE ENDORSE IF YOU LIKE MY MOD.