About this mod
With this mod, you will discover that your \'father\' was more your \'creator\'. Using stolen Commonwealth tech, your father created one of the most lifelike Androids to date while safe from the world in Vault 101. That Android is YOU!
- Permissions and credits
Author: Neela (some of the scripting originally by HighSight)
Version: 1.0
Date: 8/29/2009
Cateogry: Gameplay changes
Link: None
Homepage: None
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Description:
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Where did your father, James come from? Where did he learn everything he knows? One of his little secrets is that he was educated by the scholars
of the Commonwealth. He is well-versed in Bio-Mechanics as well as his efforts with the Purity Project.James was part of the Underground railroad
working to help androids flee from the Commonwealth. The truth is, you are not really his child at all, not in the normal definition of it anyway.
James came into some new android technology and stole it from the commonwealth in the hopes that it might help those escaped androids to better hide
themselves among ordinary humans. He didn't realize until later just how advanced the technology was that he had stolen. So he bartered his way into
Vault 101 all those years ago, to work with the tech and see just what he could develop from it.The result was YOU! Oh, you never wondered why you
had so few memories of your childhood?
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Details:
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This mod allows you to discover that you are actually a synthetic being.Advanced bio-mechanics pulse beneath your skin.
- Body runs on Radiation (Radiation has been converted to your Power)
-Immune to harmful Radiation effects (never fear radiation, allow it to fully charge you for added boosts.)
-Extra power during charging allows for artificial tissue regeneration (body regenerates 1hp for every 5 rads charged)
-Must watch power levels, low power will hamper system performance resulting in reduced attributes. (take huge hits to stats when power levels fall)
-Very low power will result in losing health to maintenance levels. (damage will result from ONE low power stage)
-Highest power charge will allow for additional power to give small boost to STR, END, PER (+1)
- robotic stat adjustments(-2 CHR, +1 STR, +1 INT, +1PER, -1 LUC)
- 10% damage resistance due to your biomechanical makeup.
- higher chance to hit in VATS by 25%
- Will take damage from pulse grenades
- Inverter device can convert energy weapon ammo and fission batteries to BioEnergy Cells to restore personal power.
-To use the inverter, you must drop it to the ground and then activate it.
To Start the path of the Android as its meant, its best to start a new game. All you need is to find and loot a holotape from Jonas' body within the vault. He also was
carrying the Bio-Power Inverter used to transform regular energy sources into Bio-Energy cells which can be used to recharge your body.
For those that don't want to start a new game, you can obtain the perk that changes you into an android by using the console.
Just type: player.additem XX00B4F7 1 (where XX is the mod index number)
the bio-iverter is : player.additem XX00C8F1 1
*** Ver. 1.1 File is a roleplaying version. After some playtesting I found it a bit too easy to heal. This version causes chems, alchohol, and stimpaks to have no effect on you.
Use this one for more roleplaying or harder challenge as you now MUST rely on radiation and energy sources as your only way of healing.
Future Ideas:User controlled power management scheme to control power drain/stat boosts
New Upgrade Perks based on enhance bio-electronics.
Adding new information about your 'experiment' to your dad's computer console in the vault
Leaving other roleplay notes about yourself along the way
Various Interactions with the Replicated Man quest
Possible a Commonwealth mod area(if I get really ambitious)
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Requirements:
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Fallout 3 Patch 1.7
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Install:
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1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout 3\Data\
3. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file.
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Un-Install:
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1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.
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Compatibility:
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No compatiblity issues so far, though will not work with my RadiationVampire Mod(as that was the test stepping stone to this).
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Bugs/Issues:
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No known issues so far, please let me know if you find any.
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History:
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1.0 8/29/2009 - Initial Release
1.1 8/30/2009 - Roleplaying/difficulty version. Alcohol,Chems, and Stimpaks have no effect on you.
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Contact:
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Neela here at NExus
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Recommended Mods:
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None.
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Credits:
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Thanks to Bethesda for creating Fallout 3.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.
Thanks again to HighSight for portions of the scripts used.
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Tools Used:
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GECK
Fallout 3 ReadMe Generator
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License/Legal:
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This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.