Tired of searching the Dunwich Building for the Necronomicon that they hinted at being there, well now you can find it...and some other goodies for H.P. Lovecraft and Evil Dead fans...
Dunwich Building now has the missing Necronomicon Ex Mortis
New Deadite Enemies (Skeletons)
New Optional Boss Fight: The Dunwich Horror
New Optional Dog Follower
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Changelogs
Version 5.6
Added follower dialogue and options to The Pariah.
Added Miskatonic University and Antarctic Expedition T-Shirts to the Miskatonic University Trunk.
Made a few minor tweaks to some textures, and GECK stuff.
Version 5.5
Added some Crummy Dialogue for Dr. Armitage, Dr. Morgan, and Professor Rice...don't complain if it is crummy...
Made the Dunwich Horror a lot tougher & slightly bigger...people complained about this fight being too easy on Very Hard, so I beefed him up substantially...remember this fight is optional, don't take the Dunwich Amulet if you don't want to do this figh
You can receive the Poison Sprayer in Underworld if you win the fight with the Dunwich Horror, and if Professor Rice Survives the Fight. (Buy ammo from Professor Rice)
You can receive Dr. Morgan's Rifle in Underworld if you beat the Dunwich Horror and Dr. Morgan Survives.
You can receive Dr. Armitage's Pistol in Underworld if you beat the Dunwich Horror and Dr. Armitage Survives.
Added Optional Follower "The Pariah" You can obtain the Dog by finding the Jade Amulet in the Dunwich Building. (Note: The Dog is not "trained" and will not follow commands, it will only protect the bearer of the Jade Amulet...unless you piss him off.
Version 5
Added an optional Boss Fight with the Dunwich Horror...If you take the Dunwich Amulet, you will have to fight it when you leave...The Creature is invisible, as in the story, which means you will have to target it manually, as it makes VATS shots almost im
Added Dr.Armitage, Dr. Morgan, and Prof. Rice outside of the Dunwich Building (they won't appear unless you have the Dunwich Amulet)...they will help you fight the Dunwich Horror if you choose to fight it...and Professor Rice will help you "see" it lon
Added the Corpse of Jamie's Father and a couple of graves to the Dunwich Building Basement...
Moved the books around in the basement of the Dunwich Building each one is in a different "container".
Added a New Sound Clip, so now all 3 books have their own sound on pick-up...Note: if you hit "A" to pick up the book no sound will play, but if you select the book from the container the sound will play...
Version 4.7
New Book Textures
Put all 3 books back in the chest (no more random chance of getting only one, but good luck taking all 3 out at once with the curses they carry)
NEW: PIPBOY ICONS!
Version 4.5
Made Low Res file and High Res in one package...HIGH RESOLUTION is DEFAULT...instructions for using files in Low Resolution included in the ReadMe file found in the zip...
Made "Black Bart's Bane" a usable item...it was in the Test QA Items Room, but not in the actual game...
Added 15th Century Bastard Swords (only the Skeletons randomly equip them, maintains compatibility with other mods, you can loot the swords for player use)
Added several varieties of Skeleton Enemies to the Dunwich Building...a Boss Skeleton (Black Bart) and various randomized skeletons...approximately 60 skeletons in 10 variations...(weapons are randomized, some are unarmed, some are Feral, all are EVIL)
Version 4
Several small tweais and a couple of bug fixes
Modified book textures
Version 3
Removed books from chest and placed them around floor so player could get all 3
Added curses to the books
Version 2
Added 3 Book Textures and placed them in a chest with a random chance of getting one of the books
Version 1
Added Necronomicon to the Dunwich Building
This Mod adds the cursed Necronomicon Ex Mortis to the Dunwich Building...and some other goodies for H.P. Lovecraft and Evil Dead/Army of Darkness Fans...
Bethesda attempted to reference H.P. Lovecraft but left it incomplete... The Necronomicon is referenced as well as it's author, Abdul Alhazred (The Mad Arab), in the Jamie Holotapes. In the holotapes, they lead you to believe the book is likely to be found in the building, as the two previous owners are still present (in a manner of speaking)...but you never find the book...so I added it, and some other "goodies" to the Dunwich Building...Don't forget the WORDS!!!
This does not interfere with Point Lookout's quest with the "other book"...that quest was kind of a joke, since it had a different book...
Also available in Spanish: Download my file then go to the link below for the Spanish translated esp file. http://www.fallout3nexus.com/downloads/file.php?id=9826
************************************************* IMPORTANT NOTES PLEASE READ *BEFORE* DOWNLOADING: *************************************************
1) The Necronomicon is Cursed, and so are the Amulets...Beware, and check your stats if you are brave enough take any of them. (The books LOWER YOUR STATS, and serve no true purpose other than to complete what Bethesda left unfinished and to decorate your Favorite House or House Mod, The Amulets are simply Activators)
2) The Dunwich Horror is supposed to be invisible...It is made temporarily visible by being shot with Professor Rice's Poison Sprayer (just like in the story "The Dunwich Horror")...complaints about this will be reported unless they pertain to this feature malfunctioning in some way...and remember...no mortal fire can hurt him (fire immunity)...
3) This is a dual reference mod...I am referencing Evil Dead AND H.P. Lovecraft mythos...If you are unfamiliar with one or the other, or even both...go to your library and local video store, you are missing out on some truly classic literature and film...
4) If you don't like the Book Pick-up Sounds...do not install them...or just delete them from your sounds folder if you have already installed this mod...or replace them with sounds of you in the bathroom dropping a deuce for all I care...just don't not bother complaining about them on the comments thread...I gave you alternatives, if you refuse to read, I'll just report you...
5) The Skeletons are Deadites or Evil Dead, and will behave in a similar fashion to the skeletons in Army of Darkness, like fleeing when the battle gets too tough for them, or just being a slightly annoying nuisance...
6) The Skeletons/Deadites are EVIL DEAD...key word EVIL...you are entering a Cursed Building and battling the forces of EVIL...Good Karma may be a side-effect...it's just Karma...it doesn't mean you are good, it just means you tipped the cosmic balance in one direction or the other...if you don't like being good, go punch a baby or take a dump on your neighbor's car, or slaughter Big Town or something...
*****DLC not required. Original File was part of my CCCP mod as an after-thought, and the original version found on this page was made independent because of a user request (User: Mark1130).
DO NOT UPLOAD OR COPY ANY OF THIS MOD'S CONTENTS TO ANY OTHER SITE...
****LINKS TO MY OTHER MODS****
Punisher Gear and Optional Regulator Expanion http://www.fallout3nexus.com/downloads/file.php?id=2793
Mysterious Stranger - The Punisher http://www.fallout3nexus.com/downloads/file.php?id=16063
RR Companions - The Punisher http://www.fallout3nexus.com/downloads/file.php?id=16069