About this mod
Adds a switchblade that cloaks you when drawn and gives hand-to-hand sneak crit bonuses when in your inventory.
- Permissions and credits
It's a Switchblade which does 1 damage, with 1 extra for crits, but adds a sneak critical bonus when you pick it up and cloaks you when it's equipped and drawn. The idea is to use the stealth field to get behind the enemy and into melee range, then hotkey to a real knife and do the business, like the Spy in TF2. You uncloak when you put the knife away or hotkey to another weapon.
The bonuses for back-stabbing are x1.5 for most Melee and Unarmed weapons, and x3 for a list of vanilla Fallout knives, which would otherwise be pretty useless. Knives, Combat Knives, Switchblades and Rippers are included, plus their unique and follower specific variants.
This mod was made essentially as practice for myself and to see if I could work out how to add special effects like invisibility to weapons. I can't, I just added a script to the weapon that adds a perk that adds an effect that does the business. The cloaking when drawn is done by having the Cloak perk's effect check for whether the player's weapon is drawn.
Installation: Put the Cloak Dagger ESP in your Fallout Data folder and tick Cloak Dagger in the launcher or FOMM.
Uninstallation: Load a save and drop the Cloak Dagger to remove both perks. Save, exit the game and remove the Cloak Dagger ESP from the Data folder.
Compatibility: All items and abilities added are new or copied from vanilla ones and edited, so there shouldn't be any problems. Any mods which add perks that increase melee damage may make the Cloak Dagger a viable weapon on its own. I'll see if I can fix this if anyone asks.
The mod works, fulfils its original goal. I've seen the stealth effect persist after sheathing the knife once, but this can be fixed by drawing the knife and putting it away again. Any advice on what causes this would be helpful.
I might look into adding variations like activation when hit, AP/condition drain, reduced fire resist when in use or changing the weapon model to a proper cloaking device or spoon if people are interested.
Credit goes to LFox and his Butcher Pete's Meat mod for giving me the idea to have a weapon script add a perk.
Feel free to use my code for your own mods. Credit would be nice. The Editor IDs of everything I've added begin with "Nido" so just filter to that to find them.