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Urcanceled

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UrCanceled

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About this mod

Allows Liberty Prime as a companion as soon as you get out of the vault :)))

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Ok so this is a completely fresh companion mod:

THIS IS THE BEST LIBERTY PRIME COMPANION MOD TO DATE 2025 I HAVE TESTED OTHERS AND THEY DO NOT COMPARE TO THIS SO PLEASE GIVE THIS AN ENDORSE SO OTHER PEOPLE CAN ENJOY THIS MOD. 


REQUIREMENTS:

---- Mod manager or manual (updated)
---- FOSE (required because i used a script that has FOSE plugin data)
---- FALLOUT 3 (obv)



LOCATION: RIGHT OUTSIDE VAULT 101!!!!!!  :)))



PROS:
Fully voiced (used current assets in the game and just the BASE game so broken steel is NOT required)
Super user friendly dialogue. no extra bs about combat ranges or follow distance blah blah
HE DOES USE HIS BOMB!!!!!! (its really random but he usually does it when the enemy is outta laser range)
NO DLC REQUIRED (Everything is new and created.) 
HAS IDLE DIALOGUE!!!! 
Is LIBERTY PRIME and is RIGHT OUTSIDE VAULT 101!!!!!!

WALK NOISE IS NOW REDUCED SO ITS NOT ANNOYING!!!!!!!!!!!!!! 



CONS / CURRENT BUGS:
-WALK SOUND IS STILL LOUD--im sorry but im not able to edit the KF file regarding his model animation volume (plz someone help me, none of the 3d software programs ive used were able to import kf files)
-Whenever he is talking...as soon as he attacks his dialogue will be interrupted. (again plz help ive tried a lot of different combinations) 
-Sometimes depending on where you're standing his model texture will disappear (idk how to fix again..plz help me)
-In order for him to properly follow you and not have him lag behind i HAD to make him faster which means SOMETIMES WHEN HE IS ATTACKING SOMEONE FAR HE WILL SPAM AROUND A BIT.
-He will block the doors and he WILL be in your way. im not sure if i can make him share properties as regular humanoid "creature" without messing up his ai. His AI is heavily dependent on having his assets untouched in order for him to work properly 
-During POINT LOOKOUT DLC the bog entrance you MUST tell him to wait for you or he will bug you out.


---  (UPDATED AFTER POST) So it seems from little lamplight he basically wont be with you until you leave raven rock and meet fawkes (obv youre not suppose to have your companion around here but he gets stuck initially on lamplight because hes a robot and cant fit through certain points. 
---  He does tend to lag a bit (especially during the wasteland) but im not going to increase his speed until i can figure out a way to reduce the noise profile on his walking animations.  (PLEASE DM ME IF YOURE ABLE TO EDIT KF FILES)


LIBERTY PRIME IS FAR FROM PERFECT. I CANNOT STRESS ENOUGH HOW NOT LORE FRIENDLY THIS IS. I DO NOT CARE!!!!!! 


FAQ:

- Why is he so loud?                                      Read post (not able to edit kf file)
- Why is he so small?                                    So he can follow you "everywhere"
- Why does he get stuck a lot?                     Please remember that this is a robot that was designed to be mapwide, i just made him smaller.
- Will there be quest for him?                       No i do not want to even risk the compatibility of this mod. This mod was designed so everyone can enjoy:)
- Why isnt he using his bombs?                   He does and WILL USE BOMBS whenever he feels like its necessary (usually outta laser range)
- Can he be killed?                                         HELL NO. Again this is a NON-LORE FRIENDLY MOD
- Why doesnt he shoot sometimes?           He has a terrible combat ai, again please read FAQ 3
- Why does he bug out/miss textures         Im pretty sure its because (again) he was suppose to originally be designed for mapwide (cell) so it bugs out a little     sometimes?                                                  but it shouldnt cause any crash (+10 hours of gameplay experience)                             



IF YOU MOD PLEASE READ:
--I would love to update this mod but i need help with the kf edits. ive tried a couple of 3d animation programs but non are able to open the kf files
--i would also need help getting him to finish what he started (dialogue wise) while he is "shooting" 
--im really not too sure but specifically but around WHEATON ARMORY (and other locations i assume), PART of his MODEL texture disappears. i assume this is happening in other areas. theres probably no fix for this as im not sure how textures can be affected by geolocation.