FAQ - Frequently Asked Questions

The FAQ is grouped into these sections:

  • Generic questions
  • Visual and appeareance
  • Pipboy inventory and items
  • Errors
  • Other problems

For the most common installation problems you can also try this image-rich troubleshooting guide: FallUI - Inventory Troubleshooting

1. Generic questions

Is FallUI compatible with [insert mod here]?
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Most probably yes.
Most mods are compatible - Just try it out.
You can also check the compatibility section on the mod page for known issues.

I already have tags and icons and all. But I want to use FallUI, is that possible?
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Of course!
Just install only the main FallUI after all other mods.
Then FallUI uses your existing icons and tag configuration.

Do I need the the FallUI Item Sorter Mod package?
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Only if you like to use it and don't already have an Item Sorter Mod (like VIS-G, VIS, Simple Sorting,...) yet.
You can use any Item Sorter Mod you like.
The prepared package is meant to be the easy option to be happy without worry and get a perfectly working styled nice looking setup out-of-the-box!

Where can i find FIS - The New FallUI Item Sorter Mod?
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You can find it here: FIS - The NEW FallUI Item Sorter

OLD FallUI Item Sorter Mod - I like to have weightless items, use UFO4P, have no DLC's or have other mods, how can I get it completely tagged?
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You find many pre-built packages on the FallUI Item Sorter Mod files page. There are packages for weightless, with and without DLC's, with UFO4P and so on.

If you have custom mods, which you like to have tagged completely, and aren't afraid of F04Edit, check out Complex Sorter - It will tag all your installed mods in just one single ESP. It's totally customizable too.

Can i use FallUI without Item Sorting?
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Yes.



2. Visual and appeareance

Pipboy texts are too dark to read, why?
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You have PipboyFX enabled (Default on in Fallout 4) and use a custom coloring for Pipboy interface.
Solutions:
1) Turn off PipboyFX (via mod or ini setting)
or 2) Turn off the Pipboy interface coloring in FallUI settings.
If you are using ENB, you should check the ENB settings as well. Some settings have a significant influence on the Pipboy contrast.

My Pipboy is blurry - I want to have it crisp, sharp and colored (like in the screenshots), how?
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Solution in two steps:
1) Turn off PipboyFX (Use the provided Mod in FallUI FOMOD installer)
2) Increase your Pipboy resolution (See installation instructions)

My Pipboy looks blurry and/or too bright in power armor...
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The power armor adds some effects to the Pipboy rendering, which can made it look to bright or blurry

The Power Armor map fix fixes the brightness and color bleeding.

Also this Ini settings for Fallout4.ini or Fallout4custom.ini reduce the effects even more:
[Display]
fPipboyScreenDiffuseIntensity=0
fPipboyScreenDiffuseIntensityPA=0
fPipboyScreenEmitIntensity=1
fPipboyScreenEmitIntensityPA=1
fPipboyScreenGlassDepth=0
fPipboyScreenGlassDepth_PowerArmor=0
fPipboyScreenRefractionStrength=0
fPipboyScreenRefractionStrength_PowerArmor=0

How do I change colors?
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You can change the colors in the MCM Configuration Menu.
Check the options in FallUI > Interface > Coloring.
You can configure all colors for the different interfaces there.
If you don't want white as additional color disable "Dual colors".

Can I change the 3D item position in Pipboy inventory?
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Yes, change/add the following ini settings to your Fallout4.ini. The values in the example will align it nicely with FallUI so it will overlap less with the text:
[Interface]
fPipboy3DItemScreenPosX=0.8200
fPipboy3DItemScreenPosY=0.3000
fPipboy3DItemScreenScale=0.45000
(Thanks to user KaraDara to find these values)

What are the RGB values of the pre-defined colors?
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Std White: 255, 255, 255
Green: 11, 143, 17
Green light: 96, 184, 100
Blue: 0, 95, 235
Blue light: 122, 204, 255
Red: 128, 0, 0
Red light: 224, 162, 162
Technical blue: 50, 155, 205
Yellow: 185, 205, 0
Orange: 185, 130, 0
Purple: 106, 0, 165
Pink: 225, 0, 225


All terminals are white now...
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The disabled PipboyFX also affects the terminals. You can use the Lite version of Terminal Color Separator to restore the coloration for terminals while also having a colorful Pipboy.


3. Pipboy inventory and items

Item is not renamed and/or it keeps old tag names
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This problem exist for most weapons and apparel if you install/change the item sorting mod in an existing save game.

But this can be fixed with this tricks:
  • Just drop the weapon/apparel and retake it. This should fix most naming problems. If not, try 2.
  • Change it at a workbench. (Just change any part that change the name and change it back)
  • If 1. and 2. don't work the item is unique and/or renamed. In this case, you must add the tag manually via workbench rename. Look in your item sorters "FIS (FallUI Item Sorter).xml" (new sorting) or "DEF_INV_TAGS.xml" (old sorting) for the matching keyword, than remove the old  (if exists) and just type the tag before the item name, e.g. : "Pistol"  to "[Pistol] Pistol" or maybe "[Ranged] Pistol".

    TIP
    : Use FallUI Workbench to for easy tag assignment with one click. It shows a menu with all available icons direct in the game. (Can add and change existing icon tags)

    TIP 2
    : De-favorite your item before. The favorite flag prevents item renaming.
               
Weapons and apparel have no icons?
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This is the most common and known problem when installing Item Sorter Mod in mid-game.
But it can be fixed: See the first question "Item is not renamed and/or it keeps old tag names" that handle this topic.

Some items have icons, but some have no icons, why?
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Make sure your problem isn't the above problem for weapon and apparel, which can be fixed with simple game actions.

The tags for items will be added by "Item Sorter Mods".
These mods are pre-built esps, which have some drawbacks:
  • The pre-built mods include only a specific amount of items. Mostly they cover all vanilla items, but no mod items.
  • Only one mod in your mod-list can modify a specific item. The last one wins. So for example: If you have two mods modifying a Stimpak. One which adds a [Stimpak] tag. And one which double's the effect. Only one mod can be the winning last one. And so only one property will be in your game. Either you have the tag or you have double effect. But not both at the same time.


To lower the effects of these drawbacks make sure you have the most matching Item Sorter from FallUI Item Sorter Mod (like using the UFO4P version or AWKCR version if you use those mods).

For new items from custom mods (like new armor) you most probably need a special patch file which will tag that item. Maybe you can find such a file on Nexusmods. Or you add the tag yourself via workbench rename. Or use Complex Sorter to automate the tagging (see below).

The most universal approach is to use Complex Sorter to tag your items. It will automatically tag all items for all your installed mods. And it will automatically use the current item properties. (Remember the Stimpak from above? Complex Sorter will add the [Stimpak] tag to the double effect record, so you get both at the same time!)
You can find a details How-To change from FallUI Item Sorter pre-built packages to Complex Sorter custom builds here:
How-To Upgrade FallUI Item Sorter Pre-Built To Custom-Built

See also this FAQ entry: "Another mod stopped working or lost some of its functionality after installing FallUI Item Sorter?"

I have no icons, tags or categories, whats wrong?
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You haven't installed an Item Sorter Mod or missing the tag configuration.
Simplest solution: Install FIS - The NEW FallUI Item Sorter.

I have tags and categories, but no icons, why?
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You haven't installed the Icon Library mod.
This one is the recommended for FIS - The NEW FallUI Item Sorter:
FallUI - Icon Library

Why I'am seeing texts with "$M8r_..."?
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Your installation isn't correct. Check the Translation files (e.g. "Interface\Translate_en.txt) is installed correctly and aren't overwritten by another mod.

Can I change the Pipboy subcategories like name or which item groups to what?
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Yes.
You can edit the subcategories via the XML file "data\Interface\lyrConf.xml".
For example you can rename a subcategory by changing the <text> entry, e.g. change "<text>«${M8r_Holotapes}»</text>" to "<text>My tapes!</text>".
You can also use some of the pre-defined (but disabled) subcategories like the range and melee weapon grouping by removing the "<!--" before and "-->" after those sections.
For more "complex" editing like changing a items subcategory place or create a new one see to the documentation at the top in the file.
Tip: Copy that file to your own mod, so your changes won't be overwritten by an mod update (Note: You have to merge the both files after an update).
You can also see Howto: Add Your Own Item Tag With Icon for a Howto and example for adding own tags.



4. Errors

Another mod stopped working or lost some of its functionality after installing FallUI Item Sorter?
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Typical phenomena:
  • A vanilla item have no tag and so no icon
  • Some extensions in the workbench can't be used anymore
  • An item have lost its special ability given by some mod

This is a problem of incompatible record overwrite in the involved ESP files.
In Bethesda game, only one mod can change a specific item (The "winning last" problem). So if two mods want to change one item, there is always be a conflict.

There are multiple partial and full solutions to this:
  • Install the newer FIS - The NEW FallUI Item Sorter
  • Install a (better) matching Item Sorter package from FallUI Item Sorter Mod
  • Install a specific patch for your problem (if there exist one)
  • Change the plugin load order to give one ESP priority over another
    • Move FallUI Item Sorter ESP to load after some other mod, to ensure you got the tag/icon. (You will loose the changes from the other mod)
    • Move FallUI Item Sorter ESP to load before some other mod, to ensure you got changes from the other mod. (You will loose the tag/icon)
  • Merge the records in the ESPs by yourself using FO4Edit. This way you can get tag/icon and the change from the other mod.
  • Use Complex Sorter to create a individual tagging ESP for your whole mod list. (Automatically adds tags to all item and keep their changes). You can find a details How-To change from FallUI Item Sorter pre-built packages to Complex Sorter custom builds here: How-To Upgrade FallUI Item Sorter Pre-Built To Custom-Built

See also this FAQ entry: "Some items have icons, but some have no icons, why?"

I have an error message saying "IconLibs not found" or "iconlibs2.swf missing", why?
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Your installation is missing an IconLibrary mod. (This is just the file "Interface\iconlibs2.swf")

Solution: For FallUI Item Sorter, install DEF_UI Iconlibs Rescaled and Fixed (Just "Colored" or "Uncolored". Ignore dependencies and instructions there)

If you are using another Item Sorter, see the Item Sorter mod page for howto install the Icon Library.

I have an error message saying "Error: Can't find the required file ./DEF_CONF/DEF_INV_TABS.xml...", why?
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Your installation is missing an Item Sorter tag configuration. (These are 3 xml files in the folders Interface and Interface\DEF_CONF)

Solution: Install the matching tag configuration for your Item Sorter.

If you are using FallUI Item Sorter, you can install it with the option "FallUI Item Sorter - Tag Configuration" the main FallUI - Inventory installer. Also each FallUI Item Sorter package contains the tag configuration.

If you are using another Item Sorter, search the Item Sorter mod page for the three missing xml files (Probably included in the main file of the Item Sorter).

MCM Settings are not saved?
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That is a rare, but known problem with the MCM menu when saving settings to INI files.

Mostly this problem encounter in combination with Mod Organizer 2 or xSE PluginPreloader.
You can find a list of possible solutions for that problem on the FallUI - Inventory page in the Compatibility section.

Gamepad+High resolution: The cursor in Pipboy map is locked to the upper left area...
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If you apply the new resolution, the virtual mouse cursor in the Pipboy map becomes locked to the upper left area.
So you should not use this.

If you want to use it anyway, there is a possible workaround:
1) Disable your gamepad.
2) Then open Pipboy via TAB
3) Activate gamepad
Then the mouse isn't locked to the map region. It isn't perfect, but at least you can reach anything again and have high resolution.



5. Other problems

Some or all parts not visible in game, why?
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The mod isn't installed correctly.
Possible reasons:
  • You haven't installed it in the right place - Solution: Must installed to Fallout4's "data\" folder - or just use a Mod Manager - makes your life much easier!
  • Another mod overwrite one or all files - Solution: Fix the conflict by putting FallUI after the conflicting mod.

HUD and quick loot: I see tags like "[Armor] Vault jumpsuit", why?
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You haven't installed a HUD mod capable of displaying icon tags.
Simple solution: Install FallUI - HUD.

Workbench and crafting stations: I see tags like "[Armor] Vault jumpsuit", why?
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You haven't installed a workbench mod capable of displaying icon tags.
Simple solution: Install FallUI - Workbench.

Confirm boxes: I see tags like "[Armor] Vault jumpsuit", why?
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You haven't installed a confirm box mod capable of displaying icon tags.
Simple solution: Install FallUI - Confirm Boxes.

Why I'am seeing names with "{{{ ... }}}"?
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The "{{{...}}}" text at the end of an item name are components info, which are normally not visible in this unprocessed form.
If you see them, you probably have to install a mod capable of displaying it correctly. (Or maybe you haven't installed a mod correctly or it is overwritten by another mod.)
This could be appearing on different places, so which mod you need depends on the location where you see that entries.
You can find a list of all available FallUI mods in this article: The FallUI series installation guide.

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64 comments

  1. kingwada
    kingwada
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    i intalled this tru vortex and all the raiders underarmors have turned invisible does anyone know how to fix this
  2. TheDreadbug
    TheDreadbug
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    How do you disable the Pipboy fx manually? I'm selecting to disable it in the install box but it is not working. I've tried several times.
    1. DeepEuphoria
      DeepEuphoria
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      • 7 kudos
      bPipboyDisableFX=1 In your fallout.INI or falloutcustom.ini
  3. xaldinfiko
    xaldinfiko
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    Hello, is FallUI the reason whenever I consume an item through the pipboy the game suddenly drop fps for a split second? If it is, are there anything that I could do to fix it? Thanks
    1. TheInvokerFreedom
      TheInvokerFreedom
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      Same, everything is fine at 60 except when I open the pip boy. I get a fps drop anywhere from 54, 53, 67 etc. It goes back to 60 but its only with fallui..
      Edit, ive found the issue it was vault boy colored and satellites 4k. Ive removed both and everything is OK!
  4. ginglebob01
    ginglebob01
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    Hi! Probably a question that's been answered before so i apologize, but how do you activate the weapon subtitles that show what mods and unique attributes it has?
    1. ElDubsNZ
      ElDubsNZ
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      I have this question as well, mine Doesn't appear to be working.
  5. NeoArkhanan
    NeoArkhanan
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     hello guys how can you install the preset witout mcm?  asking because f4se and mcm is not working 
    1. TheFutileWar
      TheFutileWar
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      Need wait for mcm and fkse update in the next gen version
  6. astonex21
    astonex21
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    I was tweaking some settings and apparently got rid of the button prompts for engaging with nps or opening doors and such. Anyone know how to re enable this setting? Thanks 
    1. Tom15243
      Tom15243
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      You can configure the HUD in the MCM, so you probably ticked the invisible box for the activation pop up. Just open the MCM, go to the FallUI and HUD options, and re-enable it. If that doesn’t work, make sure  the FallUI - Item Boxes mod is actually enabled.
  7. Huerta
    Huerta
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    Is there a way to change the default color (white)? I managed to change most of the colours including map and terminal but there are some small icons and stuff still white.
    1. wexzeragod
      wexzeragod
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      how did u managed to change the map color?
  8. FMPhoenixHawk
    FMPhoenixHawk
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    My Settlement menu is dark.  Everything else seems to be just fine in game.  I have PipBoy FX off and had the colors set to white, because I can't stand a green flashlight.
  9. mepradayounada
    mepradayounada
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    • 11 kudos
    i have no lyrConf.xml file whatsoever
  10. nicktyra1
    nicktyra1
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    this is one of the best FAQs i've ever read, you had all my questions and answered them with simple solutions, thanks y'all. love how professional everything about this mod feels