0 of 0

File information

Last updated

Original upload

Created by

lStewieAl

Uploaded by

lStewieAl

Virus scan

Safe to use

Tags for this mod

About this mod

Engine fix for the bug where the fade-to-black shader did not cover the whole screen when transitioning between cells.
Additionally allows configuration of the FOV for rendered menus/scope to fix them being zoomed in too far.

Requirements
Permissions and credits
Changelogs
Description
If you are playing with an ultra-wide (21:9) resolution, a black rectangle can be seen whenever any fade-to-black or fade-to-white effects occur (e.g. loading a cell or save). This is caused by the fade effect not being large enough to cover the entire screen.
This mod provides an engine fix for the bug, without breaking the fade-to-black and fade-to-white effects.

Additionally the mod fixes the FOV for the Scope, LockPick, and Terminal menus to fix them being too large.

An example of the bug (in New Vegas) can be seen here:

For other engine fixes and improvements see lStewieAl's Tweaks.

Source
Available in downloads.

Credits
Thanks H1ms3lf for bringing the bug to my attention.
Thanks trent1541 for the video example from their original mod page.