I am planning on finishing it since I originally started this mod for my personal use and figured I'd share it with others but I've been working on my Fallout 4 Settlements Reborn Mod for the past 10 months which is taking so very long and they just broke it on consoles so I have to fix that now. This will be done one day so I can actually use it in my playthrough so I really do apologize for the long wait. As for the Rebirth mod I can try to edit it when I end up finishing the mod but if things are in the way you can use the console to look at the item and I think it was type delete or remove to get rid of the item for that saved playthrough.
Endorsed, now drop FO4 and get back to work! j/k Ill get back to FO4 too if I ever get to finish FO3 & NV :). Seriously, I will never understand why people would spend so much time making these amazing mods. All I can say is , I am glad you do.
Now, to play that prologue for the Nth time :D!
PS: When you do get back to it. Could you please remove or turn of the miniature bobblehead stand just outside vault 101. If you touch it it will take your bobbleheads and you cant even see them :(
Sorry for the late reply. But yeah I can turn off the stand if I can remember it when I get back to finish this, didn't know it made them small to where you couldn't see it. Glad you pointed it out so I could know so thanks.
keep up i give it all my backing cant load vortex to game so i got to figure something out got it working put cant open a few things like the safe in med room 101
First of, really cool mod! I really like the interior changes, Moira has a proper workshop now.
However, can you maybe also separate this mod by interior and exterior locations as optional download? I'm fine with the Megaton outskirts, but Springvale causes some mod conflicts (roads and the school), also I prefer Springvale to be a ruin. Alternatively, can you tell me which records I'd need to delete so that Springvale is completely unaffected?
Sorry for the late response. I'd have to delete everything to make it interior only and remove the exterior which would take a very long time to delete all the items. Same thing for springvale it's all packed into one file so I'd have to remove it all manually. I only know the basic stuff for modding so I'd have to do things one by one. I can try to do a different version one day when I have time to do the interiors onlt but for now I'm trying to do a full overhaul.
Update: Nevermind anything I said. I scrapped the other mods that caused conflicts since these have been a buggy mess anyways. So I'm completely fine with your exterior changes now, no need to put in the effort to create a separate version.
Sorry for the late response. I'd like to keep working on the mod until it's finished and no bugs, issues, ect. If you'd like to put up the 1st alpha version that's out now you can if you give me the credit for my work and let them know it's unfinished and still a WIP.
I hate to be the one... But I think it's a little overdone, sometimes less is more, the vanilla game is too empty many places, but this is really too much... Other wise, it's a well made and clean mod, and Fallout 3 could really use some clutter love..
So my hope is that you'll continue the project - and give the "less is more" concept a thought :)
If you're talking about https://www.nexusmods.com/fallout3/mods/19001/ then I left that open for people to use other mods. I wanted it so that if anyone wanted to use a different house mod they could use what they wanted instead of seeing what I put there. This way it doesn't conflict with anything (or at least I hope it doesn't) that affects the interior. So if you wanted to use that mod it shouldn't mess with anything as I didn't touch the inside.
If on the other hand you were talking about expanding the exterior then I left it a bit Vanilla so if there was any other mods that change the shape it shouldn't mess with it much. There is a house mod I used https://www.nexusmods.com/fallout3/mods/20988 that it effects a bit so I'd have to manually delete things every time I start a new game which is why I stopped editing the outside and just left it the way it is.
21 comments
j/k Ill get back to FO4 too if I ever get to finish FO3 & NV :). Seriously, I will never understand why people would spend so much time making these amazing mods. All I can say is , I am glad you do.
Now, to play that prologue for the Nth time :D!
PS: When you do get back to it. Could you please remove or turn of the miniature bobblehead stand just outside vault 101. If you touch it it will take your bobbleheads and you cant even see them :(
However, can you maybe also separate this mod by interior and exterior locations as optional download? I'm fine with the Megaton outskirts, but Springvale causes some mod conflicts (roads and the school), also I prefer Springvale to be a ruin. Alternatively, can you tell me which records I'd need to delete so that Springvale is completely unaffected?So I'm completely fine with your exterior changes now, no need to put in the effort to create a separate version.
But I think it's a little overdone, sometimes less is more, the vanilla game is too empty many places, but this is really too much...
Other wise, it's a well made and clean mod, and Fallout 3 could really use some clutter love..
So my hope is that you'll continue the project - and give the "less is more" concept a thought :)
Thanks and endorsed !
1 Vault 101
2 Springvale
3 Megaton
4 Big Town
on 16gb ram -9999 fps on this mod
You have a good point here.
Keep it up man!
If on the other hand you were talking about expanding the exterior then I left it a bit Vanilla so if there was any other mods that change the shape it shouldn't mess with it much. There is a house mod I used https://www.nexusmods.com/fallout3/mods/20988 that it effects a bit so I'd have to manually delete things every time I start a new game which is why I stopped editing the outside and just left it the way it is.