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Yodunheim

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Yodunheim

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About this mod

The definitive weapons mod for Fallout 3, 80+ weapons with leveled list and replacers. All packed under a single, easy to use plugin. Crazy!

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I remember back in the day all I wanted in Fallout 3 was real life weaponry. To make it a gun collecting game where you explore, collect, buy guns, kill baddies, repeat. This mod is a culmination of all my years playing and modding Fallout 3, along with community based effort.



Truly I appreciate each and every one of you who put time into any of the weapons featured here. I'm also grateful for the community and the support/feedback you all give.

Thank you!  ?


IMPORTANT: This mod requires you have all DLC's and Calibr, the only ammo I used from Calibr is the 9x19mm for a few SMGs/handguns. I put some 9x19mm rounds in each of the vendors inventory so don't worry.


New in version 3.0:


- The replacer has arrived! The main file's ESM now contains both my replacer weapons and leveled list entries. Most Fallout 3 weapons have been replaced except for the Energy/Big Guns, 32 Pistol, Hunting Rifle, Lincoln Repeater, etc... There will be no more major updates to the mod, only general patches and tweaks when needed.

There are 41 entries of weapons being replaced, primarily vanilla weapons but a few from The Pitt and Anchorage DLCs. Some unique weapons, such as the 'Xuanlong' rifle, have received special treatment whether it be a new texture or additional attachments. Here's a few of the new weapons found only in the replacer:

- AK-47 - Replaces the Chinese Assualt Rifle
- M9 Beretta SD - Replaces the Silenced 10mm Pistol
- Sydney's "Ultra" MP-45 - UMP45 with holosight
- Xuanlong RK-95 - Silenced with new textures
- Victory L96A1 - New model and patriotic textures
- Zhu-Rong Deagle - Sexy new textures



- An all new universal repair list has been made, now you can repair with ease! Weapons have been split into two groups, either One-Handed or Two-Handed. Very simple and straightforward.



- Choose how this mod affects your game! There's a folder named 'Optional AIO', inside you'll find different esm(s)/esp. These are edited plugins so that you can decide how this mod works in your game. Additional options:


- Replacer ESP - This is just in case you want to place my mod lower on your load order to ensure the replacers take effect. By default the main file has an ESM so use either the esm or esp, DO NOT USE BOTH.



- Leveled List Only - No replacer weapons, only the leveled list entries and merchant sold weapons.


- No Replacer/No Leveled List - Only merchant sold weapons.


- Seven new weapons have been added aside from the new unique replacers. At this point I'm not even counting how many are specifically in this mod...

- CZ-52
- VSS Vintorez
- Desert Eagle
- USP-45
- Tokarev TT-33
- M4A1 Carbine
- M4A1 Tactical



Recommended Fallout 3 Mods to go with Modern Weapons AIO:

- RH_IronSights: https://www.nexusmods.com/fallout3/mods/6938

- Higher Vehicle Health: https://www.nexusmods.com/fallout3/mods/5344

- Zealotlees' MP5: https://www.nexusmods.com/fallout3/mods/5431

- Millenia's AK 74u: https://www.nexusmods.com/fallout3/mods/18137




Now, onto the details and locations... There are so many weapons for you to collect, all of them have been edited by me over the course of my life. I fixed everything from their stats, textures, meshes, item conditions, repair list, projectiles, shell casings... It was seriously a lot.


- I've included a couple of reload animations for certain weapons, 2hareloadK and 2hareloadF. The reload F is an updated version that has partially working sounds.


- All of the weapons have been modified to work with my 'Animation Compilation' mod, found here:

https://www.nexusmods.com/fallout3/mods/25102



The weapons you'll find available and their locations:




New weapons in update v 3.0 (You may have to wait up to four days in game):

- CZ-52: Can be purchased from Moira.
- VSS Vintorez: Can be purchased from Flak & Shrapnel. 
- Desert Eagle: Can be purchased from Flak & Shrapnel.
- USP-45: Can be purchased from Tulip.
- TT-33: Can be purchased from Moira.
- M4A1 Carbine - Can be purchased from Tulip.
- M4A1 Tactical - Can be purchased from Captian Knight Durga.


New weapons in update v 2.0:

- M14 Sniper: Can be purchased from Flak & Shrapnel.
- M1911: Can be purchased from Tulip.



New weapons in update v 1.2:

- M9 Beretta: Can be purchased from Tulip.
- Saiga 12k: Can be purchased from Captian Knight Durga.
- ACR Magpul: Can be purchased from Chief Gustavo.



RH_Ironsight weapons, I've included five weapons from roguehallow. All of these can be purchased from Tulip:

- Scar-H
- M14 Rifle
- M1 Thompson
- TMP
- Sidewinder (Custom assault rifle)


FWE weapons, all of these can be found within the armory of the National Guard Depot:

There's a locker named "Confiscated Weapons Cache" near the small guns bobblehead.

- M14 Tactical
- M32 MGL-140
- Mini Uzi
- FN-FAL
- G36C
- M16A3
- FAMAS
- ACR Tactical
- UMP-45 SOPMOD
- Nambu type-14
- Browning HP
- Walther MPL
- AUG Steyr
- Makarov PM
- Walther P38
- SG552C
- SG552C SD
- G3A3
- Luger P08
- RPK74
- PPSH14


FOOK2 weapons, all of these can be purchased from Flak & Shrapnel:

The weapons on Flak & Shrapnel's table are swapped just like in my Quality of Life mod, I advise you download the QoL Armors only file if you were previously using that.

- UMP-45
- Scythe
- AN-94 Abakan
- Glock 18c
- Skorpion Vz61
- KG-9

- Klin PP-9
- IMI Galil
- Steyr Scout
- Taurus Raging Bull
- LR-300
- USP-45 Match
- Long Barrel Sawed-Off Shotgun
- Mac-10
- PP-19 Bizon
- Samurai Edge
- RK 95 TP
- Wesson .44
- Golden Eye (TT-33 pistol, Gold)


Armament Upgrade, you can purchase these from Chief Gustavo:

- AS50 Accuracy International
- M416 Carbine
- FNC Para
- MG23E
- Micro SMG
- Walther P99
- Walther P99 (Laser)
- DSA OS58 OSW


Quality Weapons, each will have their specific location listed:

- FN Five-Seven: Purchase from Moira.
- FN Five-Seven Tactical: Purchase from Flak & Shrapnel.
- Scar-L: Purchase from Tulip.
- Vector SMG: Purchase from Flak & Shrapnel.
- M468 Carbine: Purchase from Moira.
- M468 Sniper: Purchase from Tulip.
- Striker Shotgun: Purchase from Flak & Shrapnel.
- L96A1: Purchase from Tulip.


Bonus Weapons, a handful of weapons I've worked on over the years:

- XM-8: That vendor in the Citadel, Captain Knight Durga. Purchase it from her. If you have a mod that alters her inventory this might not show up, hasn't been tested as I haven't found a mod that does such.
- Glock 19: Purchase from Chief Gustavo.
- WA2000: Purchase from Chief Gustavo.
- Spas-12: Purchase from Moira.


So there you have it, all have been accounted for and fitted with an eye for quality. If you're already using any of the mods/weapons listed above I advise you toss out those old esms/esps (Besides RH_Ironsights). It does mean you'll have to retrieve your weapons again however, I had to re-collect all of them so no one's got it worse than me.



Updates:


v1.1 - General fixes to weapons and conditioned items in vendors inventory. Also revamped the grenade launcher (M32 MGL-140) with the original sounds and projectile. There's an update file if you already downloaded 1.0 that includes a new esm, grenade launcher projectile sounds/meshes/textures.

v1.2 - More fixes to the esm mostly involving the stats of shotguns. In addition, 3 new guns have been added to the list. I edited the meshes of all three weapons so there weren't any strange model mishaps. Edited the M9 Beretta textures to look better in a few spots and the ACR textures to use the default color instead of the desert skin. Enjoy!

v1.3: Forgot to update the mesh I put in the 1.2 update for the Saiga 12k so that's been corrected.

v1.4: Rebalanced the stats of the shotguns so they don't one shot everything, sorry about that.

v1.5: Patched up the ESM so the shell casings/projectiles use only base game assets. I went over each and every weapon again and matched up everything to their vanilla counterpart (i.e. M9 Beretta - 10mm pistol). Go figure that looking over 68 weapons would have problems, cheers!

v2.0: Leveled list has been created, rejoice! Two weapons have also been added. I edited the textures/mesh of the M1911 to crisp it up and give it a little girth. M14 Sniper was tweaked slightly but not much was altered.

v2.1: For some reason the Walther P99 had the plasma critical kill effect, I have no idea why. So I took the opportunity to add a couple more weapons to the leveled list and triple check all my work.

v2.2: After more testing I realized I gave the NPC's just a little too much ammo, essentially double from the base game amounts. So all of those have been cut in half, otherwise I feel like everything is working as intended. 

v3.0: Phew, what an update! Replacer and universal repair list created. Made many edits to the stats of weapons here and there. Added seven new weapons along with new unique variations. Edited textures such as the M9 Beretta to brighten them up a bit. Edited many, many meshes to fit better overall including the new weapons. Added more to the leveled list entries.

v3.1: Double checked everything and fixed a few things on the ESM. Swapped out the Victory L96A1 for a brand new patriotic sniper, comes with its own model/textures!

v3.2: I know, I'm sorry I just can't help myself. When I find something good, it's good. The Zhu-Rong pistol has been replaced with a sexy new desert eagle. Trust me, it's worth an entire update.

v3.3: The smallest of tweaks, I forgot to add the .32 pistol and hunting rifle to the repair list so now that's correct.


v3.4: Realized the Mini Uzi level list entry had the wrong ammo type after I made it replace the 10mm SMG. I also edited the M14 Sniper mesh to be fitted better in your hands.

v3.5: Fixed the Terrible Shotgun replacer as I completely messed up the model entry in Fo3 Edit. Added .44 magnum rounds to the L.O.B Enterprise Secure Case because the Zhu-Rong is now a Desert Eagle. Edited a majority of the prices for guns to be more sensible and lower in cost. Buffed the MG-23E (was weaker than a dang BB Gun).

v3.6: After much delay (as I've been rebuilding my Fallout 3) I finally fixed the M14 Sniper crosshair. Wow, sorry about this update being prolonged. If there are any further issues let me know.





Credit:

Roguehallow: RH_Ironsights weapons
FOOK Team - FOOK2 weapons
LinkesAuge - The original uploader of FOOK
Swampfox92 - Iron sight meshes for FOOK
Tubai - Calibr
FWE Team - Original FWE mod
hitsuji0120 - FWE Combat Overhaul mod
Heroinzero - FN Five-Seven pistols
Thelma/ Twinkes Edits - FN Five-Seven model
Racer445 - FN Five-Seven textures
Toxa - Original uploader of various weapons and STALKER weapons
Zealotlee - Original ACR mod, uses texture/model
HAL-9000 - Original Glock 19 mod
Munkeenuts - Original armament mod and created the WA2000
Redline_C64 - Original Scar-L and XM8

luiginao1 - Original Vector port
Eprdox - Original Vector mod
Clint1337Wood - Original Spas-12 mod
Hitman47101 - Reload animation used for Famas, WA2000, etc...
Sandraniks - For the original M14 Sniper and M1911, Weapon Replacer
Yodunheim - I've put in a lot of work so I deserve credit too, the ESM alone took well over 70 hours to edit.



Tools used: Nifskope
GNU Image Manipulation Program
Fo3Edit