Essential things I personally feel the game should have, and why weren't many things like that in the first place. Grey area fixes, non fixes, integrations, and implementations.
Required for some patches. You should have it, really.
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File credits
Tale of Two Wastelands for most of the cut content locations. Also the changed colored radiation suit textures.
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Enhanced Behemoth's throwing Boulder to explode into pieces when hit with sound FX
Mole Rat Race will always trigger (developers made it trigger after Those quest)
Fixed Protector Casdin's dialogue line that was missing options when he takes Outcast Power Armor from the player
Decreased Road Rascal's Increased Perception object effect from 5 to 1 (my bad)
Decreased Devil's Pigtails Increased Luck object effect from 5 to 1 (my bad)
Decreased Sharp-Dressed Raider's Armor Increased Charisma object effect from 5 to 1 (my bad)
Version 1.6.5
Restored Life Giver Perk's 2nd and 3rd ranks
Adjusted Experimental Mirv, Fat Man, Liberty Prime's Bomb, and Nuka Grenade's critical damage and critical chance. So the Atomization critical actually happens
Version 1.6.4
Decompressed NPC records
Bog hallucinations will no longer spoil things if the player hasn't experienced them yet. If the player hasn't talked to Moira Brown, Elder Lyons, Lucas Simms, or Mister Burke, they won't appear. If the player hasn't done anything yet with the Megaton bomb, it also won't appear. If the player hasn't talked to Agatha then the violin trees won't appear
Version 1.6.3
Added being able to tell Lucy West her parents are dead and updated information on her brother Ian after the Blood Ties quest if she doesn't know yet still
Unlocked the Vault 87 entrance doors after the player escapes or leaves from Raven Rock. An area that was inaccessible. Thanks to TTW, the rest of the interior area is finished and connects to the outside Wasteland world. Colonal Autumn enters that way when capturing the player, so it makes sense the player can go back and explore it
Restored The Peepers cut night vision model, pipboy icon, and world object model
Restored a drop down ramp that triggers after The Brain says the player will die in dialogue or if the player keeps shooting the Brain. The 2 ramps that can be walked on switch to being against the wall. Player drops down into the lower level full of protectrons
Restored all the static protectrons to be regular ones that activate in The Brain's Underground Lab
Restored The Brains' lower level robots to all activate when the player drops into the lower level and the same for the top level ones when returning. They will all activate if the player keeps shooting the Brain
Resolved conflicts with UUF3P v3.3.3
Version 1.6.2
Resolved conflicts with UUF3P
Adjusted the cut Peepers night vision to not be so bright (Thanks to TrueVoidwalker)
Improved/Moved followers ready for combat scripts to each individual NPC script. Faster response times to the player
Version 1.6.1
Updated conflicts with UUF3P
Version 1.6
Removed Auto Axe and Infiltrator weapon integrations that were in the Wasteland to be lore friendly (No one escapes The Pitt)
Fixed the Makeshift Gas Mask to not trigger the permanent blue hallucination effect
Restored an alternate Bog wake up location after the hallucination. Player wakes up near the entrance to the Cathedral and Jimson force greets after
Renamed plugin to Goodies.esm (sorry last time it gets renamed)
Restored Anchorage Gary Interrogation Log and Reconstructed Audio Logs
4 stools in the Tenpenny Lobby at the bar near Shakes are changed to be able to sit on them
Chinese Soldiers all wear their Chinese Commando Hats
When receiving the Ranger Armor reward, the player will also receive its helmet too
All Reilly's Rangers wear their Ranger Battle Helmets
All Talon NPCs wear their Talon Combat Helmets
Restored unique Talon combat helmet/armor to Commander Jabsco and renamed them to Commander Jabsco's Combat Helmet/Armor
Apocalypse Gladiator Armor/Helmet changed to Split Jack
Enhanced the cut Lightning Gun to cause electrical damage, have an electric muzzle flash, and its critical death combines an eletrocution explosion with the laser disintegration
Restored the Atomization's special effects
Microwave Emitter's critical death is a microwave explosion combined with laser disintegration and burning
Restored the Plasma's critical explosion during the gooification
Enhanced the Plasma, Laser, and Alien's critical glow effects
Restored Behemoth's boulder. A throwing type weapon the Behemoths can throw at the player and enemies
Random Encounters respawn (not unique ones)
Moved all the changed colored radiation suits to Goodies (This distinguishes them to be uniques, from TTW)
Rebalanced restored cut unique armor (Many had the same stats as their non unique counterparts. They aren't unique having the same everything but only a different name)
Merged Goodies' quest scripts into Generic Handler Script (Scripting cosmetics and less quests running)
What it does Essential things I personally feel the game should have, and why weren't many things like that in the first place. Grey area fixes, non fixes, integrations, and implementations. While working on the Updated Unofficial Fallout 3 Patch I came across all these things.
Conflicts Running other mods alongside this mod will most likely conflict with each other. If you want other mods to run correctly alongside this mod, then I highly recommend you open FO3Edit, right click on the left side, apply filter to show conflicts. Solving those conflicts are the way to go.
Enhanced Behemoth's throwing Boulder to explode into pieces when hit with sound FX
Mole Rat Race will always trigger (developers made it trigger after Those quest)
Restored Life Giver Perk's 2nd and 3rd ranks
Bog hallucinations will no longer spoil things if the player hasn't experienced them yet. If the player hasn't talked to Moira Brown, Elder Lyons, Lucas Simms, or Mister Burke, they won't appear. If the player hasn't done anything yet with the Megaton bomb, it also won't appear. If the player hasn't talked to Agatha then the violin trees won't appear
Being able to tell Lucy West her parents are dead and updated information on her brother Ian after the Blood Ties quest if she doesn't know yet still
Unlocked the Vault 87 entrance doors after the player escapes or leaves from Raven Rock. An area that was inaccessible. Thanks to TTW, the rest of the interior area is finished and connects to the outside Wasteland world. Colonal Autumn enters that way when capturing the player, so it makes sense the player can go back and explore it
Restored The Peepers cut night vision model, pipboy icon, and world object model
Restored a drop-down ramp that triggers after The Brain says the player will die in dialogue or if the player keeps shooting the Brain. The 2 ramps that can be walked on switch to being against the wall. Player drops down into the lower level full of protectrons
Restored The Brains' lower-level robots to all activate when the player drops into the lower-level and the same for the top-level ones when returning. They will all activate if the player keeps shooting The Brain
Every caps transaction between an NPC and the player actually gets added to the NPC in the entire game. When before it inconsistently either only subtracted from the player or did both. Some weren't changed to make sense
Victoria Watts stays in Rivet City (Always disliked how she travels across the entire wasteland somehow knowing you're asking random NPCs about the android)
Lightning gun causes electrical damage, electric muzzle flash, and its critical death combines an electrocution explosion with the laser disintegration
Player will wake up from the Sacred Bog Hallucination in Point Lookout in an altered restored location