Tired of pathetic damage? This is your mod All firearms now are way more powerful and fast, just like their (mostly) real life counterparts It'll make gun fights more fun, realistic and dangerous
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Fallout 3 was a great game in many aspects, balancing and gunplay isn't one of them.
So I decided to try to improve that by changing damage values for firearms with three goals in mind.
1: To make the game more realistic
2: To make the game harder in a balanced way
3: To make gun's damage consistent with the caliber they use
What does this mod do?
Well, this mod makes all firearms punch a bit harder In the vanilla game, the "Chinese Pistol" does 4 damage. yeah, pathetic. The gun becomes unusable the second you boot up the game, because the first firearm you get is WAY better, the iconic 10mm Pistol. So I made guns that use 10mm do the same amount of damage, (And any other guns that share ammo types) because guns don't hurt people, bullets do. List of features:
Removed artificial speed cap on every semi-automatic gun (Idc if it's a "good" balancing idea, it's not immersive)
Made big boi bullets do big boi damage
But smaller calibers still pack a punch
Install through Mo2, no reason to do it manually but you can
Notes:
2.0 is out now, fixed some issues
Only affects the base game, no dlc required or modified
Credits: Bethesda for the G.E.C.K. and Fallout 3 ofc And to me for making this mod