About this mod
Very simple mod that just removes unique weapons and armours from repair lists, so you can\'t accidentally lose your uniques by repairing something with them.
- Permissions and credits
1/August/2009
Version 1.1
What is this?
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This mod removes all unique weapons and armours from the repair lists. You will no longer be able to use any unique weapon or armour for repairing something else.
You will of course still be able to repair the uniques themselves with all the usual items.
What's the point?
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The need for this mod hit me one night when I accidentally repaired a Hunting Rifle with Lincoln's Repeater, instead of the other way around. :oP
AAArrrggghhh!!! BuhBye Lincoln's repeater - hello repaired hunting rifle.
Had to reload a save from a half-hour earlier because there was no way I wanted to lose the Repeater.
It doesn't make sense to me to allow uniques to be wasted by using them to repair common items. It's not as if you'd ever be desperate for a healthier hunting rifle in preference to a healthier Lincoln's Repeater.
This mod just fixes that anomaly.
Compatibility
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This mod is unlikely to be compatible with other mods that play around with the repair lists, so be careful if you are using any of those. If there's demand for a more friendly version of this mod, I reckon I can put a FOSE version together to remove uniques from the repair lists on the fly, rather than just editing the lists from the vanilla game (which this mod does), which is the bit that's likely to clash with other mods.
Installing
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Just copy the whNoRepairWithUniques.esp file to your Fallout 3 Data folder. Then enable it either through the Data Files option on the game launcher, or use Fallout Manager which you can find here on the Nexus.
Updating from v1.0
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Simply replace the existing whNoRepairWithUniques.esp in your Data folder with this one.
Removing
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Just reverse the above: Disable the mod, then dump the file from your data folder.
Version History:
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v1.0 - Original release
v1.1 - Just updated some lists to deal with a few things I missed in v1.0...
Three Dog's Glasses, Doctor Li's Glasses: There's nothing special about these, they give no bonuses or perks, but they are unique items so I felt I should remove them from the glasses repair lists.
Crow's Eyebot Helmet, T-51b Power Armor and Helmet.
Broken Steel:
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I had a look through the repair lists with Broken Steel loaded, and I can't find any extra uniques to deal with. So it looks like there's no need for a special version for that. If I missed anything, please let me know and I'll check it out.
Bugs, missed items etc:
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If you have any problems or if you spot any uniques I missed, please post here or look for me on the Bethesda Fallout forums. I'm Wolfhound everywhere, so I'm easy enough to find. :o)