3759 comments

  1. rrichard2264X
    rrichard2264X
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    So it's 8-29-2024 and this mod works perfectly along with Dlacos Fixes for Underground Hideout
    Using MO2 for installing and have zero problems with this really cool mod!!!

    Once you do all the stuff to get FO3 running properly, yeah it's a pain but worth it, this mod will work with none of the problems listed in all the previous comments!

    Thank You for creating such a neat mod !!

    1. Gongor
      Gongor
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      I agree....working for me also, however I seem to have lost the armory key?!  (where was it I Ieft my shoes? Guess I'll have to put a tracker tag on em) Been awhile since I played... can I re-spawn the key?
  2. Feloht
    Feloht
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    alguien sabe cómo consigo la llave para entrar?
    1. AstDerek
      AstDerek
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      Llego tarde al chisme pero, es una mini mision, tienes que seguir a un NPC. En mi caso, el personaje murio y ahora no puedo entrar a la guarida.
  3. PvrpleFX
    PvrpleFX
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    So where do i find the key? ive found the note and been heading north but cant find anything. it would be nice if maybe there was an option or command to give you the key (and if there is please lmk)
  4. cahal89
    cahal89
    • supporter
    • 3 kudos
    This mod is broken af. For one, most of the light switches don't even work so areas of the hideout will always be in total darkness (the plant room and the "jacuzzi" for example). Secondly, the "auto doors off" function only works for certain doors and doors (especially the front door that leads outside, will ALWAYS close in your face the instant you approach it). Thirdly, bizarre things will spawn outside in the parking lot. For example, after restarting project purity, I stopped by the hideout to re-gear and found Sally (the little girl from Mothership Zetz) standing near the Pulaski Booth entrance. She wouldn't converse and only spoke the same bark line over and over. I hadn't even started the Zeta DLC but I decided to do so after seeing this, and the DLC was completely wonked; immediately crashing the game the instant the game spawns the player in their cell.
  5. Gejzirowski
    Gejzirowski
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    commands for the key?! None of the quest items appear, not that I gave an f about the lore or the quest lines, I just want the shelter goddamn it, someone please help!
    1. Hardmethod
      Hardmethod
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      • 1 kudos
      Ever tried to ask more kind for help, internet warrior?
  6. theallseer97
    theallseer97
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    ive personally had no issues with this mod so far and the bunker design is amazing. wasnt very happy about chasing a guy across the wasteland for the key though. should have been optional in my opinion.
  7. Fayko
    Fayko
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    Seems the mannequins don't appear in TTW even with some patches. Anyone in TTW get this fully going?
  8. Atticuss422
    Atticuss422
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    Great mod so far, the only issue I'm running into is when ever I try to sort weapons and armor its saying FOSE is needed, when I already have it installed, as I'm able to sort everything else.
  9. GIJhen
    GIJhen
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    if you have mods attached to the weapons do they still display? I have a modded metal blaster and it isnt showing up on the wall.
  10. RedNekedDynamite
    RedNekedDynamite
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    Has anyone else had an issue running this Mod on Vortex?  I get this message

    Incompatible Archives Underground Hideout DLC V7-2:

         UndergroundHideout.bsa - is loaded by UndergroundHideout.esp, but is intended for use in Oblivion.

    Is this just a Vortex problem?
    1. Yes, technically everyone who uses Vortex has that pop up. You can ignore it, it falsely detects it as an Oblivion mod but its obviously for Fallout 3. 100 hours ignoring the notices and no problems for me.
    2. Yes, technically everyone who uses Vortex has that pop up. You can ignore it, it falsely detects it as an Oblivion mod but its obviously for Fallout 3. 100 hours ignoring the notices and no problems for me.
    3. Yes, technically everyone who uses Vortex has that pop up. You can ignore it, it falsely detects it as an Oblivion mod but its obviously for Fallout 3. 100 hours ignoring the notices and no problems for me.
    4. Yes, technically everyone who uses Vortex has that pop up. You can ignore it, it falsely detects it as an Oblivion mod but its obviously for Fallout 3. 100 hours ignoring the notices and no problems for me.
    5. RedNekedDynamite
      RedNekedDynamite
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      Thanks.  Really Appreciate  the responses...LMAO
    6. Ray420Willie
      Ray420Willie
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      I wasnt sure, But after reading his response 4 times, I now have confidence that 100 hours ignoring the notices and no problems for him
    7. venlafaxine92
      venlafaxine92
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      Can I ignore it?