About this mod
A mod to easily place any miscellaneous item in the position you want, where you want it.
- Permissions and credits
Version History:
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0.2: Added a control to start it and 3 different flavors of controls.
0.1: Beta version
Installation:
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Get fose, Install fose
For V 0.2: Inside the compressed file there are 3 esps, activate ONLY ONE of them. The only differences are the controls used to move the object.
For V 0.1: just put the esp on your data folder and activate it
Uninstallation:
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disable/delete the esp. Make sure you didn't saved while manipulating an object, nothing evil should happen, but i can't be sure
Controls:
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Hold Right Ctrl for 3 or so seconds (a message will pop) to activate, after that, depending on the esp you use, the controls will be as follows:
Type A - Arrows
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Left / Right Arrow: rotate the object over the x axis
Right Shift + Left/Right Arrow: move the object over the x axis
Up/Down Arrows: Rotate over the z axis
Right Shift + Up/Down: Rotate over the y axis
Right Ctrl + Up/Down Arrows: Move over the z axis
Right Ctrl + Right Ctrl + Up/Down: Move over the y axis
Enter: Go back to the crappy clumsy vanilla z-grabbing
Z (or w/e key you left as hotkey to "grab"): Release the object to the godwill of the havoc engine.
Type B - Bracers
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[ or ] rotate the object over the x axis
Right Ctrl + [ or ]: move the object over the x axis
; or ' : Rotate over the z axis
Right Ctrl + ; or ' : Move over the z axis
. or / : Rotate over the y axis
Right Ctrl + . or / : Move over the y axis
Enter: Go back to the crappy clumsy vanilla z-grabbing
Z (or w/e key you left as hotkey to "grab"): Release the object to the godwill of the havoc engine.
Type C - Characters
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i or o rotate the object over the x axis
Right Ctrl + i or o: move the object over the x axis
j or l : Rotate over the z axis
Right Ctrl + j or k : Move over the z axis
n or m : Rotate over the y axis
Right Ctrl + n or m : Move over the y axis
Enter: Go back to the crappy clumsy vanilla z-grabbing
Z (or w/e key you left as hotkey to "grab"): Release the object to the godwill of the havoc engine.
Special Instructions for V 0.1
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If you don't want to have a quest checking every 3 seconds if you want to activate the magichand, you can still use the old activator system of V 0.1.
For that, you need to add the activator aid item to your inventory. open your console and type this:
player.additem xx000ea8 10
where xx is the place in the load order of your mod.
Now that you have it in your inv, grab the object you want to place (Z key is the default), move it to more or less the place you want it, and drink a "Magichand Activator".
The first thing you will notice is that the object went completely still. It will remain so until it either gets out of your line of sight, you go too far, you release it (standard is z key) or you press Enter (not the one in the numpad).
By this point, the object should be frozen in the air, the controls are the same as the typeA controls
Credits
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The FOSE team for making FOSE.
Bethesda for making such a clumsy grabbing system, horrible enough for me to make a mod for it.