Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.1
Fixed an issue where you couldn't upgrade a weapon at a workbench
Version 1.0
First Version
Version 1.1: Fixed an issue where you couldn't upgrade a zeta weapon at a workbench
When I downloaded Jacqueslws' mod Weapon mod kits - DLC Weapons Enabler, I noticed that he only made proper ironsights for the captain's sidearm and its WMK non-scoped variants. I decided to fix that myself by using the RH_Ironsights Meshes as a base. I also fixed an issue with the atomizer's tube being invisible when reloading. I'm just an amateur modder, so I may have made some mistakes with this mod.
Requirements:
Fallout 3 Mothership Zeta RH_Ironsights (Original Version, Have NOT tested it with the Paradox Ignition merged version) Weapon Mod Kits (Main File And Zeta Plugin)