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MauTheCrusher

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MauTheCrusher

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About this mod

This mod aim to create a more credible wasteland, adding NPCs which travel between cities, engage battles, living an dying in the wasteland. Wasteland and cities become more alive, removing the feel that the wastes are there only for the player.

Requirements
Permissions and credits
Translations
  • Portuguese
NOTE: This mod is fully compatible with MMM, FOOK, etc... MMM doesn't affect the spawn of travellers

PLEASE FOLLOW INSTALL PROCEDURE!

(And if you really like my mod, please vote it as FILE OF THE MONTH" Thanks!)
VOTE AS FILE OF THE MONTH

... and don't forget to rate


Thanks to MetahSin for grammar fixes!

You can discuss this mod on the FOOKUNITY Forum:
MTC WASTELAND TRAVELLERS OFFICIAL FORUM

Description

Wasteland are forgotten lands, but really they are to much empty. Why citizens stay forever in their own cities? And Why you're the only one that explore the wasteland?

This mod aim to create a more credible wasteland, adding NPCs which travel between cities, engage battles, living an dying in the wasteland. Wasteland and cities become more alive, removing the feel that the wastes are there only for the player.
All the aspects of the mod are fully configurable.



Details & Features

This mod add travellers in the wasteland which travel to cities.

Special events can occours when you encounter a traveller:


  • Thief (Only Traveller and Trader): Can happens that a traveller steals you some caps, when you pass near it.A message will tell you how many caps you've lost (random value between 3%-20% of total caps of the player).The only thing that you can do in this case is trying to catch the thief to get back your caps.

  • Run: This traveller simply... runs.

  • Raptus: Living in the Wasteland is a hard job for the mind, so can happens that a traveller became mad and attacks without a reason other travellers.

  • Miner(Only Traveller and Trader): This disturbed traveller go around by placing mines.

  • Explore (Only Mercenary): Explore the Wasteland.

  • Escort (Only travellers): A goup of travellers, random value between 2 and 6, can ask you to escort them to a city (Megaton,Rivet City,Arefu,Andale,BigTown). A note will be added to your pipboy,so you can't forget where is the destination.The FAST TRAVEL will be DISACTIVATED until the mission is done or failed.They will offers you some caps (random value between 20 and 100 each traveller of the group).If you escort them safely to the destination, you will get the caps, +4 Karma points and 20 XP for each traveller escorted alive. If all travellers die, you fail the mission,and you will lose 25 karma points. When they ask for the escort, you can choose between multiple answers with different effects (start mission, deny mission, loss of karma,travellers attack you).



There are also travelling traders that can barter stuffs with the player. They can't buy/sell things when in cities.
The alignement of travellers is set randomly, so you can't know in advance if killing a traveller can give/remove
you Karma points. This to avoid that good/evil players can increase easily their alignment by killing
always the same travellers. Loots are poor but useful.

There is an optional .esp (2 versions, one regular, another lighter for low-performance computers),
which adds travellers living in the 5 cities (Megaton, Rivet City, Arefu, Andale, BigTown).

If you attack a traveller, the others that see you attacking become hostile towards you. But the Travellers
faction don't remember the crime against them, so when you've eliminated all hostile travellers, the nexts that you
will encounter (and didn't see you shoot to their faction mates) will behave as nothing is happened.
There are 270 spawnpoints in the whole wasteland, so the big part of the game is covered by the traveller spawn system.

All aspects of the mod are fully configurable by the user, these settings are:


  • Spawn Rate ad Spawn Time: Usually in a loaded cell there are one or more spawnpoints. Every spawnpoint try to spawn in regular intervals. This interval is the "Spawn Time" setting. When the spawnpoint try to spawn travellers, there is a chance that this really happens. This chance is the "Spawn Rate". This makes the spawning more unpredictable and Travellers more "scattered" on the wastes. Example: With "Spawn Time"= 10 in-game minutes, and "Spawn Rate"=40%,every 10 minutes in-game all spawnpoints in the cell loaded will "launch a dice" if the value of a single spawnpoint is inside the 40%, it will spawn a group of travellers, otherwise it will do nothing. Then it wait for 10 in-game minutes to the next spawn moment (and so on). Lowering the spawn time or higher spawn Rates will make roads more crowded.Default values are balanced to keep the immersion of the wasteland, avoiding crowded roads.The "Spawn Time" values are calculated in function of the game TimeScale, so the default"Normal" setting is always 30 real-time seconds, for Vanilla timescale and also for modded timescales.


  • Group Rate: This setting controls how many travellers are spawned in a single group (from 1 until 6 for group) Lowering this setting makes more difficul (but not impossible) that a group of 6 travellers appears, but more easily little groups.

  • Special events rate: this is the probability that a special event can occour

  • Max Travellers Cap: This is the max number of travellers allowed around the player (in the loaded cell). When this number is reached, spawnpoints will pause until some travellers are removed from the game. When a traveller exits the cell, or a traveller is dead from some hours, it will be removed from the game. the total number of travellers around the player can be a little more than the "Max travellers Cap", example: The cap is 30, in the cell You have 29 travellers. A spawnPoint spawns a group of 6 travellers, so you get a total number of 35 travellers. Now the spawnpointpause to spawn, until the number go under 30 travellers



The object used to activate the configuration menu is in your pipBoy, under "Aid". Click on it and close the pipBoy,
the menu will show up.



Install
=======
0. Go in an interior, save, and then install the files
1. Extract the files to (install folder)\Fallout3\Data\ , click yes to overwrite folders
2. Start Fallout3 Launcher (Better Fallout Mod Manager), click 'Data Files', place a checkmark beside
"MTC Wasteland Travellers.esp" file.
3. If you want, place a checkmark beside one of the otional files (ONLY ONE!!!!)
- MTC Wasteland Travellers (optional) - Crowded Cities.esp
OR
- MTC Wasteland Travellers (optional) - Crowded Cities Less NPCs.esp

IMPORTANT!!!
4a. If you didn'already done, you should Add bLoadFaceGenHeadEGTFiles=1
to the [General] section in your fallout.ini, located in "my games\fallout 3" folder,
otherwise AfroAmerican NPCs added by mods don't show the correct color of the skin.

4b. Or simply install Archive Invalidation Invalidated!!!!


Load Order
==========
If you' ve Installed MMM or/and FOOK, the load order should be:
(Download Fallout Mod Manager to change it)

-fallout3.esm
-MMM and/or FOOK .esm files (as explained in their readme.txt)
.
.
.
-all others mods
.
.
.
-MTC Wasteland Travellers.esp
-MTC Wasteland Travellers (optional) - Crowded Cities.esp ( or the "Less NPCs" version)
-all MMM and/or FOOK .esp files (as explained in their readme.txt)



Uninstall
========
1: Start the game, load your last savegame and go in an interior, then save. Exit the game
2. Start Fallout3 Launcher, click Data Files, uncheck the "MTC Wasteland Travellers.esp" file.
3. Remove the .esp fom the fallout3 data folder.
4. Remove the 2 folders "MTCWastelandTravellers" Located in "Fallout 3\data\Textures"
and in "Fallout 3\data\Meshes" folders



UPGRADE FROM PREVIOUS VERSIONS (1.0 - 1.2)
==============================
1: Start the game, load your last savegame and go in an interior, then save. Exit the game
2. Start Fallout3 Launcher, click Data Files, uncheck the "MTC Wasteland Travellers.esp" file.
3. Reload the game, say yes to the message that tell you of the mod removed, and save another time, and exit the game
4. Extract the files to (install folder)\Fallout3\Data\ , click yes to overwrite folders and files
5. Start Fallout3 Launcher, click 'Data Files', place a checkmark beside
"MTC Wasteland Travellers.esp" file.
6. place a checkmark beside one of the otional files (ONLY ONE!!!!)
- MTC Wasteland Travellers (optional) - Crowded Cities.esp
OR
- MTC Wasteland Travellers (optional) - Crowded Cities Less NPCs.esp


UPGRADE FROM VERSION 2.0
=======================

1. Simply Exctract in Fallot3/data and overvrite the old files



Incompatibility
===============
none known. It works with all versions (patches) of Fallout 3


Known Issues or Bugs
====================
Minor issues:
- There are 3 types of Traders base NPC, they are referenced to a vendor container each one. All the spawned copies,share these containers. I cannot find a mode to do a manual respawn of these container, so its respawn according tothe spawning rules of the game. So if you sell something to a trader, and then you barter with another travellers with the same base NPC, you will find in its inventory the thing that you've sell before. This until the game respawn everything (vanilla: 3 days)

-Can happens that you can see a red spawnpoint because you didn't follow the install procedure (install from an interior savegame) but this isn't really a problem: when you go away from the spawnpoint (fasttravel, walk to another cell, etc..) and you return there, the game engine will reload it and it will be invisible. This happens only to the spawnpoint near your exterior-savegame when you install the mod.






History
=======


[v2.2]
  • Rremoved wrong characters to some "Wasteland" texts... now finally should be perfect[]fixed the
  • Problem about escort mission that disable hte fasttravel even if mission not activated
  • Fixed grammar (Thanks to MetahSin)


[V2.1]
  • "Wasteland" not localized Again (I've forget to translate it in the optional files)
  • Fastravel now return to original state when the escort mission is done or failed



[v2.0]
  • Changed: travellers spawn system totally redone solving so the main bugs of the old version:

    • Bug Fixed: huge groups of travellers which used to happears occasionally
    • Bug Fixed: Travellers removing system which didn't work well
    • Bug Fixed: Traveller AI Low level processing problems
    • Bug Fixed: in some areas travellers didn't spawn due to the max travellers number reached

    NOTE: This new implementation avoid an huge number of travelles loaded by the game engine,
    travellers now are distributed better around the player and the performances of the mod
    are considerably improved
  • Changed: the way which travellers lives in cities: now travellers in cities are "static", avoiding so problems of removing them from the game (in old version of the mod sometimes you can find a huge group of travellers when you reach a city after a long time period)
  • Added: Travellers living in cities now is optional, you can enable it by loading an optional .esp (2 different files: one regular, another for low-performances PCs)
  • Added: 18 new NPC's (total now: 42)
  • Added: 170 spawnpoints (total now: 270)
  • Added: New Unique retextured cloth: Wasteland outfit
  • Added: New Special Encounter: Escort Travellers (random from 2 to 6) to cities (Megaton,Arefu,Big Town,Rivet City,Andale), Reward: random value between 20 and 100 caps, +4 karma points and 20 XP points. These for each traveller escorted alive. Multiple answers with different effects (start mission, Deny mission, loss of karma, Travellers attack)
  • Added: new goal of travellers: Andale village.
  • Added: Now Travellers "Traders" can barter with the player.
  • Added: Random Alignment on NPCs (30%=veryGood; 30%=good; 20%=Neutral; 10%=Evil; 10%=veryEvil)
  • Fixed: Karma reward/loss by killing travellers (veryGood=-15;good=-10 neutral= -5; evil=+5 veryEvil= +10)
  • Fixed: inventory item to show the config menu set as "quest item" (so you can't shell or drop it anymore)
  • Fixed: Changed position of point where the travel to RivetCity ends, Before was on the metal structure, causing problem to NPCs path
  • fixed: Renaming of wasteland areas due to modding on a localized version of fallout3
  • fixed: Multiple Helmets in inventory
  • Fixed: Spawn time now is in relation to the ingame timescale value , so the default value is calculated dinamically and is 30 seconds real time in every case (TimeScale Vanilla/modded)
  • Fixed: Config menu now is more clear (I hope smile.gif)




[V1.2]

  • Fixed: Wrong spawn time for vanilla time scale. Now the default value should be fixed
  • Fixed : Thief message grammar (I hope that now is better ;) )
  • Added: menu which allows the configuration of spawn period
  • Added: some other spawn points
  • Added: the time before dead bodies are removed from the game is related to the spawn time (12 in-game hours for vanilla timescale, 3 hours for the "slowest time" setting).




[v1.1]
  • Fixed:Special Events "Miner" and "Raptus" create mess into cities




[V1.0]

  • 24 New Travelling NPCs: Travellers, Mercenaries and Traders
  • Spawn points added on the roads beteewn Megaton, BigTown, Arefu, RivetCity and surrounding areas
  • Spawn chance reduced at night
  • Travellers are really weak (level 1 fixed), so they can't influence the game. They are simply "second Actors"
  • Loots are lower-balanced (but useful),avoiding to unbalancing the game simply by killing a group of travellers
  • Every traveller lives in the wasteland: when they reach the destination they interact in the sourrounding area by eating, sleeping and wandering (sandbox)
  • Every Traveller will be fully removed from the game when dead from few hours or when his AI Routine finishes.
  • Special Events may occour, the default chance is 2%:


    • Thief: (Only Traveller and Trader) Could happening that a traveller steals you some caps when you pass near it. A message will tell you how many caps you've lost (random value between 3%-20% of total caps of the player).The only thing that you can do is trying to catch the thief to get back your caps.

    • Run: This traveller simply... runs

    • Raptus: Living in the Wasteland is a hard job for the mind, so can happens that a traveller became mad and attacks
      other travellers without any reason.

    • Miner: (Only Traveller and Trader) This disturbed traveller go around by placing mines.(not in cities)

    • Explore: (Only Mercenary) Explore the Wasteland.
  • Options menu activable through inventory item. You can configure spawn rate, Group density rate, Max number in-game of travellers and the chance of Special Events as you want.