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File credits
Bethesda Softworks for creating and publishing of Gamebryo, Fallout 3, G.E.C.K. ElminsterAU and the xEdit Team for creating of FO3Edit. Yukichigai and sandbox6 for creating Yukichigai Unofficial Patch - YUP.
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Changelogs
Version 2.6
Changed water type in Michael Hawthorne's room (mod no longer required Broken Steel DLC)
Added missing cellar mounting bases for Love Theme 'couple' lamp
Version 2.5.1
Fixed blood stain in the Tenpenny's bathtube that appears from the start of the game, while it should only be present if you complete 'Tenpenny Tower' quest by peacefully resolved conflict. (Thanks to gibxxi for pointing it)
Version 2.5
Few re-tweaks in Michael Hawthorne's room:
(Fixed water not being transparent)
(Water also is inflicting no radiation from both bathtube (required Broken Steel DLC) and toilet/sink (they still have 'dirty' model))
Bugged Pre-War hats adjusted from under the floor in player's Tenpenny Tower suite
Changed door model of both Metro access & generator and Tenpenny Tower lobby (also changed doors' base in Arlington Library to make them not to use Tenpenny Tower quest related door) to hotel style door
Changed door sounds for main lobby double doors
Added wooden Big spoon instead of one Kitchen knife in the Café Beau Monde kitchen
Fixed bar stools' issue when customer hands were colliding through the bar counter in the Federalist Lounge (nav mesh edited as well, so no NPCs are bumpings in stools)
Version 2.0
Added two Tenpenny Security helmets on security posts (Gustavo's reception table in the lobby and Penthouse guard's column plinth in the Penthouse suite floor; must be stolen!)
All Security Guards are wearing Tenpenny Security helmet (with the exception for Chief Gustavo and Penthouse guard, see above), guards from the exterior are also wearing Biker goggles
Removed ownership flags from chairs in the Café Beau Monde, so residents can sit there from now on
Removed ownership flags from goods scattered around stores, so you can't buy them anymore and they don't disappear making place deserted (still must be stolen!)
Removed ownership flags from all Garbage cans
Fixed gap under the rails in lobby
All Cafeteria Butter knives changed to Metal version
Butter knives changed to Kitchen knives in the Café Beau Monde kitchen
Static bar stools changed to seatable in the Federalist Lounge
Jukebox is playing GNR in the Federalist Lounge
Bugged Pre-War hats adjusted from under the floor in New Urban Apparel and Anthony Ling's living room
Large Whiskey Bottle renamed to Empty Scotch Bottle
Fixed Scotch bottles not having liquid in them (credit to Yukichigai / sandbox6 for YUP)
Some empty Whiskey/Scotch bottles replaced with their unempty counterparts
All plumbings (sinks, toilets and bathtubs) in the entire Tenpenny Tower changed to fully clean (they only were present in the Penthouse suite floor in vanilla)
All queen-size beds changed to clean hotel queen-size beds
All furnitures and plumbings in Michael Hawthorne's room replaced to their dirty versions (because his room were in poor condition before, let's expand it!), added dirty water in bathtub
Added ownership to Herbert Dashwood's Mailbox, welcome mat is lowered to reduce leg sinking in it
Player's bed in Tenpenny Tower suite changed to Dukov's hotel queen-size bed (because it looks clean and cute :3)
Dirty Jukebox in player's Tenpenny Tower suite changed to clean from the Federalist Lounge
Removed small Pip-Boy icons for all Pre-War outfits
Ballcap with glasses set as Playable
Ghoul Tenpenny Residents are renamed to Tenpenny Tower Residents to be compatible with human residents
Also ghouls aren't wearing clean Pre-War outfits anymore, they've got their vanilla dirty Pre-War outfits
Version 1.0
All named and unnamed Tenpenny Tower residents now dressed in clean counterpart of their Pre-War outfits (except for Michael Hawthorne, because he is drunk and don't look after himself, expanded in version 2.0)
Unnamed female Tenpenny Residents are renamed to Tenpenny Tower Residents to be compatible with male residents
Changed door model of player's Tenpenny Tower suite (from both suite's and penthouse's sides to be compatible with other doors on Penthouse suites floor
Corrected weights of Dirty Pre-War Parkstroller (10 to 2) and Relaxedwear (5 to 2) outfits
All Dirty Pre-War outfits (except for businesswears) are cost 5, all Clean Pre-War outfits (including sleepwear and businesswears) are cost 8
All glasses (except for unique) are cost 8
Lucky shades' weight changed to 0
Anthony Ling (and other Pre-War apparels vendors) is selling a few types of glasses
Donations
No donations accepted
All changes are related for both interior versions of the hotel (clean and ruined by feral ghouls).
Mod features:
All named and unnamed Tenpenny Tower residents now dressed in clean counterpart of their Pre-War outfits (except for Michael Hawthorne, because he is drunk and don't look after himself, expanded in version 2.0);
Unnamed female Tenpenny Residents are renamed to Tenpenny Tower Residents to be compatible with male residents;
Changed door model of player's Tenpenny Tower suite (from both suite's and penthouse's sides to be compatible with other doors on Penthouse suites floor;
Corrected weights of Dirty Pre-War Parkstroller (10 to 2) and Relaxedwear (5 to 2) outfits;
All Dirty Pre-War outfits (except for businesswears) are cost 5, all Clean Pre-War outfits (including sleepwear and businesswears) are cost 8;
All glasses (except for unique) are cost 8;
Lucky shades' weight changed to 0;
Anthony Ling (and other Pre-War apparels vendors) is selling a few types of glasses.
Update 2.0:
Added two Tenpenny Security helmets on security posts (Gustavo's reception table in the lobby and Penthouse guard's column plinth in the Penthouse suite floor; must be stolen!);
All Security Guards are wearing Tenpenny Security helmet (with the exception for Chief Gustavo and Penthouse guard, see below), guards from the exterior are also wearing Biker goggles;
Removed ownership flags from chairs in the Café Beau Monde, so residents can sit there from now on;
Removed ownership flags from goods scattered around stores, so you can't buy them anymore and they don't disappear making place deserted (still must be stolen!);
Removed ownership flags from all Garbage cans;
Fixed gap under the rails in lobby;
All Cafeteria Butter knives changed to Metal version;
Butter knives changed to Kitchen knives in the Café Beau Monde kitchen;
Static bar stools changed to seatable in the Federalist Lounge;
Jukebox is playing GNR in the Federalist Lounge;
Bugged Pre-War hats adjusted from under the floor in New Urban Apparel and Anthony Ling's living room;
Large Whiskey Bottle renamed to Empty Scotch Bottle;
Fixed Scotch bottles not having liquid in them (credit to Yukichigai / sandbox6 for YUP);
Some full Whiskey/Scotch bottles placed instead of empty bottles;
All plumbings (sinks, toilets and bathtubs) in the entire Tenpenny Tower changed to fully clean (they only were present in the Penthouse suite floor in vanilla);
All queen-size beds changed to clean hotel queen-size beds;
All furnitures and plumbings in Michael Hawthorne's room replaced to their dirty versions (because his room were in poor condition before, let's expand it!), added dirty water in bathtub;
Added ownership to Herbert Dashwood's Mailbox, welcome mat is lowered to reduce leg sinking in it;
Player's bed in Tenpenny Tower suite changed to Dukov's hotel queen-size bed (because it looks clean and cute :3);
Dirty Jukebox in player's Tenpenny Tower suite changed to clean from the Federalist Lounge;
Removed small Pip-Boy icons for all Pre-War outfits;
Ballcap with glasses set as Playable;
Ghoul Tenpenny Residents are renamed to Tenpenny Tower Residents to be compatible with human residents;
Also ghouls aren't wearing clean Pre-War outfits anymore, they've got their vanilla dirty Pre-War outfits.
Update 2.5:
Few re-tweaks in Michael Hawthorne's room:
- Fixed water not being transparent; - Water also is inflicting no radiation from both bathtube (required Broken Steel DLC) and toilet/sink (they still have 'dirty' models);
Bugged Pre-War hats adjusted from under the floor in player's Tenpenny Tower suite;
Changed door model of both Metro access & generator and Tenpenny Tower lobby (also changed doors' base in Arlington Library to make them not to use Tenpenny Tower quest related door) to hotel style door;
Changed door sounds for main lobby double doors;
Added wooden Big spoon instead of one Kitchen knife in the Café Beau Monde kitchen;
Fixed bar stools' issue when customer hands were colliding through the bar counter in the Federalist Lounge (nav mesh edited as well, so no NPCs are bumpings in stools).
Update 2.5.1:
Fixed blood stain in the Tenpenny's bathtube that appears from the start of the game, while it should only be present if you complete 'Tenpenny Tower' quest by peacefully resolved conflict. (Thanks to gibxxi for pointing it).
Update 2.6:
Changed water type in Michael Hawthorne's room (mod no longer required Broken Steel DLC);
Added missing cellar mounting bases for Love Theme 'couple' lamp.
Known issues:
Unnamed ghoul Tenpenny residents (after completing Tenpenny Tower quest for ghouls) are also wearing clean Pre-War outfit, because they're using human Tenpenny residents' templates.
Let's just pretend they've taken it from dead humans or stolen/bought it from Anthony Ling's Bessie Lynn's store, would we? :3 Fixed in Update 2.0.
Bathtub water in Michael Hawthorne's room isn't transparent.
Somebody please *bonk* me for that mistake, I completely forgot about refraaction! Fixed in Update 2.5.
One blood stain is present in the Tenpenny's bathtube from the start of the game, while it should only be present if you complete 'Tenpenny Tower' quest by peacefully resolved conflict. (Pointed by gibxxi)