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Created by

Skree Original Author

Uploaded by

EnclaveSoldier2077

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About this mod

Well, ladies and gentlemen, I found an archived version of the BF2142 mod that disappeared quite some time ago. I went into the files and this version reads as v0.19a. Well, goodluck, and if you have the drive, turn this mod into what it used to be then; a dream.

DO NOT REPORT BUGS OR ISSUES YOU HAVE.

Requirements
Permissions and credits
This is the BF2142 mod by Skree (I will not be updating this):


Contents:
1 armor suit (PAC Heavy Armor M & F)
27 weapons
-Norinco Park50 Sniper Rifle
-Norinco Park52 Sniper RIfle
-Dogtagger Dagger (Unique M2000 Combat knife)
-M2000 Combat Knife
-J2 Combat Knife
-Dogtag Fetcher (Unique J2 Combat knife)
-Baur MG23
-Baur MG-23A1 Heavy Assault Rifle
-HK Mp83 Turcotte Rapid
-HK Mp83K Turcotte Rapid SMG
-Malkov C79 ESMG
-Malkov C79SD-11 ESMG
-Shuko K-80 LMG
-Firesky (Unique Shuko K-80 LMG)
-Steyr Ganz H-MG
-Clark J-72 Heavy Infantry Shotgun
-Clark J-72 Tactical Heavy Infantry Shotgun
-Beretta FA6XRX Bianchi LMG
-Xerxes (Unique Beretta FA6XRX Bianchi LMG)
-Takao T-20 808 Double Action Handgun
-Takao T-20 808-T Double Action Handgun
-Lambert M57 Assault Rifle
-Lambert M57A1 Tactical Recon Carbine
-Krylov T-212S Assault Rifle
-FN SCAR 714 Mod-0
-Verdict C-77P
-The Pereira (Unique Verdict C-77P)
5 Ammo Types
-14mm Armor Piercing Flechette
-.17 Cal HollowPoint
-.309 Cal Armor Piercing Core Rigid
-.711 Cal Armor Piercing High Explosive Rocket
-7.62x20mm Armor Piercing
1 pair gloves (Kylonite Fibre Gloves
6 helmets (3 EU, 3 PAC)
1 hat (Balaclava)
8 backpacks (4 EU, 4 PAC)
2 factions
-European Union
-Pan Asian Coalition


Changelog:
v0.19a
New!
-Added the Baur, upgraded Baur, Park52, Park50, 2 daggers and 2 unique daggers
-Added many variations of existing weapons (LOTS)
-Added Male version of PAC Heavy Armor
-Added Pan Asian Coalition and European Union factions
-Added 4 PAC Backpacks
-Added Static versions of PAC and EU Walkers (to be used later)
-Added Static version of EU A-8 Tiger Tank (to be used later)
-Added Static Wrecked version EU Walker, PAC Type-32 Nekomata Tank (to be used later)
-Added textures for Static Wrecked version of PAC walker (coming soon)
-Added mod description in the ESP file
-Added Holodisks containing Historical annotations of the Cold War (to be used later for quest)
-Added Unique Weapon variants of all existing weapons so far. These uniques are named after the original 2142 weapons.
-Added 5 new Ammunition types to be used by the 2142 weapons

Tweaked!
-Fixed Verdict pistol, the chamber now revolves and the hammer really moves like a real revolver! oooh fancy!
-Added the missing gold visors from PAC Assault and Support helmets
-Fixed(?) missing geometry on the Malkov's Glow-scope-lens. Please lemme know if its still borked so i can "fix" it again. *shakefist*
-Renamed all weapons to more realistic designations according to their actual markings.
-Altered some existing weapons geometry to be more in line with the new 'modified versions' which will be available from supply officers later on in the mod
-Many weapons now use proprietary BF2142 ammo. This ammo is not part of the CALIBR mod, and the CALIBR mod is not needed for this mod. There should be no.
compatability issues for CALIBR users however, so dont worry.
-Some of the existing weapons were nerfed slightly to make the unlockables, uniques and upgraded weapons that will replace them even more tempting.


KNOWN BUGS: 
Some items dont have Pipboy pictures, and some have wrong, vanilla or default pipboy pictures. these will be fixed soon.
Balaclava does not detach from the head for decapitations or exploding skulls. This will be fixed in time.
Combat knives have dummy models which may look like duplicates in the inventory window of the pipboy. These delete themselves on their own, just ignore them for now til a better solution can be made. These are there to force the reverse-grip daggers back to normal position when sheathed.
Many weapons have animation/clipping/hand-pose problems, floating clips and magazines, hands not connecting to the right areas or holding the right spots.

CLIP/MAGZINE BUGS:
Reload animation on the Malkov doesnt look very good. Hands dont grab the clip properly.
Clark Shotgun magazine sticks up into the weapon when you reload it. Upon first equip it appears properly. (Unequip then re-equip to fix)
Mag on Verdict does not dissapear when you reload, the bullets just stay in the gun.
Mag on the Lambert rotates on a central axis when you open the chamber, causing it to clip into itself (first person view)
Mag on the lambert floats in the air after reloading it (3rd person view)

OTHER BUGS:
Ganz, Takao, Krylov and perhaps other weapons have a conflict with HDR causing the sky to light up and forcing HDR bloom to take effect when equipped (this will be fixed in time)
Clark Shotgun might be slightly overpowered.
Having Anti-Aliasing and HDR enabled may cause flickering white specks to appear around certain parts of some of the weapons when the Pip-boy light is turned on, or when the player is wearing a helmet that has emissive (light producing) texture details on it.