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SangRahl

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SangRahl

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About this mod

Updates \'Named\' SmallGuns-class weapons with unique textures, incorporating antistar\'s \'Weapon Mod Kits\' modular accessories and upgrades.

Requirements
Permissions and credits
Name: Weapon Mod Kits - Unique
Version: 1.1
Date: 3/12/2009
Category: Weapons
Requirements: Fallout Script Extender (FOSE), antistar's 'Weapon Mod Kits' ('WMK')
Author: Sang'Rahl
Source: http://www.fallout3nexus.com/downloads/file.php?id=4643

Description
===========
*Note: If you prefer not needing 'Weapon Mod Kits' and/or FOSE, feel free to check out 'Unique Small Guns - No_WMK_Required'.
*Note: If you currently use 'Missing Unique Weapons - Enhanced', YX33A has a patch file to run after 'WMK-U' to allow Wanda and LawDog to have the same functionality as before: 'Weapon Mod Kit - Missing Unique Weapons Enhanced Patch'

With a long history of item-based gaming from MMUDs, to Fallout1/2, and then on to EQ and WoW, and various other games that try to make the really powerful weapons and armor took exceptionally cool and different from the rest of the riff-raff's gear, I was sorely disappointed at the lack of forethought and followthrough presented in Fallout3 where it came to "Named" weapons.

This mod, in conjunction with Antistar's 'Weapon Mod Kits', hopes to fix that, at least as far as the 'Small Guns'-class weapons are concerned.

With the help and permission of several modders who have released replacer textures, and a bit of my own time and effort at the keys/mouse, a good many of the old, uninspired 'Uniques' are now given new life.

Location
========
All weapons modified in this mod are left untouched in location and method of retrieval. So, if you really want Wanda or the LawDog.32cal, you'll have to either have a mod in use that brings them into the game-world, or simply use the console to retrieve them from the ether.

Details
=======
MAJOR DISCLAIMER: 'Weapon Mod Kits' v1.0.3 is required for use and, as such, so is FOSE (and any required official patches needed to run FOSE). No support will be given for 'WMK v1.0' due to the changes in mesh between that and the FOSE-required versions. This mod is built around and tested with v1.0.3 of 'WeaponModKits.esp'. I will attempt to keep up-to-date with current releases of 'WMK' that affect Small Guns, but at present I am _not_ planning on expanding to Energy Weapons or Big Guns.

I am considering making and releasing an add-on to bring the AA-12 release into compatability with 'WMK-U', but first I'd like to not open GIMP for at least a few days. Heheheh.

All textures are of "1stPerson" resolution, whether equipped or not. So you can mount just mount a weapon on the wall, and they'll look as nice as when you are using them for good or ill.

Unique scoped weapons no longer use the default reticule utilized by every other scope in the wastelands. If you find you prefer using your own custom scope, all of the .nif files are clearly named so you can just copy your own 'scope01.nif' and replace the file cooresponding to the desired weapon's scope you don't like.
'scope_BH.nif' - Blackhawk
'scope_LR.nif' - Lincoln's Repeater
'scope_OP.nif' - Ol'Painless
'scope_RR.nif' - Reservist's Rifle
'scope_SU.nif' - Sydney's "Ultra" 10mm SMG
'scope_VR.nif' - Victory Rifle
'scope_WA.nif' - Wanda
'scope_XL.nif' - Xuanlong Assault Rifle

Required/Suggested Mods or Utilities
====================================
Required:
'Weapon Mod Kits' v1.0.3 or above (Note: 'WMK' has been made "master" to 'WMK-U', and any tampering with only a rudimentary knowledge of GECK may break this mod beyond basic repair. Tinker with caution.)
FOSE v1 or above

Suggested:
FOMM - My personal preference for mod management.
ArchiveInvalidationInvalidated - Bar-none one of the most useful utilities for easy installation and removal of texture/mesh mods.

Install
=======
1. Extract and Copy files to (install folder)\Fallout3\Data\
2. Make sure that it loads AFTER 'Weapon Mod Kits' in FOMM or whichever Fallout Mod Launcher you use.

Uninstall
=========
*Note: Any currently modified weapons may be lost on uninstallation. It is strongly advised to remove any mods attached to any 'unique' weapons via 'Weapon Mod Kits' prior to uninstalling this plug-in, just in case.

1. Start your Fallout Mod Launcher of choice, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

If you are completely removing all of 'Weapon Mod Kits', please see the Readme notes available there for proper procedure.

Files/Folders to be removed on unstallation in this mod:

-Files-
meshes\interface\hud\scope_BH.nif
...scope_LR.nif
...scope_OP.nif
...scope_RR.nif
...scope_SU.nif
...scope_VR.nif
...scope_WA.nif
...scope_XL.nif
textures\weapons\1handpistol\1stpersonblackhawk.dds
...1stpersonblackhawk_n.dds
...1stpersoncolautumns10mm.dds
...1stpersoncolautumns10mm_n.dds
...1stpersonkneecapper.dds
...1stpersonkneecapper_n.dds
...1stpersonlawdog.dds
...1stpersonlawdog_n.dds
...1stpersonsydneysultra.dds
...1stpersonsydneysultra_n.dds
...1stpersonzhurong.dds
...1stpersonzhurong_n.dds
...colautumns10mmclip.dds
...colautumns10mmclip_n.dds
...sydneysuptraclip.dds
...sydneysuptraclip_n.dds
textures\weapons\2handautomatic\1stpersonwanda.dds
...1stpersonwanda_n.dds
...1stpersonwandaclip.dds
...1stpersonwandaclip_n.dds
...1stpersonxuanlongassaultrifle01.dds
...1stpersonxuanlongassaultrifle01_n.dds
...1stpersonxuanlongassaultrifle02.dds
...1stpersonxuanlongassaultrifle02_n.dds
...1stpersonxuanlongassaultriflemag.dds
...1stpersonxuanlongassaultriflemag_n.dds
textures\weapons\2handrifle\1stpersonolpainless.dds
...1stpersonolpainless_n.dds
...1stpersonreservistrifle.dds
...1stpersonreservistrifle_n.dds
...1stpersonterribleshotgun.dds
...1stpersonterribleshotgun_n.dds
...1stpersonterribleshotgundrum.dds
...1stpersonterribleshotgundrum_n.dds
...1stpersonvictoryrifle.dds
...1stpersonvictoryrifle_n.dds
...olpainlessclip.dds
...olpainlessclip_n.dds
...reservistrifleclip.dds
...reservistrifleclip_n.dds
...victoryrifleclip.dds
...victoryrifleclip_n.dds
textures\weapons\WMKweapons\common\1stpersonAutoSilencer.dds
...1stpersonAutoSilencer_n.dds
...1stpersonEmitter.dds
...1stpersonEmitter_n.dds
...1stpersonSilencer.dds
...1stpersonSilencer_n.dds

-Folders-
textures\weapons\WMKweapons\1handpistol\sydneysultra
textures\weapons\WMKweapons\1handpistol\zhurong
textures\weapons\WMKweapons\2handautomatic\wanda
textures\weapons\WMKweapons\2handautomatic\xuanlong
textures\weapons\WMKweapons\2handrifle\olpainless
textures\weapons\WMKweapons\2handrifle\reservistrifle
textures\weapons\WMKweapons\2handrifle\terribleshotgun
textures\weapons\WMKweapons\2handrifle\victoryrifle

Upgrade
=======
Later upgrades will also be 'drag&drop' installation, unless stated otherwise at time of release.

Incompatibility
===============
As this is dependant on the use of Antistar's 'Weapon Mod Kits mod, all of the same restrictions apply to incompatibility.

Any mods that alter the textures or models for these weapons and is loaded AFTER 'Weapon Mod Kits - Unique.esp' will only replace the base model/textures for the initial weapon. (Normal 'replacer' texture-only mods will have no effect, except in the case of Lincoln's Repeater, the only true 'Unique' Small Guns weapon in the game.)

Known Issues or Bugs
====================
Bug: The speedloader is visible on the 'Blackhawk' and 'Law Dog .32cal Pistol' variants when viewd with a 3rdPerson camera while they are equipped. I don't know the cause of this, as I've only worked directly with copies of Antistar's meshes, and applied new textures to them.

Nit-picking Issue: There's more 'chrome' used on 'Sydney's "Ultra" SMG' than I'd prefered, but due to the laziness of Bethesda's Art Department/Modelers/Texturers, there's no way around that due to the re-use of some segments of the UV unwrap, and it'd just look odd to have one HUGE area be chromed, but not the other corresponing sufaces attached to it.

History
=======
1.1 - 3/12/'09: Texture assignment fix for 'Blackhawk (LS,SC,SI)'
1.0 - 3/6/'09: Initial Release

Contact
=======
You can find me on Fallout3Nexus/TESNexus as 'SangRahl'


Credits
=======
Thanks to Bethesda for creating Fallout3.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.

Sincerest Thanks and Appreciation to all who helped make this mod possible, especially since they all have _far_ more talent than I do:

Antistar - For his revolutionary 'Weapon Mod Kits' release, his assistance with feedback, and putting up with my updates when things worked and rants when they did not.
Alexscorpion - For much-needed assistance and for the days-long PM conversations
Skotte - For help getting .esp-Mastery working, and miscellaneous feedback during development
ElminsterAU - For immense help in getting my brain to wrap around the workings of FO3Edit, and not going completely ballistic when I refused to understand the first few times. Heheheh.
AndyW1384 - For his 'Mannequins' mod, making the title shot possible.

- Law Dog .32cal Pistol
Montgomery County Sheriff's Office - Badge Emblem
Charles S. Lawrenson, Sheriff of Montgomery County, MD (1950-'54)
(note: I doubt he was known as "Law Dog", but since Georgetown falls under Montgomery County jurisdiction, it fit too well to not use his name.)

- Col. Autumn's 10mm Pistol
alexscorpion - 'Pimp my gun Desert Eagle Clean'

- Zhu-Rong v418
MikaelGrizzly - 'Unique Zhu-Rong v418 Pistol Revamped'

- Ol' Painless
joefoxx - Scoped Hunting Rifle mesh
davaho2 - 'Clean Hunting Rifle Retexture'
IronicEcho - 'Echo_Scope_Crosshairs' [#01]

- Blackhawk
leonhert - 'Magnum Black Hawk Reskins black and white' [Python variant used]
IronicEcho - 'Echo_Scope_Crosshairs' [#03]

- Sydney's "Ultra" 10mm SMG
Pelinor - 'More Scope Reticules' [Red Ring Dot]

- Lincoln's Repeater
Zealotlee - SVD Dragunov scope.
Pelinor - 'More Scope Reticules' [PSO-1] (closest to an actual SVD scope as could be had)

- Reservist's Rifle
alexscorpion - APPROVED
'Pimp my gun Desert Eagle Clean' [Silencer Texture]
Pelinor - 'More Scope Reticules' [Iluminated Mil-Dot Small]

- Victory Rifle
alexscorpion - 'Pimp my gun Desert Eagle Clean' [base for Silencer Texture]
Pelinor - 'More Scope Reticules' [Iluminated Mil-Dot]

- Wanda
alexscorpion - 'Pimp my gun G3A3 Assault Rifle v1' / 'Pimp my gun Desert Eagle Clean' [Silencer Texture]
Pelinor - 'More Scope Reticules' [Red Dot Cross]

- Xuanlong Assault Rifle
the a - 'Assault Rifles retextured'
Pelinor - 'More Scope Reticules' [German #4]


Tools Used
==========
DDS Converter - http://www.tesnexus.com/downloads/file.php?id=8698
GIMP - http://www.tesnexus.com/downloads/file.php?id=14920
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Fallout Mod Manager / TESsnip - http://timeslip.chorrol.com/fomm.html
Fallout Script Extender (FOSE) - http://fose.silverlock.org/
FO3Edit - http://www.tesnexus.com/downloads/file.php?id=11536
GECK - http://static.bethsoft.com/fo3/geck.zip
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod for private use, but due to the "plug-in" nature of this mod to 'Weapon Mod Kits' and the use of other people's work in the textures used, if you wish to redistribute or modify this work further, premission must be acquired from myself and the other persons involved in the creation of this mod and proper credit be given for any works used.

Excepting those given credit above, all weapon models used in this mod are based on Bethesda-made models - and are free to use in other Fallout 3 mods without asking my permission.